Decryrting or reading Data.dat

07/15/2009 22:07 Kronoses#1
Hello guys i need the texture from the Archlord Data.dat the normal Data.dat have i break but the animation texture i think is packed or cryptet like Skill Data.dat. Any one a idear how to read the data?
07/16/2009 15:20 Ph4ra0#2
Data.dat contains all the "censored" words so don`t bother
07/16/2009 22:41 lmfaoroflolmao#3
Quote:
Originally Posted by Ph4ra0 View Post
Data.dat contains all the "censored" words so don`t bother
no, it doesn't

that's base.data as far as i know


he wants to decrypt the data files which contain the textures, models etc
07/16/2009 23:27 Kronoses#4
Quote:
Originally Posted by Ph4ra0 View Post
Data.dat contains all the "censored" words so don`t bother
No thats not right i have unpack a few Data.dat but it seem that the Data.dat in Skills is packet or crypted i hope anybody have a solution to unpack them.
07/17/2009 01:46 _Villain_#5
i wish if i could help lol, but im just a noob, ill try to give suggestions though.

possibly! if u used the normal file decryptor for the archlord files, u should first decrypt the Reference.data file or something (there you should find a tri pairs for each skill like:

p000001d.tx1 val1
q000001d.tx1 val2 (for skill 0x1d)
r000001d.tx1 val3


maybe there is something called PQR ( coordiantes or file format used for animation or skill texture, idk) -- as u noticed in the game, for each skill there are Three orthogonal transparent planes (to give the 3D efffect)-- they should match to those...

maybe the values next to each plane id refers to an index in the decrypted Data.data file some how.

why would u need this info? you building your own game or smthin? reading these skills in such case would be really interesting....


if you found anything post it, it would be some cool info.
07/17/2009 09:30 Kronoses#6
Hmm you can be right maybe i must look more into the reference.dat


I told you i have unpack a few Data.dat and found the complete ui pictures so it is now possible to make your own AL skinns ^^

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Ok the reference.dat is hold the name of the file and maybe the position but you cant read it.

p000023f.tx1 <----- thats the name of the file included in Data.dat
pÁŠ @ <------ its following by this and it looks crypted


and tx1 what ending is this ?????
07/17/2009 10:10 Ph4ra0#7
Quote:
Originally Posted by lmfaoroflolmao View Post
no, it doesn't

that's base.data as far as i know


he wants to decrypt the data files which contain the textures, models etc
true ... my bad
07/17/2009 16:45 _Emme_#8
The data file is a binary files which contains ECL files (google ECL). Decompile it and decrypt the ECL files and you're ready to go.
07/17/2009 20:14 lmfaoroflolmao#9
Quote:
Originally Posted by Kronoses View Post
Hmm you can be right maybe i must look more into the reference.dat


I told you i have unpack a few Data.dat and found the complete ui pictures so it is now possible to make your own AL skinns ^^

[Only registered and activated users can see links. Click Here To Register...]


Ok the reference.dat is hold the name of the file and maybe the position but you cant read it.

p000023f.tx1 <----- thats the name of the file included in Data.dat
pÁŠ @ <------ its following by this and it looks crypted


and tx1 what ending is this ?????
stupid question, which programm can decrypt these files? i used google but couldn't find anything which is helpful/working to decrypt them :/
07/17/2009 23:23 Kronoses#10
Quote:
Originally Posted by lmfaoroflolmao View Post
stupid question, which programm can decrypt these files? i used google but couldn't find anything which is helpful/working to decrypt them :/
Hmm i google too for ECL but nothing found that helps. Emme if you know how to decrypt we need more info about it ^^