LoLCamera - An attempt to improve the fixed camera
==================================
Original idea from /u/lappy74 :
[Only registered and activated users can see links. Click Here To Register...]
Current discussion thread on Reddit (LoLCamera : A new way to play | /r/leagueoflegends) :
[Only registered and activated users can see links. Click Here To Register...]
After 3 months of developping LoLCamera and over 100 commits on Github, we've finally reached the point of something stable, usable and configurable.
Presentation
=========
LoLCamera is a project for replacing the in-game camera behavior of League of Legends.
It is similar to a locked camera, but instead of being permanently locked on your champion, you will be able to move according to your champion position, your mouse position, your left mouse click position, and the ennemies/allies positions.
All these parameters are configurable : You can enable, disable, increase or decrease each of these sensors in the LoLCamera.ini file.
Demo Video :
A demo video introducing each sensors has been released !
Sensors introduction :
Quick tutorial (see comments)
[Only registered and activated users can see links. Click Here To Register...]
Discussion Forums :
[Only registered and activated users can see links. Click Here To Register...]
Why would you need that ?
=================
If you play constantly with locked camera, I strongly suggest you to give this tool a try.
The mouse movements are reduced a lot with this tool :
[Only registered and activated users can see links. Click Here To Register...]
On the left : LoLCamera is ON (almost no camera repositioning needed) - On the right : LoLCamera is OFF (lots of noise)
Download Links
============
[Sourceforge] Binary (.exe for Windows only) :
[Only registered and activated users can see links. Click Here To Register...]
OR
[GitHub] Sources (if you want to compile it, configured for CodeBlocks) :
[Only registered and activated users can see links. Click Here To Register...]
Default Shortcuts (configurable)
====================
Keyboard
---------
F11 : enable / disable LoLCamera
Space or F1 : Center the camera on the champion
F2, F3, F4, ... F10 : Focus the camera on allies / ennemies
M : Activate translation mode (free camera). Press M again to keep the current translation distance. Press Space if you want to reset it.
Keep pressing X in console if you want to exit.
Mouse
-------
Middle button drag : translate the camera
Hover the mouse on an ally / ennemy : Hint for keeping this champion in sight
Left click on an ally / ennemy : Add an additionnal hint for following the champion in sight
Authors (from reddit)
==============
- [Only registered and activated users can see links. Click Here To Register...] (data mining & patching & camera behavior)
- [Only registered and activated users can see links. Click Here To Register...] (camera position computation & camera behavior)
Testers
-------
- [Only registered and activated users can see links. Click Here To Register...]
- [Only registered and activated users can see links. Click Here To Register...]
Last words
=======
I plan to continue the development of this tool and make it better, but I'll need feedbacks. Don't hesitate to post on the [Only registered and activated users can see links. Click Here To Register...] for any question related to this tool.
==================================
Original idea from /u/lappy74 :
[Only registered and activated users can see links. Click Here To Register...]
Current discussion thread on Reddit (LoLCamera : A new way to play | /r/leagueoflegends) :
[Only registered and activated users can see links. Click Here To Register...]
After 3 months of developping LoLCamera and over 100 commits on Github, we've finally reached the point of something stable, usable and configurable.
Presentation
=========
LoLCamera is a project for replacing the in-game camera behavior of League of Legends.
It is similar to a locked camera, but instead of being permanently locked on your champion, you will be able to move according to your champion position, your mouse position, your left mouse click position, and the ennemies/allies positions.
All these parameters are configurable : You can enable, disable, increase or decrease each of these sensors in the LoLCamera.ini file.
Demo Video :
|
|
Sensors introduction :
|
|
Quick tutorial (see comments)
[Only registered and activated users can see links. Click Here To Register...]
Discussion Forums :
[Only registered and activated users can see links. Click Here To Register...]
Why would you need that ?
=================
If you play constantly with locked camera, I strongly suggest you to give this tool a try.
The mouse movements are reduced a lot with this tool :
[Only registered and activated users can see links. Click Here To Register...]
On the left : LoLCamera is ON (almost no camera repositioning needed) - On the right : LoLCamera is OFF (lots of noise)
Download Links
============
[Sourceforge] Binary (.exe for Windows only) :
[Only registered and activated users can see links. Click Here To Register...]
OR
[GitHub] Sources (if you want to compile it, configured for CodeBlocks) :
[Only registered and activated users can see links. Click Here To Register...]
Default Shortcuts (configurable)
====================
Keyboard
---------
F11 : enable / disable LoLCamera
Space or F1 : Center the camera on the champion
F2, F3, F4, ... F10 : Focus the camera on allies / ennemies
M : Activate translation mode (free camera). Press M again to keep the current translation distance. Press Space if you want to reset it.
Keep pressing X in console if you want to exit.
Mouse
-------
Middle button drag : translate the camera
Hover the mouse on an ally / ennemy : Hint for keeping this champion in sight
Left click on an ally / ennemy : Add an additionnal hint for following the champion in sight
Authors (from reddit)
==============
- [Only registered and activated users can see links. Click Here To Register...] (data mining & patching & camera behavior)
- [Only registered and activated users can see links. Click Here To Register...] (camera position computation & camera behavior)
Testers
-------
- [Only registered and activated users can see links. Click Here To Register...]
- [Only registered and activated users can see links. Click Here To Register...]
Last words
=======
I plan to continue the development of this tool and make it better, but I'll need feedbacks. Don't hesitate to post on the [Only registered and activated users can see links. Click Here To Register...] for any question related to this tool.