Changing A monsters name or more

07/11/2009 08:25 raidenx123#1
Step1. Download itemtpyeDeEn by using search ;)
Step2. Open it and choose source file - Monster.dat (In ini folder)
Step3. Destination File is Monster.txt
Step4. Now open Monster.txt and edit away, you can change more then just name.

Code:
Things you can edit:
Code:
SizeAdd=1 - Leave same
ZoomPercent=100 - How much you zoom into monster
MaxLife=65535 - Shows how much HP it has (Still has same health but shows less or more)
Level=1 - Shows what level it is (Also doesnt actually change its stats)
BornAction=315 - The action when the monster spawns (how it moves,etc)
BornEffect=MBStandard - the effect of when the monster spawns (the lighting,etc)
BornSound=none - Link it to a sound if you want it to have noise when it Spawns
ActResCtrl=0 - IDK what this is but it can be changed to different numbers
ASB=5 - Leave same
ADB=6 - Leave same
BodyType=0 - Leave same
TypeID=3120 - If you change it then it Looks like a different monster
AntiType=0 - You can modify this, i dont know what it does though
Armet=0 - If it equips armor
RWeapon=0 - RightHanded Weapon
LWeapon=0 - LeftHanded Weapon
Misc=0 - Leave same
Mount=0 - Leave same
BattleLev=0 - The amount of BP (Battle Points) the monster has (still only for show, doesnt actually affect it)
ExtraExp=100 - Shows how much EXP it gives extra (Not actually effective)
StcType=0 - Also not sure what it does but it can be changed
Step5. Re-encrypt it back to Monster.dat (Make sure you select the option "Check for encryption")

Hope this helped if it did Press thanks
07/11/2009 12:09 f0am#2
Just because you edit it in the ini file doesn't mean it will work. You have to go in the source and edit it also.
07/11/2009 15:02 raidenx123#3
They dont got this in source its LOTF and its not ini its an encrypted .dat file

Ill point it out for you :)
Quote:
SizeAdd=1 - Leave same
ZoomPercent=100 - How much you zoom into monster
MaxLife=65535 - Shows how much HP it has (Still has same health but shows less or more)
Level=1 - Shows what level it is (Also doesnt actually change its stats)
BornAction=315 - Keep same
BornEffect=MBStandard - Keep same
BornSound=none - Link it to a sound if you want it to have noise when it Spawns
ActResCtrl=0 - IDK what this is but it can be changed to different numbers
ASB=5 - Leave same
ADB=6 - Leave same
BodyType=0 - Leave same
TypeID=3120 - If you change it then it Looks like a different monster
AntiType=0 - Can be resistant to certain types of attacks <<<< Meant to say that this isn't effective stat wise
Armet=0 - If it equips armor
RWeapon=0 - RightHanded Weapon <<<< I also mentioned that these are show only
LWeapon=0 - LeftHanded Weapon
Misc=0 - Leave same
Mount=0 - Leave same
BattleLev=0 - Not exactly sure what this does but it can be changed
ExtraExp=100 - Shows how much EXP it gives extra (Not actually effective)
StcType=0 - Also not sure what it does but it can be changed
Also the weapons and armor are show only no effect.

None of these things effect how fast you kill em,how slow you kill them, they are show only but if you release client for all to use then the monster names will be changed for every1 using client (of course)