[RELEASE] Compose +1 to +12 in 1 NPC

07/06/2009 11:40 UnoAmigos#1
in Client, seacrh for #region NPC Talk and put this code under CurrentNPC = NPCID;

Code:
if (CurrentNPC == 1554)
                            {
                                SendPacket(General.MyPackets.NPCSay("I can compose, bless and enchant your items, which do you want?"));
                                SendPacket(General.MyPackets.NPCLink("Compose +1 - +9", 1));
                                SendPacket(General.MyPackets.NPCLink("Enchant", 2));
                                SendPacket(General.MyPackets.NPCLink("Bless", 10));
                                SendPacket(General.MyPackets.NPCLink("Compose +10 - +12", 39));
                                SendPacket(General.MyPackets.NPCLink("No Thanks", 255));
                                SendPacket(General.MyPackets.NPCSetFace(30));
                                SendPacket(General.MyPackets.NPCFinish());
                            }
Now seacrh for NPC do and put this code under that...

Code:
if (CurrentNPC == 1554) //enchant bless and compose +1 to +12
                            {
                                if (Control == 1)
                                {
                                    SendPacket(General.MyPackets.ETCPacket(MyChar, 1));
                                }
                                if (Control == 2)
                                {
                                    SendPacket(General.MyPackets.NPCSay("Costs 100 Cps. After Enchanting Please Take Off The Item And Put It Back On. Which item do you want to Enchant?"));
                                    SendPacket(General.MyPackets.NPCLink("Enchant helmet or earring.", 3));
                                    SendPacket(General.MyPackets.NPCLink("Enchant necklace.", 4));
                                    SendPacket(General.MyPackets.NPCLink("Enchant armor.", 5));
                                    SendPacket(General.MyPackets.NPCLink("Enchant weapon.", 6));
                                    SendPacket(General.MyPackets.NPCLink("Enchant ring, heavy ring.", 7));
                                    SendPacket(General.MyPackets.NPCLink("Enchant boots.", 8));
                                    SendPacket(General.MyPackets.NPCLink("Enchant shield.", 9));
                                    SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                if (Control >= 3 && Control <= 9)
                                {
                                    if (MyChar.CPs >= 100)
                                    {
                                        string TheEquip = "";

                                        if (Control == 3)
                                            TheEquip = MyChar.Equips[1];
                                        if (Control == 4)
                                            TheEquip = MyChar.Equips[2];
                                        if (Control == 5)
                                            TheEquip = MyChar.Equips[3];
                                        if (Control == 6)
                                            TheEquip = MyChar.Equips[4];
                                        if (Control == 7)
                                            TheEquip = MyChar.Equips[6];
                                        if (Control == 8)
                                            TheEquip = MyChar.Equips[8];
                                        if (Control == 9)
                                            TheEquip = MyChar.Equips[5];

                                        byte Pos = 0;

                                        if (Control == 3)
                                            Pos = 1;
                                        if (Control == 4)
                                            Pos = 2;
                                        if (Control == 5)
                                            Pos = 3;
                                        if (Control == 6)
                                            Pos = 4;
                                        if (Control == 7)
                                            Pos = 6;
                                        if (Control == 8)
                                            Pos = 8;
                                        if (Control == 9)
                                            Pos = 5;

                                        MyChar.CPs -= 100;
                                        string[] Splitter = TheEquip.Split('-');
                                        uint ItemId = uint.Parse(Splitter[0]);
                                        uint OldEnchant = uint.Parse(Splitter[3]);
                                        uint NewEnchant = (uint)General.Rand.Next(1, 255);//fix

                                        if (OldEnchant <= NewEnchant)
                                        {

                                            MyChar.GetEquipStats(Pos, true);
                                            MyChar.Equips[Pos] = ItemId.ToString() + "-" + Splitter[1] + "-" + Splitter[2] + "-" + NewEnchant + "-" + Splitter[4] + "-" + Splitter[5];
                                            MyChar.GetEquipStats(Pos, false);

