How to open .gbf files?

08/15/2013 22:37 DHNCarlos#1
Hello,

I am working on a Rohan web design and was wondering if I can use images found in the files of Rohan. I managed to find a location like model, which seems to contain all the 3D models for monsters, npcs etc. Now here is my problem. They are in a file format called gbf. I have no idea what this format is nor how to open them. Could someone who knows about this help me out on this.

Regards,
Carlos
08/15/2013 23:02 yurneroo#2
You are at a totaly wrong place. .gbf's store binary config data for the meshes. When you take a look at the res folder youll find several different gel/gem files. Those are archives.
The ones for the textures are ofc the texture.gel/gems. You can use the rohan tool or a normal self written extractor to extract em. Youll get dds files out. Convert them via x2y or any other converter to get some nice tga's or whatever.

Here are some further file format endings:
Mesh -> .gmf
Material -> .grf
Animation -> .gaf
Skeleton -> .gsf
And armor combination data for players/character meshes -> .ief


You wont have any luck on those formats except the textures. All the mentioned file formats above use a ynk selfmade data format/structure and noone except me was able to reverse and convert them to useable files.