Problem with mobs exported:|

07/21/2013 22:42 50kent#1
Hello i have this problem with a mob that i exported.
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What i must do.
Il put in atachement the .msm fille of the mob.
Il hope you will help me.
Thanks and how help me il give him 50 thanks:P
Quote:
ScriptType RaceDataScript

BaseModelFileName "D:\Ymir Work\monster2\tyrax\tyrax.GR2"

Group ShapeData
{
PathName ""
ShapeDataCount 0
}
Group AttachingData
{
AttachingDataCount 2

Group AttachingData00
{
AttachingDataType 1

isAttaching 0
AttachingModelIndex 0
AttachingBoneName "bip01"

CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 60.000000
Position 0.000000 0.000000 50.000000
}
}

Group AttachingData01
{
AttachingDataType 1

isAttaching 1
AttachingModelIndex 0
AttachingBoneName "bip01"

CollisionType 3

SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 0.000000 50.000000
}
}
}
07/22/2013 01:43 Madamemisa#2
Your moobs have some new animations no??

If yes:

it's when you export in granny you need check move to origin in the windows animations
07/22/2013 08:38 50kent#3
Same problem..:|
09/05/2013 04:15 yassineland#4
try to change positions..

(Position 0.000000 0.000000 50.000000)