                                            MyChar.SendEquips(false);
                                            SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
                                            SendPacket(General.MyPackets.AddItem((long)MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
                                        }
                                        else
                                        {
                                            SendPacket(General.MyPackets.NPCSay("I'm Sorry The New enchantment was smaller than your old one."));
                                            SendPacket(General.MyPackets.NPCSetFace(30));
                                            SendPacket(General.MyPackets.NPCLink("Ok...", 255));
                                            SendPacket(General.MyPackets.NPCFinish());
                                        }
                                    }
                                }
                                if (Control == 10)
                                {
                                    SendPacket(General.MyPackets.NPCSay("Costs 100 Cps. After Blessing Please Take Off The Item And Put It Back On. Which item do you want to Bless?"));
                                    SendPacket(General.MyPackets.NPCLink("Bless helmet or earring.", 13));
                                    SendPacket(General.MyPackets.NPCLink("Bless necklace.", 14));
                                    SendPacket(General.MyPackets.NPCLink("Bless armor.", 15));
                                    SendPacket(General.MyPackets.NPCLink("Bless weapon.", 16));
                                    SendPacket(General.MyPackets.NPCLink("Bless ring, heavy ring.", 17));
                                    SendPacket(General.MyPackets.NPCLink("Bless boots.", 18));
                                    SendPacket(General.MyPackets.NPCLink("Bless shield.", 19));
                                    SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                if (Control >= 13 && Control <= 19)
                                {
                                    if (MyChar.CPs >= 100)
                                    {
                                        string TheEquip = "";

                                        if (Control == 13)
                                            TheEquip = MyChar.Equips[1];
                                        if (Control == 14)
                                            TheEquip = MyChar.Equips[2];
                                        if (Control == 15)
                                            TheEquip = MyChar.Equips[3];
                                        if (Control == 16)
                                            TheEquip = MyChar.Equips[4];
                                        if (Control == 17)
                                            TheEquip = MyChar.Equips[6];
                                        if (Control == 18)
                                            TheEquip = MyChar.Equips[8];
                                        if (Control == 19)
                                            TheEquip = MyChar.Equips[5];

                                        byte Pos = 0;

                                        if (Control == 13)
                                            Pos = 1;
                                        if (Control == 14)
                                            Pos = 2;
                                        if (Control == 15)
                                            Pos = 3;
                                        if (Control == 16)
                                            Pos = 4;
                                        if (Control == 17)
                                            Pos = 6;
                                        if (Control == 18)
                                            Pos = 8;
                                        if (Control == 19)
                                            Pos = 5;

                                        MyChar.CPs -= 100;
                                        string[] Splitter = TheEquip.Split('-');
                                        uint ItemId = uint.Parse(Splitter[0]);
                                        uint NewBless = (uint)General.Rand.Next(1, 7);
                                        uint OldBless = uint.Parse(Splitter[2]);

                                        if (NewBless > OldBless)
                                        {

                                            MyChar.GetEquipStats(Pos, true);
                                            MyChar.Equips[Pos] = ItemId.ToString() + "-" + Splitter[1] + "-" + NewBless + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5];
                                            MyChar.GetEquipStats(Pos, false);
                                            MyChar.SendEquips(false);

                                            SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
                                            SendPacket(General.MyPackets.AddItem((long)MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
                                        }
                                        else
                                        {
                                            SendPacket(General.MyPackets.NPCSay("I'm Sorry The New Bless was smaller than your old one."));
                                            SendPacket(General.MyPackets.NPCSetFace(30));
                                            SendPacket(General.MyPackets.NPCLink("Ok...", 255));
                                            SendPacket(General.MyPackets.NPCFinish());
                                        }
                                    }
                                }
                                if (Control == 39)
                                {
                                    SendPacket(General.MyPackets.NPCSay("What you want here?"));
                                    SendPacket(General.MyPackets.NPCLink("I want to make +10", 53));
                                    SendPacket(General.MyPackets.NPCLink("I want to make+11", 54));
                                    SendPacket(General.MyPackets.NPCLink("I want to make+12", 55));
                                    SendPacket(General.MyPackets.NPCLink("Nothing Thanks.", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                if (Control == 53)
                                {
                                    SendPacket(General.MyPackets.NPCSay("Costs 100000 Cps. After Plusing Please Take Off The Item And Put It Back On. Which item do you want to +10?"));
                                    SendPacket(General.MyPackets.NPCLink("+10 my helmet or earring.", 23));
                                    SendPacket(General.MyPackets.NPCLink("+10 my necklace.", 24));
                                    SendPacket(General.MyPackets.NPCLink("+10 my armor.", 25));
                                    SendPacket(General.MyPackets.NPCLink("+10 my weapon.", 26));
                                    SendPacket(General.MyPackets.NPCLink("+10 my ring, heavy ring.", 27));
                                    SendPacket(General.MyPackets.NPCLink("+10 my boots.", 28));
                                    SendPacket(General.MyPackets.NPCLink("+10 my shield.", 29));
                                    SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                if (Control >= 23 && Control <= 29)
                                {
                                    if (MyChar.CPs >= 100000)
                                    {
                                        string TheEquip = "";

