vSRO dev - Restricted Unique Spawn time

09/21/2013 00:25 Evil_Warlock#1
Good evening!

I have a question regarding the spawning of Uniques.

I created a new Unique (White Knight) with new Spawnpoints. Up to this point everything works fine.

Now I have a question: I do not want this Unique to spawn "randomly" (like ususal uniques) but at certain times.

I know there is TimeMin and TimeMax in _RefNest which define a pseudo random amount of time passing before the unique re-spawns.

But is there a way to set up times like this:
* Every day at 12 o'clock
* Saturday at 6PM
* Every 4 days 8PM

Thanks for help! :)
10/01/2013 00:46 Evil_Warlock#2
push
10/01/2013 16:12 Kape7#3
You can't do that with the normal refnest table, there you can only decide the random range of time in between the spawn will take place (from 1h to 3h after he died the last time).

It is possible to make what you suggest? Well, yes, but it's tricky. There is an schedule defined, cant remember its name, that spawn titan uniques around the game map, the monster codenames are hardcoded on the gameserver, but I think their possitions arent (didnt check very deeply), in theory, replacing the codenames of those monsters on the gameserver by the whiteknight you just added and then setup the schedule on the SMC might do what you want.

Good luck!
10/04/2013 12:20 Royalblades#4
Same thing as Synx mentioned is possible with the Medusa uniques, however their location and codename is hardcoded.