This guide will explain how to run your own 8/8 European party. I'm currently running a 8/8 European party, and I did not farm any of my characters. If you're interested in a guide, or even tips on running 8/8 parties with Chinese characters please feel free to message me. Remember this guide is for people who are maybe starting back on iSro, and don't want to farm all over again!
TIPS
Before starting your own 8/8 party you should have 8 accounts that are secure, and easily rememberable. Some people lose their accounts because they forget their identification, or their password. For example; alias21, and continue each username until you reach alias28. Another thing to keep in mind is to have strong passwords, but relatively keep them similar as above. If you're planning to share these accounts this method is not recommended.
If you're over protective of your account security you can make all the usernames, and passwords different from each other. Keep in mind this will be harder to remember. You should save all the usernames, and passwords somewhere safe. Grab a sticky note, and write all the information for your accounts, and put it in your computer desk, or somewhere it can be kept without being crumpled, or ripped.
PARTY SETUP
1 Bard
1 Cleric
1 Warlock
2 Warriors
3 Wizards
BARD
Joymax has recently updated iSro, and you no longer need 2 Bards to make your dances. The only catch with that is the dance % is cut in half. If you still think about it that extra Wizard is better, and you will do more damage with the Wizard in your party. If your party is fighting phyiscal monsters you should have guard tambour opened the same goes for magical monsters. You should put swing march as 6-7 radius as your only attack, and it will keep casting it over, and over so a few characters don't run out of speed. Always keep your mana orbit on, and your noise. Keep Warlock, and Cleric buffed with the mana consumption damage buff. *NEW SKILL*
CLERIC
First off your Cleric should be full intelligence on your stat points. Cleric should always have recovery division, and healing orbit casted. You're gonna want to put the 4 intelligence buffs on your 3 Wizards, and your Warlock. This will give them a little bonus to their damage, and a little more mana. You should keep your strength buffs on your 2 warriors, warlock, and bard. This will give them a little more health. Make sure you have physical, and magical defence buffs to each party member. You don't want your party spamming pills you should keep holy spell on at all times. The bless spell can also be used, but I currently am not using it, and my party is surviving at monsters 3-4 levels higher. Their are also two group heals that heal every party member you should use those as well.
WARLOCK
As I did not farm my Warlock skill points this is what my Warlock currently does in my party. I've raised the debuffs that decrease magical defence so the Wizards can do more damage. I've also got it spamming dots. I've raised the passives, and because of a lack of skill points I don't have vampire touch etcetera. Dots, and debuffs should be fine enough if you don't want to farm. My Warlock debuffs party giants, and spams dots on monsters lower then giant party. This is the only character I would recommend just getting str, and hp on the equipment, and durability on the rod. Mainly in my party to debuff the giant party, and obtain berserk faster.
WIZARDS
Again keep in mind I have not farmed any of these Wizards they have been 0 gap since level 1. I've raised the earth, and cold tree. I currently have my attacks for Wizards as following; earthquake, blizzard, and frozen spear. I'm aware meteor does much more, but meteor would cause cool down issues with attacks unless you got more skills. The 3 Wizards attack in this sequence; frozen spear, earthquake, frozen spear, blizzard etcetera. Each skill will be popped off the cool down just in time for the next. You will be constantly attacking without having to farm for every skill. I've raised the passives that reduce mana usage, and increase attack range, etcetera. Always keep life turnover casted. My attack range for the 3 wizards is usually 20-22 radius. You should have durability on the Wizards staves so they don't town after a short period of killing.
WARRIORS
Warriors keep the party alive, and are a definite needed resource to have a successful 8/8 party. The 2 Warriors should keep vital increase popped up, and their skins. Keep the 3 Wizards, and Cleric buffed with pain quota, and fences. That will take all 4 of your fences, and quotas out from the buff list now. Your Warlock wont get a fence, or pain quota, but you keep magical, and physical screens on the Warlock. The other Warrior will rebuff the Warlock with screens, and the others cool down will be finished. The Warlock should have constant screens popped on him. Keep the protect skill on the Warlock, and Bard. Next you're going to want to have the skill taunt. I have 1 Warrior luring, and another spamming taunt at the parties co ordinates. You're gonna want some durability on your Warriors armour so they don't town very quickly.
I'm currently running this party on iSro, and it's working perfectly for me. Please keep in mind this guide is for people who are just getting back to iSro. If you want to start your party with all skills raised, and full gears you can manage a much better party. The effort of farming, and buying gold was out of the question for me, and I believe this is the best way to start up. It took me about 1 day to get each of my characters to 32, and I partied them all from there. I hope you enjoyed reading this guide, and hope iSro gets some new players. Negative, and positive feedback are encouraged, but childish, or immature comments will be ignored.
