does anybody know how to make a MonsterEx.SData so i could get the .sql file for my Monster.SData ? or is there any other way i could get the Monster.Sql
thanks ^.^
thanks ^.^
how do i get the csv files like if i want to edit my monster.sdata how do i get the sql file for itQuote:
if you already have the server files you can import the mobs and mobsitem .csv to the monsters.sdata and as son as you save it a monsterEX will appeared and the .sql quiery too, there is info scattered everywhere in this forum about that, all you have to do is read.
Save the results as ANSI for importing into the Monster.SData.Quote:
USE PS_GameDefs
SELECT *
FROM Mobs
Check if your table RowID exists, if there ... verifies that you are saving the file to Ansi and also that your file have expressed tables at startup.Quote:
[Only registered and activated users can see links. Click Here To Register...] when I try to import it..
[Only registered and activated users can see links. Click Here To Register...]
RowID;MobID;MobName;Level;Exp;AI;Money1;Money2;QuestItemID;HP;SP;MP;Dex;Wis;Luc;Day;Size;Attrib;Defense;Magic;ResistState1;ResistState2;ResistState3;ResistState4;ResistState5;ResistState6;ResistState7;ResistState8;ResistState9;ResistState10;ResistState11;ResistState12;ResistState13;ResistState14;ResistState15;ResistSkill1;ResistSkill2;ResistSkill3;ResistSkill4;ResistSkill5;ResistSkill6;NormalTime;NormalStep;ChaseTime;ChaseStep;ChaseRange;AttackType1;AttackTime1;Attackrange1;Attack1;Attackplus1;Attackattrib1;Attackspecial1;Attackok1;Attacktype2;Attacktime2;Attackrange2;Attack2;Attackplus2;Attackattrib2;Attackspecial2;Attackok2;Attacktype3;Attacktime3;Attackrange3;Attack3;Attackplus3;Attackattrib3;Attackspecial3;Attackok3 1;0;Error Monster;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0
ROWID is there, and I am saving as ANSIQuote:
Check if your table RowID exists, if there ... verifies that you are saving the file to Ansi and also that your file have expressed tables at startup.
Example;
Code:RowID;MobID;MobName;Level;Exp;AI;Money1;Money2;QuestItemID;HP;SP;MP;Dex;Wis;Luc;Day;Size;Attrib;Defense;Magic;ResistState1;ResistState2;ResistState3;ResistState4;ResistState5;ResistState6;ResistState7;ResistState8;ResistState9;ResistState10;ResistState11;ResistState12;ResistState13;ResistState14;ResistState15;ResistSkill1;ResistSkill2;ResistSkill3;ResistSkill4;ResistSkill5;ResistSkill6;NormalTime;NormalStep;ChaseTime;ChaseStep;ChaseRange;AttackType1;AttackTime1;Attackrange1;Attack1;Attackplus1;Attackattrib1;Attackspecial1;Attackok1;Attacktype2;Attacktime2;Attackrange2;Attack2;Attackplus2;Attackattrib2;Attackspecial2;Attackok2;Attacktype3;Attacktime3;Attackrange3;Attack3;Attackplus3;Attackattrib3;Attackspecial3;Attackok3 1;0;Error Monster;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0;0