Habe mir eine Wundertüte erstellt und wollte das die bei Monstern ab lvl 60 gedroppt werden habe das dann in der event.lua so eingestellt
Es wird nur nach einen serverneustart beim ersten mob eine Wundertüte gedroppt
Danach nicht mehr?
Währe nett wenn mir einer helfen Könnte
Meine Komplette event.lua sieht so aus :
Code:
AddEvent( "Wundertüten ab Level 60" )
--{
SetTime( "2010-01-01 00:00", "2050-01-01 23:59" )
SetItem( "II_SYS_SYS_EVE_COMMERGIFTBOX67", 1, 100, 60 )
--}
Danach nicht mehr?
Währe nett wenn mir einer helfen Könnte
Meine Komplette event.lua sieht so aus :
Code:
----------------------------------------------------------------------
---- À̺¥Æ® °ü·Ã ·ç¾Æ ÇÔ¼ö ·Îµù --------------------------------------
----------------------------------------------------------------------
dofile(".\\LuaFunc\\EventFunc.lua")
----------------------------------------------------------------------
-- ÀÚµ¿ °øÁö (°¢ ¼*¹ö±º TRANS Server ¸¸ ¼öÁ¤ÇÏ¸é µÅ¿ä ^^) ------------
----------------------------------------------------------------------
bNotice = true -- ÀÚµ¿ °øÁö ½ÇÇà ¿©ºÎ(true or false)
Notice( "Tue 08:44", 5, 10 ) -- ÀÚµ¿°øÁö½Ã°£, °øÁö°£°Ý(MIN), °øÁö Ƚ¼ö
--{
AddMessage( "RockNetwork" )
--}
----------------------------------------------------------------------
---- ÃʱâÈ* ----------------------------------------------------------
----------------------------------------------------------------------
-- ½Ã°£´ëº° ¾ÆÀÌÅÛ µå·Ó °¡ÁßÄ¡
tHour = { 505, 409, 324, 280, 220, 203, 202, 212,
227, 261, 302, 349, 571, 701, 764, 803,
790, 789, 754, 849, 936, 940, 919, 720 }
----------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------
---- 1. AddEvent( strDesc ) -- À̺¥Æ® Ãß°¡ ¹× ¼³¸í µî·Ï
---- 2. SetTime( strStartTime, strEndTime ) -- ÇØ´ç À̺¥Æ®ÀÇ ½ÃÀÛ ½Ã°£, Á¾·á ½Ã°£ µî·Ï(¿©·¯°³ ¼³Á¤ °¡´É)
---- ( ½Ã°£ Çü½Ä -- "2007-05-03 17:53" )
---- 3. SetItem( ItemId, nMax, nNum, nLevel ) -- À̺¥Æ®¿ë µå·Ó ¾ÆÀÌÅÛ, ÀÏÀÏ ÃÖ´ë·®, µå·Ó °¹¼ö(·£´ý),
---- ¾ÆÀÌÅÛÀ» µå·ÓÇÒ ¸ó½ºÅÍÀÇ ÃÖ¼Ò ·¹º§ - ¿©·¯°³ °¡´É
---- 4. SetExpFactor( fFactor ) -- °æÇèÁö Áõ°¡ ¹è¼ö
---- 5. SetItemDropRate( fFactor ) -- ¾ÆÀÌÅÛ µå·Ó·ü Áõ°¡ ¹è¼ö
---- 6. SetPieceItemDropRate( fFactor ) -- ¸ó½ºÅͰ¡ °¡Áö°í ÀÖ´Â ³¹°³ ¾ÆÀÌÅÛÀÇ µå¶ø·ü Áõ°¡ ¹è¼ö
---- 7. SetGoldDropFactor( fFactor ) -- Æä³Ä µå·Ó ¹è¼ö
---- 8. SetAttackPower( nAttackPower ) -- °ø°Ý·Â Áõ°¡
---- 9. SetDefensePower( nDefensePower ) -- ¹æ¾î·Â Áõ°¡
---- 10. SetCouponEvent( SEC(n) ) -- ÄíÆù À̺¥Æ®( Á¢¼Ó½Ã°£ - SEC(n) ¶Ç´Â MIN(n) )
---- 11. SetLevelUpGift( nLevel, "all", ItemId, nNum, byFlag ) -- ·¹º§¾÷ ¼±¹°( nLevel´Þ¼º½Ã ¾ÆÀÌÅÛ Áö±Þ, "all" ºÎºÐ¿¡ ƯÁ¤ °èÁ¤ ÁöÁ¤ °¡´É(¿¹. "__bu" - ¹öµð, "__an" - ¿£Á© )
---- 12. SetCheerExpFactor( fFactor ) -- ÀÀ¿ø °æÇèÄ¡ ¼³Á¤
---- 13. SetSpawn( TYPE, strId, nNum ) -- ½ºÆùÀ̺¥Æ® : Type - ITEM ¶Ç´Â MONSTER, ID, 1ÀÏ ½ºÆù·®
---- 14. SetKeepConnectEvent( nTime, strItemId, nItemNum ) -- ´©Àû Á¢¼Ó ¾ÆÀÌÅÛ Áö±Þ À̺¥Æ®( Á¢¼Ó½Ã°£, ¾ÆÀÌÅÛ ID, ¾ÆÀÌÅÛ °³¼ö )
---- 15. SetRainEvent( fExpFactor, strTitle ) -- À帶À̺¥Æ®(°æÇèÄ¡ Áõ°¡ ¹è¼ö, ºñ¿Ã¶§ Ãß·Â Á¦¸ñ) : 15Â÷¿¡ Ãß°¡µÊ
---- 16. SetSnowEvent( fExpFactor, strTitle ) -- °*¼³À̺¥Æ®(°æÇèÄ¡ Áõ°¡ ¹è¼ö, ´«¿Ã¶§ Ãß·Â Á¦¸ñ)
---- *** À̺¥Æ® Ãß°¡ µî·Ï½Ã 1¹øºÎÅÍ ¹Ýº¹Çϰí 3~16¹øÀº Çʿ信 µû¶ó »ý·«°¡´ÉÇÏ´Ù.
