Private Server Info and Support Thread

09/10/2017 22:31 NoCheatImPGM#2956
Quote:
Originally Posted by manulaiko3.0 View Post
How many of you would be interested in a public API for Private Servers?

With it, it would be possible to:
  • Simplify each private server database to the point where it could be easily removed (so you can center only in the CMS/emulator)
  • Make available 3rd part apps like user statistics, communities, tools...
  • Make possible to play with the same account on all private servers.
  • Simplify the CMS development as things like Login, Register, Shop... will be leveraged to the API
I'd love it!
09/10/2017 23:24 ItsTequila#2957
Quote:
Originally Posted by NoCheatImPGM View Post
I'd love it!
And that's basically gonna be the death of all Private Servers.
09/12/2017 15:34 manulaiko3.0#2958
Quote:
Originally Posted by NUMANDERBUHMAN View Post
And that's basically gonna be the death of all Private Servers.
I'm pretty sure it won't.

Btw, this is how it will look like:

[Only registered and activated users can see links. Click Here To Register...]

As it's a GraphQL api you'll be able to get everything you need with a single request, simplifying everything like infinite times more.
09/21/2017 16:01 steppdroid#2959
What is the packet "fc" ???
i get it when send the packet for create a group!
09/23/2017 02:49 Requi#2960
Quote:
Originally Posted by steppdroid View Post
What is the packet "fc" ???
i get it when send the packet for create a group!
Open up the main.swf and find out?????
09/23/2017 13:06 ~Skyfall~#2961
09/23/2017 17:09 -Real-#2962
Quote:
Originally Posted by ~Skyfall~ View Post
[Only registered and activated users can see links. Click Here To Register...]

Why are you promoting leaked/stolen files?
09/25/2017 03:39 Requi#2963
Quote:
Originally Posted by ~Skyfall~ View Post
[Only registered and activated users can see links. Click Here To Register...]
Atleast get yourself a proper host and domain mate.
09/25/2017 14:32 UND3RW0RLD#2964
Mirror'd!
[Only registered and activated users can see links. Click Here To Register...] (backlink incl.)
09/26/2017 16:44 ~Skyfall~#2965
Quote:
Originally Posted by UND3RW0RLD View Post
Mirror'd!
[Only registered and activated users can see links. Click Here To Register...] (backlink incl.)
Nice one, but dont worry no one can down weebly server ;)
09/27/2017 10:27 UND3RW0RLD#2966
is possible. i did this for educational reasons, to show someone how easy it is to clone webpages. and i'll contribute dp-source in like a week.
09/29/2017 17:24 SeRaFiN.#2967
Does anyone know the private server [Only registered and activated users can see links. Click Here To Register...]?
And who is the developer?

Or it just another fake/stolen server?
09/30/2017 10:18 steppdroid#2968
Hi guys, why load only the mmo base?! damn!

Code:
string[] basi = new string[] { "redStation|1|0|10200|1400", "blueStation|2|0|18000|11400", "greenStation|3|0|11800|11400" };
            foreach (string element in basi)
            {
                if (MapId == 17)
                {
                    Session.SendData(PacketComposer.Compose("s", "0|1|" + element));
                }
            }
09/30/2017 10:34 LEJYONER(DS)#2969
Quote:
Originally Posted by steppdroid View Post
Hi guys, why load only the mmo base?! damn!

Code:
string[] basi = new string[] { "redStation|1|0|10200|1400", "blueStation|2|0|18000|11400", "greenStation|3|0|11800|11400" };
            foreach (string element in basi)
            {
                if (MapId == 17)
                {
                    Session.SendData(PacketComposer.Compose("s", "0|1|" + element));
                }
            }
Why you use foreach and if for send the stations?
09/30/2017 10:36 steppdroid#2970
Quote:
Originally Posted by LEJYONER(DS) View Post
Why you use foreach and if for send the stations?
With this no work... Send only the mmo base..
Code:
       if (Session.CharacterInfo.MapId == 17){
        Session.SendData(PacketComposer.Compose("s", "0|1|redStation|1|0|2000|1200"));
 Session.SendData(PacketComposer.Compose("s", "0|1|blueStation|2|0|19000|1200"));
     Session.SendData(PacketComposer.Compose("s", "0|1|greenStation|3|0|19200|11500"));}