Did it, this time dbs and mets store seperate.
1. You need to "Design" your Sql table, i dont know a command for this but heres the manual way.
A. Open up Navicat(what i use)
B. Go to the Character table
C. Go to File/ Design Table
D. Click on Add field
E. Name the field Name: MetPoint,Type: int,Lenght: 11,Decimals: 0, Not Null.
F. Add a second one for DbPoint
Put this in NpcTalk.cs(obviously)
Put this at the bottom of NpcTalk.cs
Along with this
Find this code in Database.cs.
And insert this right below it.
Insert in to Database.cs. Thanks to Kinishi88 for this code.
And this
There you go. Dont flame me, just simply doing what noone else would do.
Dont tell me i copyed and pasted from the original poster because that is me.
1. You need to "Design" your Sql table, i dont know a command for this but heres the manual way.
A. Open up Navicat(what i use)
B. Go to the Character table
C. Go to File/ Design Table
D. Click on Add field
E. Name the field Name: MetPoint,Type: int,Lenght: 11,Decimals: 0, Not Null.
F. Add a second one for DbPoint
Put this in NpcTalk.cs(obviously)
Code:
#region MetBank
case 65221://Met/DbBank
{
if (LinkBack == 0)
{
Text("Hey, Would you like to Deposit or Withdraw today?", CSocket);
Link("Deposit", 5, CSocket);
Link("Withdraw", 6, CSocket);
End(CSocket);
}
else if (LinkBack == 5)
{
Text("What would you like to Deposit today?", CSocket);
Link("Meteor", 1, CSocket);
Link("Meteor Scroll", 2, CSocket);
Link("DragonBall", 3, CSocket);
Link("Dragonball Scroll", 4, CSocket);
End(CSocket);
}
else if (LinkBack == 6)
{
Text("What would you like to Withdraw today?", CSocket);
Text("You currently have " + CSocket.Client.MetPoint + " Mets", CSocket);
Text("You currently have " + CSocket.Client.DbPoint + " Dbs", CSocket);
Link("Meteor", 7,CSocket);
Link("MeteorScroll", 8, CSocket);
Link("Dragonball", 9 , CSocket);
Link("Dragonball scroll", 10, CSocket);
End(CSocket);
}
else if (LinkBack == 1)
{
int GMUID = 0;
int GMcount = 0;
foreach (Struct.ItemInfo Item in CSocket.Client.Inventory.Values)
{
if (Item.ItemID == 1088001)
{
GMUID = Item.UID;
GMcount++;
}
}
if (GMcount >= 1)
{
MetPoint(+1, CSocket);
CSocket.Client.Inventory.Remove(GMUID);
CSocket.Send(ConquerPacket.ItemUsage(GMUID, 255, Struct.ItemUsage.RemoveItem));
Database.Database.DeleteItem(GMUID);
Database.Database.SaveMetPoint(CSocket);
Text("You now have " + CSocket.Client.MetPoint + " Mets", CSocket);
Link("Thanks", 255, CSocket);
Link("I have more", 5, CSocket);
End(CSocket);
}
else
{
Text("You Dont have any mets", CSocket);
Link("Ok", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 2)
{
int GMUID = 0;
int GMcount = 0;
foreach (Struct.ItemInfo Item in CSocket.Client.Inventory.Values)
{
if (Item.ItemID == 720027)
{
GMUID = Item.UID;
GMcount++;
}
}
if (GMcount >= 1)
{
MetPoint(+10, CSocket);
CSocket.Client.Inventory.Remove(GMUID);
CSocket.Send(ConquerPacket.ItemUsage(GMUID, 255, Struct.ItemUsage.RemoveItem));
Database.Database.DeleteItem(GMUID);
Database.Database.SaveMetPoint(CSocket);
Text("You now have " + CSocket.Client.MetPoint + " Mets", CSocket);
Link("Thanks", 255, CSocket);
Link("I have more", 5, CSocket);
End(CSocket);
}
else
{
Text("You Dont have any metscrolls", CSocket);
Link("Ok", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 3)
{
int GMUID = 0;
int GMcount = 0;
foreach (Struct.ItemInfo Item in CSocket.Client.Inventory.Values)
{
if (Item.ItemID == 1088000)
{
GMUID = Item.UID;
GMcount++;
}
}
if (GMcount >= 1)
{
DbPoint(+1, CSocket);
CSocket.Client.Inventory.Remove(GMUID);
CSocket.Send(ConquerPacket.ItemUsage(GMUID, 255, Struct.ItemUsage.RemoveItem));
Database.Database.DeleteItem(GMUID);
Database.Database.SaveDbPoint(CSocket);
Text("You now have " + CSocket.Client.DbPoint + " Dbs", CSocket);
