European Party Guide

07/19/2013 00:35 Canadian.#1
This guide will explain how to run your own 8/8 European party. I'm currently running a 8/8 European party, and I did not farm any of my characters. If you're interested in a guide, or even tips on running 8/8 parties with Chinese characters please feel free to message me. Remember this guide is for people who are maybe starting back on iSro, and don't want to farm all over again!

TIPS

Before starting your own 8/8 party you should have 8 accounts that are secure, and easily rememberable. Some people lose their accounts because they forget their identification, or their password. For example; alias21, and continue each username until you reach alias28. Another thing to keep in mind is to have strong passwords, but relatively keep them similar as above. If you're planning to share these accounts this method is not recommended.

If you're over protective of your account security you can make all the usernames, and passwords different from each other. Keep in mind this will be harder to remember. You should save all the usernames, and passwords somewhere safe. Grab a sticky note, and write all the information for your accounts, and put it in your computer desk, or somewhere it can be kept without being crumpled, or ripped.

PARTY SETUP

1 Bard
1 Cleric
1 Warlock
2 Warriors
3 Wizards

BARD

Joymax has recently updated iSro, and you no longer need 2 Bards to make your dances. The only catch with that is the dance % is cut in half. If you still think about it that extra Wizard is better, and you will do more damage with the Wizard in your party. If your party is fighting phyiscal monsters you should have guard tambour opened the same goes for magical monsters. You should put swing march as 6-7 radius as your only attack, and it will keep casting it over, and over so a few characters don't run out of speed. Always keep your mana orbit on, and your noise. Keep Warlock, and Cleric buffed with the mana consumption damage buff. *NEW SKILL*

CLERIC

First off your Cleric should be full intelligence on your stat points. Cleric should always have recovery division, and healing orbit casted. You're gonna want to put the 4 intelligence buffs on your 3 Wizards, and your Warlock. This will give them a little bonus to their damage, and a little more mana. You should keep your strength buffs on your 2 warriors, warlock, and bard. This will give them a little more health. Make sure you have physical, and magical defence buffs to each party member. You don't want your party spamming pills you should keep holy spell on at all times. The bless spell can also be used, but I currently am not using it, and my party is surviving at monsters 3-4 levels higher. Their are also two group heals that heal every party member you should use those as well.

WARLOCK

As I did not farm my Warlock skill points this is what my Warlock currently does in my party. I've raised the debuffs that decrease magical defence so the Wizards can do more damage. I've also got it spamming dots. I've raised the passives, and because of a lack of skill points I don't have vampire touch etcetera. Dots, and debuffs should be fine enough if you don't want to farm. My Warlock debuffs party giants, and spams dots on monsters lower then giant party. This is the only character I would recommend just getting str, and hp on the equipment, and durability on the rod. Mainly in my party to debuff the giant party, and obtain berserk faster.

WIZARDS

Again keep in mind I have not farmed any of these Wizards they have been 0 gap since level 1. I've raised the earth, and cold tree. I currently have my attacks for Wizards as following; earthquake, blizzard, and frozen spear. I'm aware meteor does much more, but meteor would cause cool down issues with attacks unless you got more skills. The 3 Wizards attack in this sequence; frozen spear, earthquake, frozen spear, blizzard etcetera. Each skill will be popped off the cool down just in time for the next. You will be constantly attacking without having to farm for every skill. I've raised the passives that reduce mana usage, and increase attack range, etcetera. Always keep life turnover casted. My attack range for the 3 wizards is usually 20-22 radius. You should have durability on the Wizards staves so they don't town after a short period of killing.

WARRIORS

Warriors keep the party alive, and are a definite needed resource to have a successful 8/8 party. The 2 Warriors should keep vital increase popped up, and their skins. Keep the 3 Wizards, and Cleric buffed with pain quota, and fences. That will take all 4 of your fences, and quotas out from the buff list now. Your Warlock wont get a fence, or pain quota, but you keep magical, and physical screens on the Warlock. The other Warrior will rebuff the Warlock with screens, and the others cool down will be finished. The Warlock should have constant screens popped on him. Keep the protect skill on the Warlock, and Bard. Next you're going to want to have the skill taunt. I have 1 Warrior luring, and another spamming taunt at the parties co ordinates. You're gonna want some durability on your Warriors armour so they don't town very quickly.

I'm currently running this party on iSro, and it's working perfectly for me. Please keep in mind this guide is for people who are just getting back to iSro. If you want to start your party with all skills raised, and full gears you can manage a much better party. The effort of farming, and buying gold was out of the question for me, and I believe this is the best way to start up. It took me about 1 day to get each of my characters to 32, and I partied them all from there. I hope you enjoyed reading this guide, and hope iSro gets some new players. Negative, and positive feedback are encouraged, but childish, or immature comments will be ignored.

Best regards, and thanks for reading.
07/20/2013 07:32 TheB1QB0SS#2
ty
07/20/2013 09:07 rinoritze123#3
So you open the account,you open your sbot than what ? How are you gonna manage the all of them how you gonna do bot settings ? Help me out pls
07/27/2013 10:27 Ultimate-Blaze#4
Thanks!
08/13/2013 18:14 fredericopassos#5
Quote:
Originally Posted by rinoritze123 View Post
So you open the account,you open your sbot than what ? How are you gonna manage the all of them how you gonna do bot settings ? Help me out pls
think a bit... It is not that hard
08/13/2013 21:35 Alpro#6
Quote:
Originally Posted by rinoritze123 View Post
So you open the account,you open your sbot than what ? How are you gonna manage the all of them how you gonna do bot settings ? Help me out pls
Take a look into this guide, it may help you out: [Only registered and activated users can see links. Click Here To Register...]
08/20/2013 12:22 fredericopassos#7
What are the expected earnings after lv70?
08/22/2013 10:26 speacher#8
the mana comsumption skill is not new and it does not work the way u and 99% of the server thinks it works, try to read its description carefully and not just the buff as its useless to put it on cleric and warlock, ill give u 1 hint...use it on 2 wizzards, u can find out how it works urself, besides its nearly useless for int bards, its actually for hybrids/str's, that should make it pretty easy to find out the real use of it if ur willing to.

