[Help]Batch Hatch Converting

10/15/2013 03:24 pretzel666#1
I've had this problem before and i believe i did fix it , but i forget how to do it.
Whenever I got to convert MAD in the batch hatcher , I get this error message.
10/15/2013 08:05 idlemonkey#2
looks like you only added them to some of the tables neeeded and not all of them
do you have it correctly entered in cq_eudemon_exchg_egg or how about cq_goods? cq_monstertype? cq_itemtype? you forgot to put it in one of these places its been a while since i messed with those ones so i cant remember which
10/15/2013 08:38 pretzel666#3
Quote:
613 1071222 1
614 1071221 1
615 1071220 1
It wasnt added at all , so i added . But i still get the same exact error
10/15/2013 11:42 PowerChaos#4
here is more info

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Quote:
Originally Posted by funhacker View Post
lmao sorry guys but none of those are correct it can be for a number of reasons all of these should be correct

Your eggs have 2 ids the Bag ID and the Egg ID.
Example BagID = 729417 Egg ID = 1081910

The BagID has a monstertype this defines if it is allowed to be sold within the batch hatcher so you will have to match it up with it's egg ID.
Now you have to make sure both the Bag and the Egg have a price or again this will not work 100% (emoney field).
Now you will also have to goto cq_eudemon_exchg_egg and input either 3 or 6 of the pets ids (depends if you want it possible for thunder pets to be converted) and also the price of those pets.
Example
ID - Cost
1071910 - 1
1071911 - 1
1071912 - 1
Now you done that you have to do the same for the client
for the egg exchange you will need to open "ChangeEgg.ini" within this you will need to put in the same information again.
Now you will need to edit the itemtype.dat make sure each Bag has a monstertype for the those that you want availble in the batch hatcher and a EP Cost.
Also make sure the Egg ID has a EP cost too.

Now another bug that pops up when comparing within the batch hatcher is it seems to say your pet isn't any better then one you are comparing it with, this problem lies within the eudrbntype.ini (this is kind of a client side of the cq_grade)
Greetinsg From Powerchaos
10/15/2013 21:09 pretzel666#5
Quote:
here is more info

Batch hatcher Problem

Quote:
Originally Posted by funhacker View Post
lmao sorry guys but none of those are correct it can be for a number of reasons all of these should be correct

Your eggs have 2 ids the Bag ID and the Egg ID.
Example BagID = 729417 Egg ID = 1081910

The BagID has a monstertype this defines if it is allowed to be sold within the batch hatcher so you will have to match it up with it's egg ID.
Now you have to make sure both the Bag and the Egg have a price or again this will not work 100% (emoney field).
Now you will also have to goto cq_eudemon_exchg_egg and input either 3 or 6 of the pets ids (depends if you want it possible for thunder pets to be converted) and also the price of those pets.
Example
ID - Cost
1071910 - 1
1071911 - 1
1071912 - 1
Now you done that you have to do the same for the client
for the egg exchange you will need to open "ChangeEgg.ini" within this you will need to put in the same information again.
Now you will need to edit the itemtype.dat make sure each Bag has a monstertype for the those that you want availble in the batch hatcher and a EP Cost.
Also make sure the Egg ID has a EP cost too.

Now another bug that pops up when comparing within the batch hatcher is it seems to say your pet isn't any better then one you are comparing it with, this problem lies within the eudrbntype.ini (this is kind of a client side of the cq_grade)
Greetinsg From Powerchaos
Woot , fixed! ty power and funhacker :)
10/15/2013 21:29 idlemonkey#6
Quote:
Originally Posted by pretzel666 View Post
Woot , fixed! ty power and funhacker :)
is why I mentioned to look in your itemtype ;)

if you want them to work in the totems you should add them to the totem tables too as well
you can search and find many threads on how and what to edit to do that
10/15/2013 21:37 pretzel666#7
Quote:
is why I mentioned to look in your itemtype

if you want them to work in the totems you should add them to the totem tables too as well
you can search and find many threads on how and what to edit to do that
I figured that part out , somehow i just couldnt get them to convert in batch , but funhackers fix worked perfectly i have another problem im about to post though , it involces npc's