Please how can fix it??
SpawnSendScreen
Or (Reload Screen.cs
look bug video:
SpawnSendScreen
Or (Reload Screen.cs
look bug video:
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You still didn't get it yet! :).Quote:
He Dies Twice as Die method Responsible for player Death is Called Twice ... you should check the Fb Skill and try to fix that error and for jumping.. check jumping part and make sure the new Cords are sent to the others players in same Screen
Thank you for reply, i don't think it's the first reason, because if it then it would always bug ... :) And the other one, i don't know what exactly you mean, but the range is (X = 19, Y = 19) it's 19!! :) Should it be 18 ?!?!Quote:
The problem could be one of the following:
- The spawn packet is send whenver a person jump even if they're already within your screen.
- The screen ranging is too small (Below 18)
All screen entities should be within an x and y value of 18 or less to show up in the player's screen (just to repeat, that's 18 or less - so including 18).Quote:
Thank you for reply, i don't think it's the first reason, because if it then it would always bug ... :) And the other one, i don't know what exactly you mean, but the range is (X = 19, Y = 19) it's 19!! :) Should it be 18 ?!?!
pScreenDistance = 19;Quote:
All screen entities should be within an x and y value of 18 or less to show up in the player's screen (just to repeat, that's 18 or less - so including 18).
It happens with all! Not only GM account, and i tried to change the distance for all to be 18 and as you said, this is not the problem! :) So what could it be?!Quote:
Well in this case it wouldn't be the problem. Does this happen to that account only or to all accounts you logon? Chances are it could be something to do with the way you update effects etc. to the client.