[Release]New Updates From Korea

08/01/2013 11:46 MrNPrfx#1
There u can dl updates:
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Updates contains updated wld files,gears (new bear,rugby sets,some dds files e.t.c),monsters,interface,icons,effects,new capes,loading screens.
P.S I cant upload it because of my uploading speed.
But i uploaded files which needs fix and i hope castor will help.
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08/01/2013 12:26 infinite59#2
Nice release as i don't follow corean client update i diden't know there was something new.
As for the converting of the files, here is something you can get to do it.
Castor uploaded the 3D editor of sh studio 0.7.5 and you'll be abble to open it ;)
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Edit: I tryed to open the icon files that don't work but without success, maybe someone will be abble to open it. As for the 3DC files the tool from castor works perfectly, i just made a try and it worked.
08/01/2013 12:26 MrNPrfx#3
Oh,ty :)
08/01/2013 23:16 castor4878#4
very impressive ! and not only the mantles Mr NPrfx ;)

most of PvP maps are redesigned - and even before any party on OS one can assume that the Balaurea, sorry the robots, will provide a brand new (for Shaiya) PvP system.

the maps 18 (Pvp 15, Proelium) and 30 (PvP 30, Canta) manage new area with the robot extractor and its robots guards, the map 0 (PvP 60, W-Water) has several changes with new access to dungeons (TBC), the map 47 (Jungle) is about 100% new (!) several new portals & huge redesign.

I will add info related to portals when it will be available to let you edit your svmap if you wanna support these new worlds layout.
08/01/2013 23:27 infinite59#5
I would like to know if someone has some infos on how are the worlds linked, going to work on it but i don't play on korean client so, can't visit the maps ;)
08/02/2013 02:24 castor4878#6
map 0:
- the jungle & desert portals no longer exist.
- the greendieta tower (let's call it this way) keep 2 layers, lower for darks, upper for lights, each platform now has 2 portals, 1 for greendieta (sky city, the old one, #55 for light, #56 for darks) and 1 for Caelum Sacra (no longer in jungle).

the portals definition of the 0.wld file is:
Code:
#0	(+2001.37,  +20.76,  +311.09)	2	29	(+1772.35, +28.15, +1840.90)	Map 3 Dark (Adeurian)
#1	(  +76.63,  +27.40, +1981.86)	1	28	(+1653.05, +29.74,  +189.81)	Map 3 Light (Adellia)
#2	(+1325.14,  +26.48,  +958.75)	2	 3	(  +16.00, +13.00,  +136.00)	D1.1 dark
#3	(+1320.56,  +51.20, +1480.30)	2	 9	( +519.00,  +5.00,  +772.00)	D2.1 dark
#4	( +528.52,  +14.37, +1316.97)	1	 3	( +117.00, +23.00,   +25.00)	D1.1 light
#5	( +770.09,  +30.97, +1258.25)	1	 9	( +201.89, +14.68,    +7.64)	D2.1 light
#6	( +891.68, +146.23,  +786.39)	2	56	( +244.23, +30.32,   +81.18)	Caelum Greendieta 1 dark entry **
#7	( +893.52, +162.04,  +788.29)	1	55	( +244.23, +30.32,   +81.18)	Caelum Greendieta 1 light entry **
#8	( +756.49, +105.42,  +685.29)	2	56	( +244.23, +30.32,   +81.18)	Caelum Greendieta 1 dark entry (invalid)
#9	( +881.28, +146.42,  +767.91)	2	66	( +313.00, +29.00,  +341.00)	Caelum Sacra dark entry **
#10	( +880.79, +162.04,  +765.48)	1	65	( +313.00, +29.00,  +341.00)	Caelum Sacra light entry **
you must define the portals in 0.svmap in that exact order. the first 6 are not changed, the last 5 are new (1 is invalid, better to set dummy coords in the svmap file)

regarding design, the old portals to Jungle & desert in Raigo are simply disabled (no anim), at Karis they are disabled and some fired ruins are present close to them.
I would have preferred destroyed in fire portals rather than these two distinct shapes...

* map 18 (Proelium, PvP 15)
- a new aera at bottom-right hosts a robots-city, some snow on Delphinian, no changes on Paroutian
the portals / access are also not changed

* map 30 (Canta, PvP 30)
- a new aera at bottom-righ (old relic location) hosts a robot-city, the relic is moved t north, the Blessian city lost snow and it's great (!) no more pure white that stings the eyes even with min. glow.