                                        if (Control == 23)
                                            TheEquip = MyChar.Equips[1];
                                        if (Control == 24)
                                            TheEquip = MyChar.Equips[2];
                                        if (Control == 25)
                                            TheEquip = MyChar.Equips[3];
                                        if (Control == 26)
                                            TheEquip = MyChar.Equips[4];
                                        if (Control == 27)
                                            TheEquip = MyChar.Equips[6];
                                        if (Control == 28)
                                            TheEquip = MyChar.Equips[8];
                                        if (Control == 29)
                                            TheEquip = MyChar.Equips[5];

                                        byte Pos = 0;

                                        if (Control == 23)
                                            Pos = 1;
                                        if (Control == 24)
                                            Pos = 2;
                                        if (Control == 25)
                                            Pos = 3;
                                        if (Control == 26)
                                            Pos = 4;
                                        if (Control == 27)
                                            Pos = 6;
                                        if (Control == 28)
                                            Pos = 8;
                                        if (Control == 29)
                                            Pos = 5;


                                        string[] Splitter = TheEquip.Split('-');
                                        uint ItemId = uint.Parse(Splitter[0]);
                                        uint NewPlus = 10;
                                        uint OldPlus = uint.Parse(Splitter[1]);
                                        uint ReqPlus = 9;

                                        if (OldPlus == ReqPlus)
                                        {
                                            MyChar.CPs -= 100000;
                                            MyChar.GetEquipStats(Pos, true);
                                            MyChar.Equips[Pos] = ItemId.ToString() + "-" + NewPlus + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5];
                                            MyChar.GetEquipStats(Pos, false);

                                            MyChar.SendEquips(false);
                                            SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
                                            SendPacket(General.MyPackets.AddItem((long)MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
                                        }
                                        else
                                        {
                                            SendPacket(General.MyPackets.NPCSay("I'm Sorry Your Item Is Not +9"));
                                            SendPacket(General.MyPackets.NPCSetFace(30));
                                            SendPacket(General.MyPackets.NPCLink("Ok...", 255));
                                            SendPacket(General.MyPackets.NPCFinish());
                                        }
                                    }
                                }
                                if (Control == 54)
                                {
                                    SendPacket(General.MyPackets.NPCSay("Costs 200000 Cps. After Plusing Please Take Off The Item And Put It Back On. Which item do you want to +11?"));
                                    SendPacket(General.MyPackets.NPCLink("+11 my helmet or earring.", 63));
                                    SendPacket(General.MyPackets.NPCLink("+11 my necklace.", 64));
                                    SendPacket(General.MyPackets.NPCLink("+11 my armor.", 65));
                                    SendPacket(General.MyPackets.NPCLink("+11 my weapon.", 66));
                                    SendPacket(General.MyPackets.NPCLink("+11 my ring, heavy ring.", 67));
                                    SendPacket(General.MyPackets.NPCLink("+11 my boots.", 68));
                                    SendPacket(General.MyPackets.NPCLink("+11 my shield.", 69));
                                    SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                if (Control >= 63 && Control <= 69)
                                {
                                    if (MyChar.CPs >= 200000)
                                    {
                                        string TheEquip = "";

                                        if (Control == 63)
                                            TheEquip = MyChar.Equips[1];
                                        if (Control == 64)
                                            TheEquip = MyChar.Equips[2];
                                        if (Control == 65)
                                            TheEquip = MyChar.Equips[3];
                                        if (Control == 66)
                                            TheEquip = MyChar.Equips[4];
                                        if (Control == 67)
                                            TheEquip = MyChar.Equips[6];
                                        if (Control == 68)
                                            TheEquip = MyChar.Equips[8];
                                        if (Control == 69)
                                            TheEquip = MyChar.Equips[5];

                                        byte Pos = 0;

                                        if (Control == 63)
                                            Pos = 1;
                                        if (Control == 64)
                                            Pos = 2;
                                        if (Control == 65)
                                            Pos = 3;
                                        if (Control == 66)
                                            Pos = 4;
                                        if (Control == 67)
                                            Pos = 6;
                                        if (Control == 68)
                                            Pos = 8;
                                        if (Control == 69)
                                            Pos = 5;


                                        string[] Splitter = TheEquip.Split('-');
                                        uint ItemId = uint.Parse(Splitter[0]);
                                        uint NewPlus = 11;
                                        uint OldPlus = uint.Parse(Splitter[1]);
                                        uint ReqPlus = 10;

