As i can see that the code is :
Code:
case "item":
{
string ItemName = Data[3];
Game.Enums.ItemQuality Quality = Game.Enums.ItemQuality.Fixed;
switch (Data[4].ToLower())
{
case "fixed": Quality = Game.Enums.ItemQuality.Fixed; break;
case "normal": Quality = Game.Enums.ItemQuality.Normal; break;
case "normalv1": Quality = Game.Enums.ItemQuality.NormalV1; break;
case "normalv2": Quality = Game.Enums.ItemQuality.NormalV2; break;
case "normalv3": Quality = Game.Enums.ItemQuality.NormalV3; break;
case "refined": Quality = Game.Enums.ItemQuality.Refined; break;
case "unique": Quality = Game.Enums.ItemQuality.Unique; break;
case "elite": Quality = Game.Enums.ItemQuality.Elite; break;
case "super": Quality = Game.Enums.ItemQuality.Super; break;
case "other": Quality = Game.Enums.ItemQuality.Other; break;
default:
{
Quality = (MessiProject.Game.Enums.ItemQuality)int.Parse(Data[4]);
break;
}
}
Database.ConquerItemBaseInformation CIBI = null;
foreach (Database.ConquerItemBaseInformation infos in Database.ConquerItemInformation.BaseInformations.Values)
{
if (infos.Name.ToLower() == ItemName.ToLower() && Quality == (Game.Enums.ItemQuality)(infos.ID % 10))
{
CIBI = infos;
}
}
if (CIBI == null)
break;
Interfaces.IConquerItem newItem = new GamePackets.ConquerItem(true);
newItem.ID = CIBI.ID;
newItem.Durability = CIBI.Durability;
newItem.MaximDurability = CIBI.Durability;
if (Data.Length > 3)
{
byte plus = 0;
byte.TryParse(Data[3], out plus);
newItem.Plus = Math.Min((byte)15, plus);
if (Data.Length > 4)
{
byte bless = 0;
byte.TryParse(Data[6], out bless);
newItem.Bless = Math.Min((byte)7, bless);
if (Data.Length > 5)
{
byte ench = 0;
byte.TryParse(Data[7], out ench);
newItem.Enchant = Math.Min((byte)255, ench);
if (Data.Length > 6)
{
byte soc1 = 0;
byte.TryParse(Data[8], out soc1);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc1))
{
newItem.SocketOne = (Game.Enums.Gem)soc1;
}
if (Data.Length > 7)
{
byte soc2 = 0;
byte.TryParse(Data[9], out soc2);
if (Enum.IsDefined(typeof(Game.Enums.Gem), soc2))
{
newItem.SocketTwo = (Game.Enums.Gem)soc2;
}
}
if (Data.Length > 10)
{
byte R = 0, G = 0, B = 0;
byte.TryParse(Data[10], out R);
byte.TryParse(Data[11], out G);
byte.TryParse(Data[12], out B);
newItem.SocketProgress = (uint)(B | (G << 8) | (R << 16));
}
}
}
}
}
newItem.Color = (MessiProject.Game.Enums.Color)ServerBase.Kernel.Random.Next(4, 8);
Client.Inventory.Add(newItem, Game.Enums.ItemUse.CreateAndAdd);
break;
}
Well .. It ends with Data[9] .. So it should be something like that :
@give name item MeteorScroll 5 0 0 0 0
If it doesn't work for any items or this too! Then change "5" to be from "1" to "10".. Try each one till you get the required item! :)
Don't forget to make sure that the name of the item and char are like yours!!!! With Caps and non Caps letters!
Thanks if i help!