the best way is to go to your item prading code and see where u will change
in my case from ConquerItemBaseInformation.cs
prase code
PHP Code:
public void Parse(string Line)
{
string[] strArray = Line.Split(new string[] { "@@", " " }, StringSplitOptions.RemoveEmptyEntries);
this.ID = Convert.ToUInt32(strArray[0]);
this.Name = strArray[1].Trim();
this.Class = Convert.ToByte(strArray[2]);
this.Proficiency = Convert.ToByte(strArray[3]);
this.Level = Convert.ToByte(strArray[4]);
this.Gender = Convert.ToByte(strArray[5]);
this.Strength = Convert.ToUInt16(strArray[6]);
this.Agility = Convert.ToUInt16(strArray[7]);
this.Type = (Convert.ToUInt32(strArray[10]) == 0) ? ItemType.Dropable : ItemType.Others;
this.GoldWorth = Convert.ToUInt32(strArray[12]);
this.MaxAttack = Convert.ToUInt16(strArray[14]);
this.MinAttack = Convert.ToUInt16(strArray[15]);
this.PhysicalDefence = Convert.ToUInt16(strArray[0x10]);
this.Frequency = Convert.ToByte(strArray[0x11]);
this.Dodge = Convert.ToByte(strArray[0x12]);
this.ItemHP = Convert.ToUInt16(strArray[0x13]);
this.ItemMP = Convert.ToUInt16(strArray[20]);
this.Durability = Convert.ToUInt16(strArray[0x16]);
this.MagicAttack = Convert.ToUInt16(strArray[30]);
this.MagicDefence = Convert.ToUInt16(strArray[0x1f]);
this.AttackRange = Convert.ToUInt16(strArray[0x20]);
this.ConquerPointsWorth = Convert.ToUInt32(strArray[0x25]);
this.StackSize = Convert.ToUInt16(strArray[0x2f]);
this.EarthResist = Convert.ToUInt16(strArray[0x34]);
this.FireResist = Convert.ToUInt16(strArray[0x33]);
this.WaterResist = Convert.ToUInt16(strArray[50]);
this.WoodResist = Convert.ToUInt16(strArray[0x31]);
this.Block = Convert.ToUInt16(strArray[0x2c]);
this.CounterAction = Convert.ToUInt16(strArray[0x2e]);
this.Penetration = Convert.ToUInt16(strArray[0x2b]);
this.Immunity = Convert.ToUInt16(strArray[0x2a]);
this.BreakThrough = Convert.ToUInt16(strArray[0x2d]);
this.CriticalStrike = Convert.ToUInt16(strArray[40]);
this.Description = strArray[0x35].Replace("`s", "");
if (this.Description == "NinjaKatana")
{
this.Description = "NinjaWeapon";
}
if (this.Description == "Earrings")
{
this.Description = "Earring";
}
if (this.Description == "Bow")
{
this.Description = "ArcherBow";
}
if (this.Description == "Backsword")
{
this.Description = "TaoistBackSword";
}
this.Description = this.Description.ToLower();
if (strArray.Length >= 0x3a)
{
this.PurificationLevel = Convert.ToUInt16(strArray[0x38]);
this.PurificationMeteorNeed = Convert.ToUInt16(strArray[0x39]);
}
}
i find it
PHP Code:
this.ConquerPointsWorth = Convert.ToUInt32(strArray[0x25]);
so it at the (0x25(hex)) 37th coloum.