Link("Thanks", 255, CSocket);
Link("I have more", 5, CSocket);
End(CSocket);
}
else
{
Text("You Dont have any dragonballs", CSocket);
Link("Ok", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 4)
{
int GMUID = 0;
int GMcount = 0;
foreach (Struct.ItemInfo Item in CSocket.Client.Inventory.Values)
{
if (Item.ItemID == 720028)
{
GMUID = Item.UID;
GMcount++;
}
}
if (GMcount >= 1)
{
DbPoint(+10, CSocket);
CSocket.Client.Inventory.Remove(GMUID);
CSocket.Send(ConquerPacket.ItemUsage(GMUID, 255, Struct.ItemUsage.RemoveItem));
Database.Database.DeleteItem(GMUID);
Database.Database.SaveDbPoint(CSocket);
Text("You know have " + CSocket.Client.DbPoint + " Dbs", CSocket);
Link("Thanks", 255, CSocket);
Link("I have more", 5, CSocket);
End(CSocket);
}
else
{
Text("You Dont have any dragonball scrolls", CSocket);
Link("Ok", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 7)
{
if (CSocket.Client.MetPoint >= 1)
{
MetPoint(-1, CSocket);
AddItem(1088001, 0, 0, 0, 0, 0, 0, 0, 0, 0, CSocket);
Database.Database.SaveMetPoint(CSocket);
Text("Here you go!", CSocket);
Link("Thanks!", 255, CSocket);
Link("I want more!", 6, CSocket);
End(CSocket);
}
else
{
Text("You dont have enough points", CSocket);
Link("O well", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 8)
{
if (CSocket.Client.MetPoint >= 10)
{
MetPoint(-10, CSocket);
AddItem(720027, 0, 0, 0, 0, 0, 0, 0, 0, 0, CSocket);
Database.Database.SaveMetPoint(CSocket);
Text("Here you go!", CSocket);
Link("Thanks!", 255, CSocket);
Link("I want more!", 6, CSocket);
End(CSocket);
}
else
{
Text("You dont have enough points", CSocket);
Link("O well", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 9)
{
if (CSocket.Client.DbPoint >= 1)
{
DbPoint(-1, CSocket);
AddItem(1088000, 0, 0, 0, 0, 0, 0, 0, 0, 0, CSocket);
Database.Database.SaveDbPoint(CSocket);
Text("Here you go!", CSocket);
Link("Thanks!", 255, CSocket);
Link("I want more!", 6, CSocket);
End(CSocket);
}
else
{
Text("You dont have enough points", CSocket);
Link("O well", 255, CSocket);
End(CSocket);
}
}
else if (LinkBack == 10)
{
if (CSocket.Client.DbPoint >= 10)
{
DbPoint(-10, CSocket);
AddItem(720028, 0, 0, 0, 0, 0, 0, 0, 0, 0, CSocket);
Database.Database.SaveDbPoint(CSocket);
Text("Here you go!", CSocket);
Link("Thanks!", 255, CSocket);
Link("I want more!", 6, CSocket);
End(CSocket);
}
else
{
Text("You dont have enough points", CSocket);
Link("O well", 255, CSocket);
End(CSocket);
}
}
break;
}
#endregion MetBank
Code:
public static void MetPoint(int value, ClientSocket CSocket)
{
CSocket.Client.MetPoint += value;
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.MetPoint, Struct.StatusTypes.MetPoint));
}
Code:
public static void DbPoint(int value, ClientSocket CSocket)
{
CSocket.Client.DbPoint += value;
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.DbPoint, Struct.StatusTypes.DbPoint));
}
Code:
Client.WHMoney = Convert.ToInt32(DR["WHMoney"]);
Code:
Client.MetPoint = Convert.ToInt32(DR["MetPoint"]); Client.DbPoint = Convert.ToInt32(DR["DbPoint"]);
Code:
public static void SaveMetPoint(ClientSocket CSocket)
{
MySqlCommand Cmd = new MySqlCommand("UPDATE `characters` SET `MetPoint` = " + CSocket.Client.MetPoint + " WHERE `CharID` = " + CSocket.Client.ID + "", DatabaseConnection.NewConnection());
Cmd.ExecuteNonQuery();
Cmd.Connection.Close();
Cmd.Connection.Dispose();
Cmd.Dispose();
}
Code:
public static void SaveDbPoint(ClientSocket CSocket)
{
MySqlCommand Cmd = new MySqlCommand("UPDATE `characters` SET `DbPoint` = " + CSocket.Client.DbPoint + " WHERE `CharID` = " + CSocket.Client.ID + "", DatabaseConnection.NewConnection());
Cmd.ExecuteNonQuery();
Cmd.Connection.Close();
Cmd.Connection.Dispose();
Cmd.Dispose();
}
Dont tell me i copyed and pasted from the original poster because that is me.