* map 47 (jungle)
a lot of changes but, right now, not a lot of sense :-/

the portals are defined as follows:
Code:
#0	(+1219.94,  -9.59, +1062.43)	0	 0	(   +0.00,  +0.00,    +0.00)
#1	( +231.12, +23.16,  +964.81)	0	47	( +271.58, +19.54,  +935.91)
#2	( +497.32, +46.06,  +909.13)	0	47	( +271.58, +19.54,  +935.91)
#3	( +833.21, +76.72, +1645.97)	0	47	( +567.75,  +5.48,  +172.86)
#4	( +845.19, +76.71, +1635.67)	0	47	( +571.12,  +4.19,  +723.76)
#5	(+1445.33,  +6.28,  +314.65)	0	47	(+1704.00, +11.00, +1067.00)
#6	(+1445.18,  +6.57,  +300.44)	0	47	(+1598.00, +52.00,  +695.00)
#7	( +234.53, +16.42,  +830.75)	0	47	( +275.00, +17.00,  +910.00)
#8	( +112.79, +11.03,  +452.00)	0	 2	( +945.00, +57.00, +1015.00)	Gliter (labelled "Lv55-59") (old light entry portal)
#9	( +113.07, +19.44,  +592.78)	1	 1	(+1043.00, +12.00,  +784.00)	Keolloseu (labelled "Lv55-59")
#10	( +214.92, +17.81,  +923.89)	1	 1	(+1043.00, +12.00,  +784.00)	Keolloseu (labelled "Lv60-65")
#11	( +363.54, +24.62,  +933.79)	2	 2	( +945.00, +57.00, +1015.00)	Gliter (labelled "Lv60-65") (light design)
#12	( +566.15,  +7.52,  +164.35)	1	 1	(+1043.00, +12.00,  +784.00)	Keolloseu (labelled "Lv65-70") (old dark entry portal)
#13	(+1711.46, +12.36, +1075.25)	1	 1	(+1043.00, +12.00,  +784.00)	Keolloseu (labelled "Lv70-80")
#14	( +565.97,  +5.66,  +731.52)	2	 2	( +945.00, +57.00, +1015.00)	Gliter (labelled "Lv65-70")
#15	(+1604.61, +53.28,  +683.70)	2	 2	( +945.00, +57.00, +1015.00)	Gliter (labelled "Lv70-80")
1st is outside of map to disable it (it was an access to Caelum sacra)
#1 to #7 are small jump inside the map, from some kind of robots-city entries to the middle of these cities, other portals are labelled with (apparently) PvP level but lead to Keo & Gliter.
this map was in update 93 & re-updated in 94, I won't be surprised if it's still a beta not playable version, and indeed there is no longer (public) portals to access jungle and desert.

in short, maps #18 & #30 have new look (smooth colors) & offer a new area for some new mobs (to be created!, right now nexon doesn't offer the svmap, idk why)
maps #0 & #47 it's urgent to not do anything.
08/02/2013 02:38 sominus#7
Whats the function of the Lapis Extractor in OS? What do they do?
08/02/2013 03:39 Dreameh#8
There is also a new folder in the data.sah labeled "Script". Clueless to what it is but it contains a list of xml files.
08/02/2013 08:39 MrNPrfx#9
I know that jungle portals are to new maps(dungeons) for clean like in cabal
08/02/2013 20:32 castor4878#10
I like the idea of the two portals leading to Caelum Sacra & Caelum Greendieta located in the Greendieta tree.

on a lot of (active) servers, I saw players camping at the gate of the opposing faction in Jungle, preventing other players to access the Caelum Sacra dunjeon.
OOH, portals located in D-Water are usually accessible (yea, entrances of D1 / D2 can also camped, it isn't the point).

so, I edit the 0.wld of the update Korean update 93 to keep the double-portals, meaning:
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and to restore the portals to Jungle & DD1 (I also clean up some of the ruins in Karis, I keep 2 of them out of 5).
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Another interest of the new map not listed yesterday, there is also a robot-city, for Shugo or whatever you want.
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the attachment contains the 0.wld and the 0.svmap with working portals, standard NPC (a light blacksmith is fixed) and usual mobs. a minimap 0.tga is present, I add a secong dungeon mark near greendieta & the robot-city under Remition (any enhancement is welcome).
08/05/2013 09:03 google0302#11
ty for this update)if you have more Korea update add in this topic pls))
08/05/2013 09:41 MrNPrfx#12
Also there are 95,96 updates,but nothing useful.
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In 96 update you can get 1.wld,icon_somo2 and nothing more useful
08/05/2013 10:53 google0302#13
ty)if you found more))add pls too)

or you can give link where you found this?)
08/05/2013 12:33 infinite59#14
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just change 96 to 97, 98, ...
When it says 'file not found' then no new patch.
08/10/2013 19:18 castor4878#15
eM00 asked me the coordinates of portals present iun the new #1 & #2 wld files. here they are.

the .wld records are:
- coords (x,y,z) of left-bottom corner of the portal rect
- coords (x,y,z) of right-top corner of the portal rect
- faction (or ident) using the portal (this value is NOT settled in wld files (always 0))
- index of target map
- coords (x,y,z) of destination point in target map

the .svmap records are:
- coords (x,y,z) of the portal (it is computed as the center of the above rect)
- faction (or ident) using the portal, the value 0 *must* be changed to the actual faction
- index of target map
- coords (x,y,z) of destination point in target map

the destination map & coordinates are relevant for the svmap only, it's the server that moves the toons (that's why wld records are incomplete (no actual faction)).

Portals definitions: