Just learning

08/18/2013 06:14 pyscho123#1
Hmmm can you help :pimp:

Data 36 luaslist for Hack ?
Data 37 lua liast For hack ?
Data 35 lua lisr for hack ?

Answer This i want Help Someone if he need :handsdown:
08/18/2013 11:24 Blowfy#2
36 = Dungeon/Field Hack
37 = NPC selling Hack/Coin Hack
35= DMG hack
08/18/2013 12:13 Norishige-Kun#3
Quote:
Originally Posted by Blowfy View Post
36 = Dungeon/Field Hack
37 = NPC selling Hack/Coin Hack
35= DMG hack
ô.ô , also.. Hast du ihn grade verarscht oder irre ich mich?
08/18/2013 12:47 Blowfy#4
Quote:
Originally Posted by bassa489 View Post
ô.ô , also.. Hast du ihn grade verarscht oder irre ich mich?
Du verstehst es wohl nicht.
Die sollen es selber lernen. Oder ist es so schwer zu verstehen was in der 035 oder 037 drin ist ? Öffnen, lol dann ist alles klar. 036, okay, da is viel drin. Aber schaut man sich die .luas von innen an sollte auch alles klar sein...
08/18/2013 12:51 pyscho123#5
Hmm lua list -_-
08/18/2013 13:36 Norishige-Kun#6
Quote:
Originally Posted by Blowfy View Post
Du verstehst es wohl nicht.
Die sollen es selber lernen. Oder ist es so schwer zu verstehen was in der 035 oder 037 drin ist ? Öffnen, lol dann ist alles klar. 036, okay, da is viel drin. Aber schaut man sich die .luas von innen an sollte auch alles klar sein...
Joah , stimmt hast recht , Merkt man schon an den Namen der ".lua's"
08/18/2013 14:37 *~Valvatorez~*#7
001: Event-Daten
002: Attacken
003: Motion_cubic?.tga
?.tga
004: Drop-Models / Texturen
005: Charakter-Models / Texturen
006: Charakter-Models / Texturen
007: Charakter-Models / Texturen
008: Boss-Models / Texturen
009: Zwischenboss-Models / Texturen
010: Div. NPC-Moves / Texturen
011: Eve-Motions
012: Event-Daten
013: Dorf-NPCs (Models / Texturen)
014: Dorf-NPCs (UI / Models / Texturen) EVENTUELL INTERESSANT
015: Item-Daten (Models / Texturen)
016: Item-Daten (Models / Texturen)
017: Item-Daten (Elsword, Models / Texturen)
018: Item-Daten (Eve, Models / Texturen)
019: Item-Daten ("Lire"=Rena?, Models / Texturen)
020: Item-Daten (Raven, Models / Texturen)
021: Texturen (SDs)
022: Titel? (?.TGA, ?.XET)
023: Diverse Objekt-Models / Texturen (Dorf)
024: Diverse Objekt-Models / Texturen (Dorf)
025: Ruben-Stage-Daten (X, Y, DDS)
026: Ruben/Elder-Stage-Daten (X, Y, DDS)
027: Elder-Stage-Daten (X, Y, DDS)
028: Besma-Stage-Daten (X, Y, DDS) / "pvp_summer"?
029: Besma-Stage-Daten (X, Y, DDS)
030: Peita-Stage-Daten (?.X, ?.Y, ?.DDS)
031: Altera-Stage-Daten (Models)
032: Altera-Stage-Daten
033: Motion-Dateien ("Arme", Chung, Eve, Elsword, "Lire", Raven)
034: User-Interfaces EVENTUELL INTERESSANT
035: Dungeon-LUAs EVENTUELL INTERESSANT
036: Sockel-System
Quests
Diverse andere Systeme
SEHR INTERESSANT
037: NPC-AIs
038 Emotes, Dorf-Animationen der Charaktere
039: NPC-UIs EVENTUELL INTERESSANT
040: Stage-LUAs EVENTUELL INTERESSANT
041: DirectX-FX-Daten
042: Status-Effekt-BMPs
043: Boss-Files - DDS?
044: DungeonClear-Moves, CutIns
045: SlashTraces, WeaponIntensify, Diverse DDS / TGA
046: TGAs
047: MiniMaps (TET / TGA)
048: Diverse DDS, X, Y
049: Komische DDS-Dateien
050: PvP-Matching- Ready/Standing -Dateien (Animationen, DDS)
051: DLG? = Dialog? (TET / TGA)
052: JobChange-Bilder ("Herzlichen Glückwunsch, du bist nun...") (TET / TGA)
053: Common_new_texture (TET / TGA)
054: Common_new_texture (TET / TGA)
055: Common_texture (TET / TGA)
056: UI-Buttons (TET / TGA)
057: DLG_UI_Common_texture (TET / TGA)
058: Loading-Screens Ruben (TGA)
059: Loading-Screens Elder (TGA)
060: Loading-Screens Besma (TGA)
061: Loading-Screens Peita (TGA)
062: Loading-Screens Altera (TGA)
063: Skill-Renders / Cursors / Faces / Diverse Renders (TET / TGA / DDS) INTERESSANT
064: Guide-Bilder (TET / TGA)
065: Diverse TET / DDS-Dateien
066: Weltkarten-Bilder (TGA / TET / DDS)
067: Cash-Shop-Items (DDS)
068: Loading-Screens, NPC-Cards, HP-Bars (TET / TGA)
069: Voices (WAV)
070: Diverse Sounds (WAV)
071: Altera-NPC-Sounds (WAV)
072: King_Nasod-, Nasod_Element-Sounds (WAV)
073: Besma-NPC-Sounds (WAV)
074: Weitere Besma-Sounds, Wally9-Sounds (WAV)
075: Elder-NPC-Sounds (WAV)
076: Peita-NPC-Sounds (WAV)
077: Ruben-NPC-Sounds (WAV)
078: Event-Sounds? (WAV)
079: Aisha-Tutorial-Sounds (WAV)
080: Elsword-Tutorial-Sounds (WAV)
081: "Tuto_Berd"? "Tuto_Thief"?, diverses (WAV)
082: Eve-Tutorial-Sounds (WAV)
083: Rena-Tutorial-Sounds, Elder-Tutorial-Sounds (WAV)
084: Raven-Tutorial-Sounds (WAV)
085: Diverse Sounds (z.B. für UI, WAV)
086: Altera-Dorf-Sounds (WAV, OGG)
087: Besma-Dorf-Sounds (OGG)
088: Diverse Sounds (WAV, OGG)
089: DungeonGate-Sounds (OGG)
090: Amb_Elder_Village_Crowd.ogg
091: Ruben-Village-Sounds (WAV, OGG)
092: Aisha-Voices, "Sound_Arme..." (WAV)
093: Elsword-Voices (WAV)
094: Eve-Voices (WAV)
095: Rena-Voices (WAV)
096: Dorf-NPC-Voices (WAV)
097: Raven-Voices, Crowrider-Voices (WAV)
098: Boss-Sounds, Diverse Sounds (WAV)
099: "Imire_..." (X, Y, DDS)
100: Diverse Models (X, Y, DDS, TGA, XET)
101: Stage-Models
102: NPC-Sounds (Belder-Gegner, WAV)
103: Dungeon-Loading-Screens (TGA)
104: NPC-Sounds (Hamel-Gegner, WAV)
105: Belder-Dungeon-Sounds (WAV)
106: Pet-Daten
107: Chung-Equip-Daten (X, TGA)
108: Chung-Tutorial-Sounds (WAV)
109: Chung-Voices (WAV)
110: Hamel-Models (X, Y, DDS)
111: Hamel-Boss-Daten (X, Y, TGA, XET)
112: Belder-Dorf-Sounds (WAV, OGG)
113: Hamel-Dorf-Sounds (WAV, OGG)
114: Hamel-Dungeon-Sounds (WAV)
115: Hamel-Ladebildschirme (TGA, DDS)
116: Diverse Motions/Models (u.a. Aisha + "Arme", X, Y, DDS, TGA)
117: Chung-Moves (X, Y, DDS, TGA)
118: Elsword-Moves (X, Y, DDS, TGA)
119: Eve-Moves (X, Y, DDS, TGA)
120: Raven-Moves (X, Y, DDS, TGA)
121: Rena-Moves (X, Y, DDS, TGA)
122: Diverse Moves (X, DDS, TGA)
123: Belder-Boss-Moves (X, Y, DDS, TGA)
124: Belder-Models (X, Y, TGA)
125: Hamel-Models (X, Y, DDS, TGA)
126: Geheimer-Garten-Ladebildschirme (TGA)
127: Diverse Hamel-Sounds (WAV)
128: PvP-Hero, NPC-Chars (Models, X, XET, DDS, TGA)
129: Pet-Sounds (WAV)
130: Shop-Items (DDS)
08/18/2013 14:54 Blowfy#8
Quote:
Originally Posted by Chaos_Member View Post
001: Event-Daten
002: Attacken
003: Motion_cubic?.tga
?.tga
004: Drop-Models / Texturen
005: Charakter-Models / Texturen
006: Charakter-Models / Texturen
007: Charakter-Models / Texturen
008: Boss-Models / Texturen
009: Zwischenboss-Models / Texturen
010: Div. NPC-Moves / Texturen
011: Eve-Motions
012: Event-Daten
013: Dorf-NPCs (Models / Texturen)
014: Dorf-NPCs (UI / Models / Texturen) EVENTUELL INTERESSANT
015: Item-Daten (Models / Texturen)
016: Item-Daten (Models / Texturen)
017: Item-Daten (Elsword, Models / Texturen)
018: Item-Daten (Eve, Models / Texturen)
019: Item-Daten ("Lire"=Rena?, Models / Texturen)
020: Item-Daten (Raven, Models / Texturen)
021: Texturen (SDs)
022: Titel? (?.TGA, ?.XET)
023: Diverse Objekt-Models / Texturen (Dorf)
024: Diverse Objekt-Models / Texturen (Dorf)
025: Ruben-Stage-Daten (X, Y, DDS)
026: Ruben/Elder-Stage-Daten (X, Y, DDS)
027: Elder-Stage-Daten (X, Y, DDS)
028: Besma-Stage-Daten (X, Y, DDS) / "pvp_summer"?
029: Besma-Stage-Daten (X, Y, DDS)
030: Peita-Stage-Daten (?.X, ?.Y, ?.DDS)
031: Altera-Stage-Daten (Models)
032: Altera-Stage-Daten
033: Motion-Dateien ("Arme", Chung, Eve, Elsword, "Lire", Raven)
034: User-Interfaces EVENTUELL INTERESSANT
035: Dungeon-LUAs EVENTUELL INTERESSANT
036: Sockel-System
Quests
Diverse andere Systeme
SEHR INTERESSANT
037: NPC-AIs
038 Emotes, Dorf-Animationen der Charaktere
039: NPC-UIs EVENTUELL INTERESSANT
040: Stage-LUAs EVENTUELL INTERESSANT
041: DirectX-FX-Daten
042: Status-Effekt-BMPs
043: Boss-Files - DDS?
044: DungeonClear-Moves, CutIns
045: SlashTraces, WeaponIntensify, Diverse DDS / TGA
046: TGAs
047: MiniMaps (TET / TGA)
048: Diverse DDS, X, Y
049: Komische DDS-Dateien
050: PvP-Matching- Ready/Standing -Dateien (Animationen, DDS)
051: DLG? = Dialog? (TET / TGA)
052: JobChange-Bilder ("Herzlichen Glückwunsch, du bist nun...") (TET / TGA)
053: Common_new_texture (TET / TGA)
054: Common_new_texture (TET / TGA)
055: Common_texture (TET / TGA)
056: UI-Buttons (TET / TGA)
057: DLG_UI_Common_texture (TET / TGA)
058: Loading-Screens Ruben (TGA)
059: Loading-Screens Elder (TGA)
060: Loading-Screens Besma (TGA)
061: Loading-Screens Peita (TGA)
062: Loading-Screens Altera (TGA)
063: Skill-Renders / Cursors / Faces / Diverse Renders (TET / TGA / DDS) INTERESSANT
064: Guide-Bilder (TET / TGA)
065: Diverse TET / DDS-Dateien
066: Weltkarten-Bilder (TGA / TET / DDS)
067: Cash-Shop-Items (DDS)
068: Loading-Screens, NPC-Cards, HP-Bars (TET / TGA)
069: Voices (WAV)
070: Diverse Sounds (WAV)
071: Altera-NPC-Sounds (WAV)
072: King_Nasod-, Nasod_Element-Sounds (WAV)
073: Besma-NPC-Sounds (WAV)
074: Weitere Besma-Sounds, Wally9-Sounds (WAV)
075: Elder-NPC-Sounds (WAV)
076: Peita-NPC-Sounds (WAV)
077: Ruben-NPC-Sounds (WAV)
078: Event-Sounds? (WAV)
079: Aisha-Tutorial-Sounds (WAV)
080: Elsword-Tutorial-Sounds (WAV)
081: "Tuto_Berd"? "Tuto_Thief"?, diverses (WAV)
082: Eve-Tutorial-Sounds (WAV)
083: Rena-Tutorial-Sounds, Elder-Tutorial-Sounds (WAV)
084: Raven-Tutorial-Sounds (WAV)
085: Diverse Sounds (z.B. für UI, WAV)
086: Altera-Dorf-Sounds (WAV, OGG)
087: Besma-Dorf-Sounds (OGG)
088: Diverse Sounds (WAV, OGG)
089: DungeonGate-Sounds (OGG)
090: Amb_Elder_Village_Crowd.ogg
091: Ruben-Village-Sounds (WAV, OGG)
092: Aisha-Voices, "Sound_Arme..." (WAV)
093: Elsword-Voices (WAV)
094: Eve-Voices (WAV)
095: Rena-Voices (WAV)
096: Dorf-NPC-Voices (WAV)
097: Raven-Voices, Crowrider-Voices (WAV)
098: Boss-Sounds, Diverse Sounds (WAV)
099: "Imire_..." (X, Y, DDS)
100: Diverse Models (X, Y, DDS, TGA, XET)
101: Stage-Models
102: NPC-Sounds (Belder-Gegner, WAV)
103: Dungeon-Loading-Screens (TGA)
104: NPC-Sounds (Hamel-Gegner, WAV)
105: Belder-Dungeon-Sounds (WAV)
106: Pet-Daten
107: Chung-Equip-Daten (X, TGA)
108: Chung-Tutorial-Sounds (WAV)
109: Chung-Voices (WAV)
110: Hamel-Models (X, Y, DDS)
111: Hamel-Boss-Daten (X, Y, TGA, XET)
112: Belder-Dorf-Sounds (WAV, OGG)
113: Hamel-Dorf-Sounds (WAV, OGG)
114: Hamel-Dungeon-Sounds (WAV)
115: Hamel-Ladebildschirme (TGA, DDS)
116: Diverse Motions/Models (u.a. Aisha + "Arme", X, Y, DDS, TGA)
117: Chung-Moves (X, Y, DDS, TGA)
118: Elsword-Moves (X, Y, DDS, TGA)
119: Eve-Moves (X, Y, DDS, TGA)
120: Raven-Moves (X, Y, DDS, TGA)
121: Rena-Moves (X, Y, DDS, TGA)
122: Diverse Moves (X, DDS, TGA)
123: Belder-Boss-Moves (X, Y, DDS, TGA)
124: Belder-Models (X, Y, TGA)
125: Hamel-Models (X, Y, DDS, TGA)
126: Geheimer-Garten-Ladebildschirme (TGA)
127: Diverse Hamel-Sounds (WAV)
128: PvP-Hero, NPC-Chars (Models, X, XET, DDS, TGA)
129: Pet-Sounds (WAV)
130: Shop-Items (DDS)
Virtu :////
08/18/2013 18:21 Parampaa#9
Quote:
Originally Posted by Blowfy View Post
36 = Dungeon/Field Hack
37 = NPC selling Hack/Coin Hack
35= DMG hack
i think:
35= dungeon hack
36= damage, mana, etc
37= mobs

