Boss Resets

09/19/2013 07:13 Krystallynne#1
Hey ...

I have a question about the bosses and them resetting...

I've increased all my bosses (mostly the end game ones and some of the other useful ones) so that way they are no longer solo-able (and making them raid/party bosses). This means they have increased HP (none are below 10m), stats (about the same as an average player making them hit more and miss less), increased damage (again same damage as our players), less delays between attacks (so its not 3 mins between attacks)... This was to promote group boss farming/pvp'ing and to make all classes useful.

However... when i did this over half of my bosses would no longer have their hp reset when players died or ran away... Also bosses that used to chase people no longer do (even though they should)...

I have been able to fix some by changing the Normal Delay and Range and the Chase Delay and Range. But some of them continue to not reset... Most of these bosses are in CT or in DC with the occasional extra boss (created for MMs)...

Is there a way to fix this?
09/19/2013 11:14 Hep#2
Did you try using the "Search"?
Btw , wrong section.
09/19/2013 11:16 nubness#3
It's all about the Normal/Chase X Delay/Range cells, make sure they are applied in the database.
09/19/2013 13:51 Autrux#4
#moved
09/19/2013 18:25 Krystallynne#5
Yes i did use the "search" function. Both the Normal and advanced... I even look through the forums manually just in cause and i didnt find this covered anywhere...


Quote:
Originally Posted by nubness View Post
It's all about the Normal/Chase X Delay/Range cells, make sure they are applied in the database.
That almost makes no sense...

I know that the resets are based on that... however i gave EVERY boss the same normal delay/range and chase delay/range... and it still didnt work for some of the bosses... i fixed the vision as well... so *shrug* im not sure what else to do ...

Some one suggested something that ill check out ... if not ill keep messing around with the numbers till i figure it out...