                                        if (OldPlus == ReqPlus)
                                        {
                                            MyChar.CPs -= 200000;
                                            MyChar.GetEquipStats(Pos, true);
                                            MyChar.Equips[Pos] = ItemId.ToString() + "-" + NewPlus + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5];
                                            MyChar.GetEquipStats(Pos, false);

                                            MyChar.SendEquips(false);
                                            SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
                                            SendPacket(General.MyPackets.AddItem((long)MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
                                        }
                                        else
                                        {
                                            SendPacket(General.MyPackets.NPCSay("I'm Sorry Your Item Is Not +10"));
                                            SendPacket(General.MyPackets.NPCSetFace(30));
                                            SendPacket(General.MyPackets.NPCLink("Ok...", 255));
                                            SendPacket(General.MyPackets.NPCFinish());
                                        }
                                    }
                                }
                                if (Control == 55)
                                {
                                    SendPacket(General.MyPackets.NPCSay("Costs 300000 Cps. After Plusing Please Take Off The Item And Put It Back On. Which item do you want to +10?"));
                                    SendPacket(General.MyPackets.NPCLink("+12 my helmet or earring.", 73));
                                    SendPacket(General.MyPackets.NPCLink("+12 my necklace.", 74));
                                    SendPacket(General.MyPackets.NPCLink("+12 my armor.", 75));
                                    SendPacket(General.MyPackets.NPCLink("+12 my weapon.", 76));
                                    SendPacket(General.MyPackets.NPCLink("+12 my ring, heavy ring.", 77));
                                    SendPacket(General.MyPackets.NPCLink("+12 my boots.", 78));
                                    SendPacket(General.MyPackets.NPCLink("+12 my shield.", 79));
                                    SendPacket(General.MyPackets.NPCLink("Goodbye.", 255));
                                    SendPacket(General.MyPackets.NPCSetFace(30));
                                    SendPacket(General.MyPackets.NPCFinish());
                                }
                                if (Control >= 73 && Control <= 79)
                                {
                                    if (MyChar.CPs >= 300000)
                                    {
                                        string TheEquip = "";

                                        if (Control == 73)
                                            TheEquip = MyChar.Equips[1];
                                        if (Control == 74)
                                            TheEquip = MyChar.Equips[2];
                                        if (Control == 75)
                                            TheEquip = MyChar.Equips[3];
                                        if (Control == 76)
                                            TheEquip = MyChar.Equips[4];
                                        if (Control == 77)
                                            TheEquip = MyChar.Equips[6];
                                        if (Control == 78)
                                            TheEquip = MyChar.Equips[8];
                                        if (Control == 79)
                                            TheEquip = MyChar.Equips[5];

                                        byte Pos = 0;

                                        if (Control == 73)
                                            Pos = 1;
                                        if (Control == 74)
                                            Pos = 2;
                                        if (Control == 75)
                                            Pos = 3;
                                        if (Control == 76)
                                            Pos = 4;
                                        if (Control == 77)
                                            Pos = 6;
                                        if (Control == 78)
                                            Pos = 8;
                                        if (Control == 79)
                                            Pos = 5;


                                        string[] Splitter = TheEquip.Split('-');
                                        uint ItemId = uint.Parse(Splitter[0]);
                                        uint NewPlus = 12;
                                        uint OldPlus = uint.Parse(Splitter[1]);
                                        uint ReqPlus = 11;

                                        if (OldPlus == ReqPlus)
                                        {
                                            MyChar.CPs -= 300000;
                                            MyChar.GetEquipStats(Pos, true);
                                            MyChar.Equips[Pos] = ItemId.ToString() + "-" + NewPlus + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5];
                                            MyChar.GetEquipStats(Pos, false);

                                            MyChar.SendEquips(false);
                                            SendPacket(General.MyPackets.Vital(MyChar.UID, 30, MyChar.CPs));
                                            SendPacket(General.MyPackets.AddItem((long)MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
                                        }
                                        else
                                        {
                                            SendPacket(General.MyPackets.NPCSay("I'm Sorry Your Item Is Not +11"));
                                            SendPacket(General.MyPackets.NPCSetFace(30));
                                            SendPacket(General.MyPackets.NPCLink("Ok...", 255));
                                            SendPacket(General.MyPackets.NPCFinish());
                                        }
                                    }
                                }
                            }
07/06/2009 16:13 PeTe Ninja#2
#request close
#request infraction

copied from another guide? there is two already just like this.
07/06/2009 17:01 m7med#3
man i have pro where is client.cs i never see it in my comeuv2 any boudy help me maybe iam noop to ask about that but i cant find it