refering to kom edit guide
or maybe my bad =w=

and im curious bout npc/coin hack, is that true
08/18/2013 18:41 Blowfy#10
Quote:
Originally Posted by Parampaa View Post
i think:
35= dungeon hack
36= damage, mana, etc
37= mobs

refering to kom edit guide
or maybe my bad =w=

and im curious bout npc/coin hack, is that true
Im curious about you have an brain.
08/19/2013 08:40 pyscho123#11
Quote:
Originally Posted by Parampaa View Post
i think:
35= dungeon hack
36= damage, mana, etc
37= mobs

refering to kom edit guide
or maybe my bad =w=

and im curious bout npc/coin hack, is that true
i will edit dat 35.kom what edit in data 35.koom ?
08/19/2013 09:08 Blowfy#12
Quote:
Originally Posted by pyscho123 View Post
i will edit dat 35.kom what edit in data 35.koom ?
1. Delete the DungeonData.lua
2. Open the dungeon you want
3. Scroll down to the end.
4. writer an code
Example:
Code:
[COLOR="Blue"]If[/COLOR]  [COLOR="Cyan"]NPC[/COLOR].TEXT = [COLOR="DarkRed"]"I'm a Fish"[/COLOR] [COLOR="Blue"]Then[/COLOR]
    [COLOR="Cyan"]Player[/COLOR].kill()
[COLOR="Blue"]Else[/COLOR]
     NPC.SetHP [COLOR="Blue"]Then[/COLOR]
        HP = [COLOR="DarkRed"]"0"[/COLOR]
    [COLOR="Blue"]End[/COLOR]
[COLOR="Blue"]End[/COLOR]


----

Und ja, mir war langweilig. xD
08/19/2013 11:43 Otes#13
Quote:
Originally Posted by Blowfy View Post
1. Delete the DungeonData.lua
2. Open the dungeon you want
3. Scroll down to the end.
4. writer an code
Example:
Code:
[COLOR="Blue"]If[/COLOR]  [COLOR="Cyan"]NPC[/COLOR].TEXT = [COLOR="DarkRed"]"I'm a Fish"[/COLOR] [COLOR="Blue"]Then[/COLOR]
    [COLOR="Cyan"]Player[/COLOR].kill()
[COLOR="Blue"]Else[/COLOR]
     NPC.SetHP [COLOR="Blue"]Then[/COLOR]
        HP = [COLOR="DarkRed"]"0"[/COLOR]
    [COLOR="Blue"]End[/COLOR]
[COLOR="Blue"]End[/COLOR]
----

Und ja, mir war langweilig. xD
lol ?
08/19/2013 11:44 Parampaa#14
Quote:
Originally Posted by Blowfy View Post
Im curious about you have an brain.
Oh ok, my bad =w= :( :confused:
-----
"a brain" I think,

Quote:
Originally Posted by Blowfy View Post
1. Delete the DungeonData.lua
2. Open the dungeon you want
3. Scroll down to the end.
4. writer an code
Example:
Code:
[COLOR="Blue"]If[/COLOR]  [COLOR="Cyan"]NPC[/COLOR].TEXT = [COLOR="DarkRed"]"I'm a Fish"[/COLOR] [COLOR="Blue"]Then[/COLOR]
    [COLOR="Cyan"]Player[/COLOR].kill()
[COLOR="Blue"]Else[/COLOR]
     NPC.SetHP [COLOR="Blue"]Then[/COLOR]
        HP = [COLOR="DarkRed"]"0"[/COLOR]
    [COLOR="Blue"]End[/COLOR]
[COLOR="Blue"]End[/COLOR]


----

Und ja, mir war langweilig. xD
lua error, my bad
could you explain more?
08/19/2013 14:00 DeadFishx#15
Quote:
Originally Posted by Blowfy View Post
1. Delete the DungeonData.lua
2. Open the dungeon you want
3. Scroll down to the end.
4. writer an code
Example:
Code:
[COLOR="Blue"]If[/COLOR]  [COLOR="Cyan"]NPC[/COLOR].TEXT = [COLOR="DarkRed"]"I'm a Fish"[/COLOR] [COLOR="Blue"]Then[/COLOR]
    [COLOR="Cyan"]Player[/COLOR].kill()
[COLOR="Blue"]Else[/COLOR]
     NPC.SetHP [COLOR="Blue"]Then[/COLOR]
        HP = [COLOR="DarkRed"]"0"[/COLOR]
    [COLOR="Blue"]End[/COLOR]
[COLOR="Blue"]End[/COLOR]


----

Und ja, mir war langweilig. xD

EWOWEOIWEOIEOIWOI! :p take my Like!