2 questions plz help

08/08/2013 04:57 dww1995#1
Is there anyone who can show me how to make a specific monster drop certain items. Because in the CQ_MONSTER it has more than one groupid and I am not for sure which to use. When I say specific monster I mean like golems dropping a redstone or madbulls drop specialexpballs.

Also does anyone know how to make the query for empty specials that you must fill up like the empty experience balls? thank you in advanced
08/08/2013 14:47 pretzel666#2
The second part im not sure , but as for the first part , in Cq_monster there should be a column called drop_item or something like that ( not sure the exact name , dont have a db in front of me) but the ID (number) in that column is the Drop item ID for that monster , copy and paste that number into the search in Cq_dropitemrule , by opening the table ( Cq_dropitemrule) and pressing ctrl + f and pasting the ID there , hope i explained well enough :)
08/08/2013 17:31 XxFearReaperXx#3
cq_dropitemrule
cq_monstertype.drop_rule
drop_rule (this controls random drops in monsters) This is what you need to edit for the eudemon books and etc dropping. This is the best way to go.
cq_config I think it's a data 2002 you'll see a list of 4-5 items. These are SPECIAL ITEMS. If you add Reg Exp Ball and Spec Exp ball they can use unlimited reg exp balls
08/08/2013 19:33 dww1995#4
Thank you both!
08/09/2013 01:16 ~Sword~Stalker~.#5
please use the thanks button thats why the invented it in fact... :)
08/20/2013 10:56 idlemonkey#6
you can use an action to do just about anything in this game heres how to make drops with them

drop an item
put an item in bag
put eps in bag
do it at a specific time and day
give a 50/50 chance of dropping two different items

all of these together

as per the first part of your question you can do that with an action as well but a little bit more complex and it wouldnt work "exactly" like exp balls
give me a short while to write up an example and i will post it here