CoEmu2.0: Drops and functions

07/02/2009 05:13 pro4never#1
Ok so I should say, I HAVE searched and checked through the source/database but I am still unable to find any mention or way to change the drops.

I've looked through most of the source and all I've come up with is some of the calcs for drop quality (basically saying random number for uid, random number to determine if it is +/bless etc)

I did find a very very round about way (I think) to add a single drop for a single mob type but I haven't been able to successfully test that yet (still working on it)

Any hints/help on how to setup drop rates/new drop items would really be appreciated.
07/02/2009 19:56 0105653642#2
i hope to know that to i will wait with you