Hey ...
I have a question about the bosses and them resetting...
I've increased all my bosses (mostly the end game ones and some of the other useful ones) so that way they are no longer solo-able (and making them raid/party bosses). This means they have increased HP (none are below 10m), stats (about the same as an average player making them hit more and miss less), increased damage (again same damage as our players), less delays between attacks (so its not 3 mins between attacks)... This was to promote group boss farming/pvp'ing and to make all classes useful.
However... when i did this over half of my bosses would no longer have their hp reset when players died or ran away... Also bosses that used to chase people no longer do (even though they should)...
I have been able to fix some by changing the Normal Delay and Range and the Chase Delay and Range. But some of them continue to not reset... Most of these bosses are in CT or in DC with the occasional extra boss (created for MMs)...
Is there a way to fix this?
I have a question about the bosses and them resetting...
I've increased all my bosses (mostly the end game ones and some of the other useful ones) so that way they are no longer solo-able (and making them raid/party bosses). This means they have increased HP (none are below 10m), stats (about the same as an average player making them hit more and miss less), increased damage (again same damage as our players), less delays between attacks (so its not 3 mins between attacks)... This was to promote group boss farming/pvp'ing and to make all classes useful.
However... when i did this over half of my bosses would no longer have their hp reset when players died or ran away... Also bosses that used to chase people no longer do (even though they should)...
I have been able to fix some by changing the Normal Delay and Range and the Chase Delay and Range. But some of them continue to not reset... Most of these bosses are in CT or in DC with the occasional extra boss (created for MMs)...
Is there a way to fix this?