[INVOICE] mob_drop_item

08/04/2013 02:02 .SenTi™#1
Hallo Epvp Com, ich habe das Problem das ich einen Core dump bekomme
(Assertion failed: (m_pUsedList==NULL && "CDynamicPool::~CDynamicPool() - NOT Clear"), function ~CDynamicPool, file ../../common/pool.h, line 41.
Abort trap (core dumped)

Wenn ich diese mob_drop_item einfüge:

Group [TAB]??
{
type Kill
mob 1093
kill_drop
1 19 1 1
}

Lösung!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!
Group ??
{
Type limit
mob 1093
level_limit 75
1 50082 1 100
}

Bosse mit level_limit :)
08/04/2013 11:32 Cetus#2
You have error in this group.

Correct version should looks like this:
Code:
Group whoa
	{
		Type	kill
		mob	1093
		Kill_drop	150
		1	19	150	1	1
	}
When you use kill_drop, you must after (tab) type a number of kills to make to drop desired item.
Also try not use special chars like "!?@#$%^&*" in group name, just to make sure, your server will start without problems :)

And one more thing drop type "limit" and "drop" uses only in items four numbers, type "kill" uses five numbers (all separated with tab).

Finally, don't forget to leave an empty line at the end of file.
08/04/2013 11:58 .SenTi™#3
Group whoa
{
Type kill
mob 1093
Kill_drop 150
1 19 150 1 1
}
08/04/2013 12:22 Cetus#4
kill_drop(tab)value

is amount of monsters to kill to engage module in game (I think) to randomize chances to drop item.

In your group this would be like:

after killing 150 mobs with vnum 1093 the server will initiatie a loop to check chances to drop sword+9.

If loop indicates typed number in your group, sword+9 will drop from riper.
If loop indicates different number, you will have to kill another 150 ripers to
engage loop again, and again and again...

I don't know exacly how function for drop items is builded, but I think more less is like I said.

I hope i could help you :)
08/04/2013 12:31 .SenTi™#5
Yes, thx for your help :)

#Closerequest