----------------------------------------------------------------------------------------------------------------
--[[ SAMPLE
AddEvent( "EVENT TEST 01" )
--{
SetTime( "2007-06-08 14:23", "2007-06-08 16:11" )
SetTime( "2007-06-09 14:23", "2007-06-10 00:00" )
SetItem( "II_SYS_SYS_EVE_HAPPYMONEY01", 30000, 5, 15 )
SetItem( "II_SYS_SYS_EVE_PUMPKIN01", 2000, 3, 15 )
SetExpFactor( 2 )
SetItemDropRate( 2 )
SetPieceItemDropRate( 2 )
SetGoldDropFactor( 2 )
SetAttackPower( 150 )
SetDefensePower( 100 )
SetCouponEvent( MIN(120) )
SetLevelUpGift( 15, "__bu", "II_SYS_SYS_SCR_BX_PET_LAWOLF7", 1, 2 )
SetCheerExpFactor( 1.3 )
SetSpawn( ITEM, "II_SYS_SYS_EVE_HAPPYMONEY01", 10000 )
SetSpawn( MONSTER, "MI_AIBATT1", 2000 )
SetSpawn( MONSTER, "MI_AIBATT4", 2000 )
SetKeepConnectEvent( MIN(60), "II_SYS_SYS_SCR_BXTREASURE01", 1 )
SetRainEvent( 2, "ºñ°¡¿À¸é °æÇèÄ¡°¡ 2¹è~!" )
SetSnowEvent( 2, "´«ÀÌ¿À¸é °æÇèÄ¡°¡ 2¹è~!" )
--}
--]]
-------------------------------------------------------------------------
---- Begin Script -------------------------------------------------------
-------------------------------------------------------------------------
AddEvent( "Revolution of Darkness Beginner" )
--{
SetTime( "2010-01-01 00:00", "2050-01-01 23:59" )
SetLevelUpGift( 15, "all", "II_SYS_BLI_BLI_FLARIS", 1 )
SetLevelUpGift( 15, "all", "II_GEN_FOO_COO_DDUKGUKHOT", 99 )
SetLevelUpGift( 15, "all", "II_ARM_S_CLO_CLO_GERMANY", 1 )
SetLevelUpGift( 15, "all", "II_CHR_SYS_SCR_SHOUTFULL30", 1 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BXMSNOWMAN01", 1 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_SCR_BXFSNOWMAN01", 1 )
SetLevelUpGift( 15, "all", "II_PET_MONKEY", 1 )
SetLevelUpGift( 15, "all", "II_SYS_SYS_EVE_BALLOON_GP", 1 )
SetLevelUpGift( 20, "II_RID_RID_BOR_FLYSWORD_S", 1 )
SetExpFactor( 15 )
SetItemDropRate( 50 )
SetGoldDropFactor( 40 )
SetPieceItemDropRate( 15 )
--}
AddEvent( "Red Chip" )
--{
SetTime( "2010-01-01 00:00", "2050-01-01 23:59" )
SetKeepConnectEvent( MIN(60), "II_CHP_RED", 50 )
SetItem( "II_CHP_RED", 1, 1, 60 )
SetLevelUpGift( 125, "all", "II_CHP_RED", 9999 )
SetLevelUpGift( 129, "all", "II_CHP_RED", 9999 )
--}
AddEvent( "Wundertüten ab Level 60" )
--{
SetTime( "2010-01-01 00:00", "2050-01-01 23:59" )
SetItem( "II_SYS_SYS_EVE_COMMERGIFTBOX67", 1, 100, 60 )
--}