Best regards, and thanks for reading.
TIPS
Before starting your own 8/8 party you should have 8 accounts that are secure, and easily rememberable. Some people lose their accounts because they forget their identification, or their password. For example; alias21, and continue each username until you reach alias28. Another thing to keep in mind is to have strong passwords, but relatively keep them similar as above. If you're planning to share these accounts this method is not recommended.
If you're over protective of your account security you can make all the usernames, and passwords different from each other. Keep in mind this will be harder to remember. You should save all the usernames, and passwords somewhere safe. Grab a sticky note, and write all the information for your accounts, and put it in your computer desk, or somewhere it can be kept without being crumpled, or ripped.
PARTY SETUP
1 Bard
1 Cleric
1 Warlock
2 Warriors
3 Wizards
BARD
Joymax has recently updated iSro, and you no longer need 2 Bards to make your dances. The only catch with that is the dance % is cut in half. If you still think about it that extra Wizard is better, and you will do more damage with the Wizard in your party. If your party is fighting phyiscal monsters you should have guard tambour opened the same goes for magical monsters. You should put swing march as 6-7 radius as your only attack, and it will keep casting it over, and over so a few characters don't run out of speed. Always keep your mana orbit on, and your noise. Keep Warlock, and Cleric buffed with the mana consumption damage buff. *NEW SKILL*
CLERIC
First off your Cleric should be full intelligence on your stat points. Cleric should always have recovery division, and healing orbit casted. You're gonna want to put the 4 intelligence buffs on your 3 Wizards, and your Warlock. This will give them a little bonus to their damage, and a little more mana. You should keep your strength buffs on your 2 warriors, warlock, and bard. This will give them a little more health. Make sure you have physical, and magical defence buffs to each party member. You don't want your party spamming pills you should keep holy spell on at all times. The bless spell can also be used, but I currently am not using it, and my party is surviving at monsters 3-4 levels higher. Their are also two group heals that heal every party member you should use those as well.
WARLOCK
As I did not farm my Warlock skill points this is what my Warlock currently does in my party. I've raised the debuffs that decrease magical defence so the Wizards can do more damage. I've also got it spamming dots. I've raised the passives, and because of a lack of skill points I don't have vampire touch etcetera. Dots, and debuffs should be fine enough if you don't want to farm. My Warlock debuffs party giants, and spams dots on monsters lower then giant party. This is the only character I would recommend just getting str, and hp on the equipment, and durability on the rod. Mainly in my party to debuff the giant party, and obtain berserk faster.
WIZARDS
Again keep in mind I have not farmed any of these Wizards they have been 0 gap since level 1. I've raised the earth, and cold tree. I currently have my attacks for Wizards as following; earthquake, blizzard, and frozen spear. I'm aware meteor does much more, but meteor would cause cool down issues with attacks unless you got more skills. The 3 Wizards attack in this sequence; frozen spear, earthquake, frozen spear, blizzard etcetera. Each skill will be popped off the cool down just in time for the next. You will be constantly attacking without having to farm for every skill. I've raised the passives that reduce mana usage, and increase attack range, etcetera. Always keep life turnover casted. My attack range for the 3 wizards is usually 20-22 radius. You should have durability on the Wizards staves so they don't town after a short period of killing.
WARRIORS
Warriors keep the party alive, and are a definite needed resource to have a successful 8/8 party. The 2 Warriors should keep vital increase popped up, and their skins. Keep the 3 Wizards, and Cleric buffed with pain quota, and fences. That will take all 4 of your fences, and quotas out from the buff list now. Your Warlock wont get a fence, or pain quota, but you keep magical, and physical screens on the Warlock. The other Warrior will rebuff the Warlock with screens, and the others cool down will be finished. The Warlock should have constant screens popped on him. Keep the protect skill on the Warlock, and Bard. Next you're going to want to have the skill taunt. I have 1 Warrior luring, and another spamming taunt at the parties co ordinates. You're gonna want some durability on your Warriors armour so they don't town very quickly.
I'm currently running this party on iSro, and it's working perfectly for me. Please keep in mind this guide is for people who are just getting back to iSro. If you want to start your party with all skills raised, and full gears you can manage a much better party. The effort of farming, and buying gold was out of the question for me, and I believe this is the best way to start up. It took me about 1 day to get each of my characters to 32, and I partied them all from there. I hope you enjoyed reading this guide, and hope iSro gets some new players. Negative, and positive feedback are encouraged, but childish, or immature comments will be ignored.
Best regards, and thanks for reading.