Development thread: Warrock Server Emulator
Language: C#
Chapter: 1
Status: Open-Source
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Hint: You can access the (published) source from here.
The Team
What do I need?
Milestones:
Changelog:
Bedankt CodeDragon voor alle hulp die je geboden hebt en hopelijk zal blijven bieden!
Thank you CodeDragon for all the help you have offered, and for the future help I hopefully receive!
LEGALITY: This project does not in any way encourage commercial or non-commercial private servers. I do not intent to host these files, and neither should you. It is for educational purposes only. No reverse engineering or client modifications have been used in the creation of this project.
Language: C#
Chapter: 1
Status: Open-Source
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Hint: You can access the (published) source from here.
The Team
- Me (Founder, main developper)
- Darkraptor (Support, testing)
- nQQbmad (Testing)
What do I need?
- Votes (to the poll); posting your reasons / arguments helps!
Milestones:
- Logging in works with fixed values (no database)
- Authentication server works (this includes the database).
- Authentication in game server works (this includes the database).
- Channels are added (although I consider redoing this system a bit at some point)
- The basics of the clan system are added (excluding player interaction)
- Character list (in game server) works (packet structure was a pain in the ass)
- We can now start a (CQC) room!
Changelog:
Bedankt CodeDragon voor alle hulp die je geboden hebt en hopelijk zal blijven bieden!
Thank you CodeDragon for all the help you have offered, and for the future help I hopefully receive!
LEGALITY: This project does not in any way encourage commercial or non-commercial private servers. I do not intent to host these files, and neither should you. It is for educational purposes only. No reverse engineering or client modifications have been used in the creation of this project.