Item.sdata type and type id expantion

10/12/2013 19:11 Twarbi#1
most types have 255 items.

like type 1 can have 1 to 255 items

the types, 67, 68, 70, 71. (light armor) and 82, 83, 85, 86 (fury armor)

hold only 54 items

is there a way to expand those from 48 to 255, so i can ad more armor / elemental tops ? ( ep4 server )
10/12/2013 19:48 nubness#2
Yes, imagine your life without Shaiya Studio for 1 week. You can insert new rows to the Item.SData by opening them in .csv. Check [Only registered and activated users can see links. Click Here To Register...] out.
10/12/2013 20:16 Twarbi#3
.. i tried.

i know how to pyton
i know how to make a sql

but i CANT make a item if the id is for example 84 60 or something similar
its on the server
its in my item.sdata

but /getitem 84 60 not work

so i wonder if its something that is fixed in the exe or somewhere else
10/12/2013 20:28 nubness#4
No, you don't know how to do anything of what you've just listed. All you have to do is insert the rows with the TypeIDs you're missing, that's all.
10/12/2013 20:51 Twarbi#5
i see the items in my csv editor after i made the csv using pyton ( open office )

i see the items in studio when i made a new item.sdata

i see the items in my sql

i see that the slq query dit run correct and have no errors

.... But i'm not able to make them in game

as far back i can remember ( ep3 on original shaiya ) the types, 67, 68, 70, 71. (light armor) and 82, 83, 85, 86 (fury armor) hold 54 items

if u look u will see the type 69 holds 255 items but 68 and 70 hold only 54 items

i just try to expand them


and state that i don't know anything .. can be true, but u not seem to get my problem
10/12/2013 21:15 nubness#6
I didn't say you don't know anything at all, but it's not about this anyway. Also, I've successfully added new TypeIDs a while ago, and could successfully use the new items. Just letting you know that what you want to do is possible.

Question : Did you add your new TypeIDs to the end of the file, or after the last TypeID of their Type ?
10/13/2013 01:01 Twarbi#7
ty. problem solved, found crapy part in code
10/13/2013 06:57 Autrux#8
#moved

#closed