Hey guys coming to you with a new little update. I've seen alot of people asking about how Portals work. Well I'm here to explain how they work.
Tables you will need to use
cq_action
cq_portal
cq_trap
cq_traptype
So lets get started.
Placement of the portal
cq_trap = places the portal spawn.
cq_trap.look = Lookface of portal. 3001/4000
cq_trap.type = Links cq_traptype to cq_trap
cq_trap.data = unknown at the moment
cq_traptype = Links to the cq_trap
cq_traptype.id = cq_trap.type
cq_traptype.look = Look face must match cq_trap.look
cq_traptype.action_id = Link to the action
cq_traptype.atk_mode = 1 or it will not work
cq_portal.id = Must match cq_trap.type and cq_traptype.id
cq_action/cq_task
This will be what ever action you want it to perform. Whether it be damage/loss of stat/gain of stat/random/portal to location, etc. Make sure to set the stats high in public areas because players can destroy them windbeading.
I'll update more later when I have time.
Tables you will need to use
cq_action
cq_portal
cq_trap
cq_traptype
So lets get started.
Placement of the portal
cq_trap = places the portal spawn.
cq_trap.look = Lookface of portal. 3001/4000
cq_trap.type = Links cq_traptype to cq_trap
cq_trap.data = unknown at the moment
cq_traptype = Links to the cq_trap
cq_traptype.id = cq_trap.type
cq_traptype.look = Look face must match cq_trap.look
cq_traptype.action_id = Link to the action
cq_traptype.atk_mode = 1 or it will not work
cq_portal.id = Must match cq_trap.type and cq_traptype.id
cq_action/cq_task
This will be what ever action you want it to perform. Whether it be damage/loss of stat/gain of stat/random/portal to location, etc. Make sure to set the stats high in public areas because players can destroy them windbeading.
I'll update more later when I have time.