Outdatet#
habe keine zeit mehr daran zu arbeiten wegen prüfungen und dem ganzen RL
Sry werde vil bald wieder was rauß bringen
habe keine zeit mehr daran zu arbeiten wegen prüfungen und dem ganzen RL
Sry werde vil bald wieder was rauß bringen
if not _upgradeValue then _upgradeValue = PlayerManager.upgrade_value end function PlayerManager:upgrade_value( category, upgrade, default ) if category == "player" and upgrade == "health_multiplier" then return 2 elseif category == "player" and upgrade == "armor_multiplier" then return 2 elseif category == "player" and upgrade == "passive_damage_multiplier" then return 2 else return _upgradeValue(self, category, upgrade, default) end end managers.player:player_unit():character_damage():replenish() -- 100% Armor piercing if not _uvArmorPierce then _uvArmorPierce = PlayerManager.upgrade_value end function PlayerManager:upgrade_value( category, upgrade, default ) if category == "weapon" and upgrade == "armor_piercing_chance" then return 1 elseif category == "weapon" and upgrade == "armor_piercing_chance_silencer" then return 1 else return _uvArmorPierce(self, category, upgrade, default) end end