A little pet help

10/20/2013 21:16 wishybum#1
Hi woyld any1 be able to help me her ive not got a clue how to fix this issue reguarding pet names picture included how do i change the names all my euds do it thanks....

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10/23/2013 09:47 funhacker#2
cq_monstertype if I remember correctly, also you should be posting in the Private Server section for these kinds of questions
10/23/2013 21:46 Elsastylez#3
#moved
10/23/2013 21:56 idlemonkey#4
the client side
open monstertype.dat in your favorite hex editor and search for a text string for the pet you wish to change and replace it with the name you want it to be
ie: cntrl+f search [lulu] replace [lulu] with [notlulu]
10/24/2013 03:09 funhacker#5
Quote:
Originally Posted by idlemonkey View Post
the client side
open monstertype.dat in your favorite hex editor and search for a text string for the pet you wish to change and replace it with the name you want it to be
ie: cntrl+f search [lulu] replace [lulu] with [notlulu]
From memory all monster names are obtained from cq_monstertype and monster.dat has no bearing at all on displayed names
10/24/2013 03:42 idlemonkey#6
Quote:
Originally Posted by funhacker View Post
From memory all monster names are obtained from cq_monstertype and monster.dat has no bearing at all on displayed names
coulda sworn it was the opposite (it is in the couple of other tq games I edit)
but you would be the person to know so yeh youre probably right
would be annoying later if it wasnt the same in both though
10/24/2013 04:09 funhacker#7
Quote:
Originally Posted by idlemonkey View Post
coulda sworn it was the opposite (it is in the couple of other tq games I edit)
but you would be the person to know so yeh youre probably right
would be annoying later if it wasnt the same in both though
It's odd because it's the only table that sends the text instead of using client side files :/
10/24/2013 06:55 hio77#8
Quote:
Originally Posted by funhacker View Post
It's odd because it's the only table that sends the text instead of using client side files :/
IIRC, monster.dat is purely used for odd cases, oversized mobs etc..
10/24/2013 10:27 funhacker#9
Quote:
Originally Posted by hio77 View Post
IIRC, monster.dat is purely used for odd cases, oversized mobs etc..
Yeah and "maximum" hp, it's almost pointless that file