slayer task, sometimes it just gives the attacker , I just want to give the intersection with
function QNO_DEMON_SLAYER() -- you should match this with your filename!
QUESTID = LuaGetQuestID("QNO_DEMON_SLAYER") -- IMPORTANT: must match with the name in your database
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 1, 1)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_CH_KISAENG3")
LuaInsertMissionOrCompleteNpc("NPC_CH_KISAENG3")
LuaQuestInsertNpc(1, "NPC_CH_KISAENG3")
LuaSetAchievementLimit(0)
LuaSetMissionDataSize(QUESTID, 1)
LuaSetMissionData_EX(QUESTID, 0, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_DEMON_SLAYER", 1, "MOB_RM_TAHOMET", 0, 20, 0, 1)
InsertQuestMenuStringList("NPC_CH_KISAENG3", 8, "BASIC_MENUSTRING_GREETING", "SN_NPC_CH_POTION_QS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_DEMON_SLAYER_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_DEMON_SLAYER_02", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_DEMON_SLAYER_03", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_DEMON_SLAYER_04", "BASIC_MENUSTRING_INVENTORY_FULL", "SN_TALK_QNO_DEMON_SLAYER_05", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_DEMON_SLAYER_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_DEMON_SLAYER_07")
LuaSetMissionCompleteNum(0)
PAY_ITEM_METHOD_EXACT = 1
LuaSetAchievedItem(1, 0, 0, 0, 1, "ITEM_MALL_REVERSE_RETURN_SCROLL", 10)
LuaSetAchievedSkillPont(0)
end