Is there any function or event that I can use in quest file wich triggers event after when player dies?
function pc.is_dead() is boolean type, but i need to do something like that:
I could use a timer for that, but loop seems makes no sense.
"Unnecessary extra server load"
function pc.is_dead() is boolean type, but i need to do something like that:
Code:
when (player_dies) begin -- some actions end
"Unnecessary extra server load"