Making New Gears

07/17/2009 02:29 Arcotemple:)#1
Code:
112988 MagicCoronet 15 0 120 0 0 0 0 0 0 0 48080 0 0 0 515 0 0 0 0 4198 4198 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Trojan`sCoronet None
ok im making a new coronet but i wanna know how the whole row of numbers is read....
like what does each number in that long row represent, or the important ones anyways,
07/17/2009 02:42 raidenx123#2
Quote:
112988 MagicCoronet 15 0 120 0 0 0 0 0 0 0 48080 0 0 0 515 0 0 0 0 4198 4198 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Trojan`sCoronet None
112998 = ID
MagicCoronet = Name
15 = Job ID
120 = Level
48080 = The cost of it
515 = Defence
4198 = Idk but if you observe other ones i believe its same?
1 = You need to keep same
1000 = Keep Same
Trojans Coronet = The type of gear
None = Text under all the stats
07/17/2009 02:47 Arcotemple:)#3
Quote:
Originally Posted by raidenx123 View Post
112998 = ID
MagicCoronet = Name
15 = Job ID
120 = Level
48080 = The cost of it
515 = Defence
4198 = Idk but if you observe other ones i believe its same?
1 = You need to keep same
1000 = Keep Same
Trojans Coronet = The type of gear
None = Text under all the stats
oh one more question

Code:
112040 9 0 0 0 0 0 235 0 0
itemadd.ini
what does each line represent?

lol thanks

you dont know how much i was hoping you would read this thread lmao
07/17/2009 03:11 raidenx123#4
118 + 112080
07/17/2009 03:28 Arcotemple:)#5
Quote:
Originally Posted by raidenx123 View Post
118 + 112080
i dont think i quite understand what that means lol
07/17/2009 04:06 raidenx123#6
Me neither lol DragonStar posted that.
07/17/2009 06:10 _tao4229_#7
Quote:
Originally Posted by Arcotemple:) View Post
oh one more question

Code:
112040 9 0 0 0 0 0 235 0 0
itemadd.ini
what does each line represent?

lol thanks

you dont know how much i was hoping you would read this thread lmao
BaseID (+) ... ... ... ... +defense
Base ID is nearly the same as item id, but all 1hd weapons have the same + stats(no matter the quality or type) so you need an algorithm to calculate it based off the original itemid, look through hybrids source for a good one.
If you take a TINY bit of initiative and find an item you know the base ID for you can just take a look at the item ingame and see which matches to which.
Just make a .txt to remind yourself as in
First number is base id
Second number is the + of the item
Third number is how many chicks I hit last night
Fourth number is how many dudes I hit last night
Fifth is the +defense
etc...
It's not a complicated idea, it takes about 15minutes if you're not a lazy fuck.
07/17/2009 10:01 alexbigfoot#8
Code:
112988 MagicCoronet 15 0 120 0 0 0 0 0 0 0 48080 0 0 0 515 0 0 0 0 [B]4198 4198[/B] 0 0 0 0 0 0 0 0 1 1000 0 0 0 0 Trojan`sCoronet None
= Durability n MaxDurability (which is weird, why would they add 2 numbers for 1 single variable, bcuz, the client doesnt load the actual item durability from itemtype.dat)