Code:
function MWI_WriteMuleManagerOutput(account)
{
var _items, _content, _account, _fhandle, _preData, _questData;
var i, j;
if(!account)
_account = me.account;
else
_account = account;
_fhandle = FileOpen("Logs/MuleManager/" + _account + "--" + me.charname + ".mmd", 2);
if(_fhandle)
{
_preData = _fhandle.ReadLine();
_fhandle.Close();
if(_preData)
{
_preData = _preData.split('#')[2];
_preData = _preData.substr(14, 6);
}
}
if(!_preData || _preData.length != 6)
_preData = "FFFFFF";
_questData = "";
// Imbue (3)
for(j = 0; j < 3; j++)
{
if(j != me.diff)
{
_questData += _preData.charAt(j);
continue;
}
for(i = 12; i >= 0; i--)
{
if(me.GetQuest(3, i))
{
_questData += MWI_GetHexString(i, 1);
break;
}
}
if(i < 0)
_questData += '0';
}
// Larzuk (35)
for(j = 0; j < 3; j++)
{
if(j != me.diff)
{
_questData += _preData.charAt(j + 3);
continue;
}
for(i = 12; i >= 0; i--)
{
if(me.GetQuest(35, i))
{
_questData += MWI_GetHexString(i, 1);
break;
}
}
if(i < 0)
_questData += '0';
}
_content = _account + "#" + me.charname + "#";
_content += me.classid;
_content += MWI_GetHexString(me.GetStat(12), 2); // Level
_content += MWI_GetHexString(me.GetStat(14), 5); // Chargold
_content += MWI_GetHexString(me.GetStat(15), 6); // Stashgold
_content += _questData; // Larzuk/Imbue Status
_content += (me.gametype) ? 1 : 0; // Classic/LoD
_content += (me.playertype) ? 1 : 0; // Hardcore/Softcore
_content += (me.ladder) ? 1 : 0; // Ladder/Non-Ladder
_items = me.GetItems();
if(_items)
{
for(var i = 0; i < _items.length; i++)
{
if(!_items[i].name)
continue;
_content += "\n" + _items[i].name.replace(/\n/g, "|");
_content += "#" + _items[i].code;
_content += "#" + _items[i].itemdesc.replace(/\n/g, "|");
_content += "#" + MWI_GetHexString(_items[i].classid, 3);
_content += (_items[i].itemflag&0x10) ? '1' : '0';
_content += (_items[i].itemflag&0x4000000) ? '1' : '0';
_content += (_items[i].itemflag&0x400000) ? '1' : '0';
_content += MWI_GetHexString(_items[i].itemlevel, 2);
_content += MWI_GetHexString(_items[i].itemloc, 1);
_content += MWI_GetHexString(_items[i].itemprefix, 4);
_content += MWI_GetHexString(_items[i].itemsuffix, 4);
_content += MWI_GetHexString(_items[i].itemtype, 2);
_content += MWI_GetHexString(_items[i].mode, 1);
_content += MWI_GetHexString(_items[i].quality, 1);
_content += MWI_GetHexString(_items[i].x, 2);
_content += MWI_GetHexString(_items[i].xsize, 1);
_content += MWI_GetHexString(_items[i].y, 2);
_content += MWI_GetHexString(_items[i].ysize, 1);
_content += MWI_GetHexString(_items[i].itemclass, 1);
_content += MWI_GetHexString(_items[i].GetStat(194), 1); // Sockets
_content += MWI_GetHexString(_items[i].GetStat(31), 4); // Defense
_content += MWI_GetHexString(parseInt(_items[i].GetStat(21) + (_items[i].GetStat(22) - _items[i].GetStat(21)) / 2) + _items[i].GetStat(111), 3); // Average 1H damage
_content += MWI_GetHexString(parseInt(_items[i].GetStat(23) + (_items[i].GetStat(24) - _items[i].GetStat(23)) / 2) + _items[i].GetStat(111), 3); // Average 2H damage
_content += MWI_GetHexString(_items[i].GetStat(92), 2); // Level Req
}
}
return MWC_WriteToTextfile(_content, "Logs/MuleManager/" + _account + "--" + me.charname + ".mmd", 1);
}
function MWI_GetHexString(number, length)
{
var _hexString;
if(number)
_hexString = number.toString(16);
else
_hexString = "0";
while(_hexString.length < length)
{
_hexString = '0' + _hexString;
}
return _hexString.toUpperCase();
}
da siese datei nicht im d2bs funktioniert so einfach suche ich einen, der mir das script so umschreiben kann, das ich die datei direkt aus d2bs in denn manager ziehen kann.
ich würde dafür auch etwas fgs oder runen oder unid annis zahlen.