and eh my opinion....2 warriors + cleric? such a waste...either 1 warrior + cleric or 2 warriors and warlock doing healing orbit and add 1 extra wizz to this or even a 2nd bard which attacks + makes 50% dance instead of 25 with 1 bard..equals dmg of extra wizz or even more.

cleric int? for what? so it dies fast on mobs a few lvls higher than you if you dont have a sun set? even str cleric with good set has problems surviving at mobs a few lvls higher (10lvls in my case), cleric has mana orbit, and with the int/mp at his set he has enough mp at all times to keep healing and buffing...int is a waste, it doesnt help you, your mp is higher and hp is low....better have extra hp because you have mana orbit and dont need high mp.

i dont know how strong your wizzards are but mine have pretty low hp when they use life turnover and at mobs 7-10lvls higher they will die like mangyangs, so in my opinion, give str to the wizzards, ur warriors shouldnt die nor ur warlock, they got shields and all str in ur case

warlock
why str? that gives no dmg, if you make it int it has extra dmg which can be more than 50% of a wizzard with a decent weapon

idk whats wrong with your wizzards, but mine have enough sp for earth + fire + ice (no frozen spear as it doesnt have AOE dmg anyways), means extra salamander blow + meteor, both AOE and high dmg

why you need full screen on the warlock lol? just make it int, give it pq, your warlock doesnt keep ur party alive else u did something wrong...cleric doesnt need to rely on warrior buffs if its str, and if so just give it fences

and yes, all chars unfarmed, with normal gears for their lvls...this is not everything, but most important recommendations ill give here and remember its just my opinion, your choice if its feedback or criticism for u
08/22/2013 10:36 fredericopassos#9
Quote:
Originally Posted by speacher View Post
and eh my opinion....2 warriors + cleric? such a waste...either 1 warrior + cleric or 2 warriors and warlock doing healing orbit and add 1 extra wizz to this or even a 2nd bard which attacks + makes 50% dance instead of 25 with 1 bard..equals dmg of extra wizz or even more.

cleric int? for what? so it dies fast on mobs a few lvls higher than you if you dont have a sun set? even str cleric with good set has problems surviving at mobs a few lvls higher (10lvls in my case), cleric has mana orbit, and with the int/mp at his set he has enough mp at all times to keep healing and buffing...int is a waste, it doesnt help you, your mp is higher and hp is low....better have extra hp because you have mana orbit and dont need high mp.
For what I'm seeing you need 2 warrior to buff. It makes the difference on the survival of your wizzards. A warlock would be awesome but in my setup there is no room for him. And a cleric is ofc imperative.

Well I donīt agree with this.. I canīt imagine a STR cleric since my cleric in my party (lv50 atm) that is full int even with the bard giving him mana cicle all the time is MP is always below 30/40% so if he was STR he wouldnīt cast a damn spell after 2min of hunting...
08/22/2013 10:44 speacher#10
Quote:
Originally Posted by fredericopassos View Post
For what I'm seeing you need 2 warrior to buff. It makes the difference on the survival of your wizzards. A warlock would be awesome but in my setup there is no room for him. And a cleric is ofc imperative.

Well I donīt agree with this.. I canīt imagine a STR cleric since my cleric in my party (lv50 atm) that is full int even with the bard giving him mana cicle all the time is MP is always below 30/40% so if he was STR he wouldnīt cast a damn spell after 2min of hunting...
str has that 30-40% of mp which ur int has, getting the same mp recovery, it should have the same mp all the time as ur int, means it can cast the exact same skills....but yea idk about low lvls im talking about 101+ where you have orbits and yes mp of the cleric goes low but also recovers fast and it never ever gets stuck on buffing

about the warrior, your wizzards + warlock need buffs, bards + cleric + warrior dont really need the warriors buffs (just give protect to the bards)

well ur choice if u agree or not, im just giving you what i learned over the years of having multiple lvl 101-120 pt's, and not just my experience, i also know the setup of many friends parties
cant tell you about the low lvl parties as i never really tried these, but yes from what i saw the mp is a bi tmore of a problem at low lvls, but thats also because, atleast for me, i didnt have any mp/int on my sets
08/23/2013 12:16 fredericopassos#11
Quote:
Originally Posted by speacher View Post
str has that 30-40% of mp which ur int has, getting the same mp recovery, it should have the same mp all the time as ur int, means it can cast the exact same skills....but yea idk about low lvls im talking about 101+ where you have orbits and yes mp of the cleric goes low but also recovers fast and it never ever gets stuck on buffing

about the warrior, your wizzards + warlock need buffs, bards + cleric + warrior dont really need the warriors buffs (just give protect to the bards)

well ur choice if u agree or not, im just giving you what i learned over the years of having multiple lvl 101-120 pt's, and not just my experience, i also know the setup of many friends parties
cant tell you about the low lvl parties as i never really tried these, but yes from what i saw the mp is a bi tmore of a problem at low lvls, but thats also because, atleast for me, i didnt have any mp/int on my sets
believing that in the lv101+ (already having orbits) they wonīt even need potions.. but till there.. I just made a change to my party. I sacrificed one of my 2 bards and turned him into a warlock, for what I see now it was a good change to the party. What do you think about it?

#request turn this into a Sticky Threads please. This kind of subject has a lot of search

And I face the problem of playing on SRO-R I can only lvlup/farm 12h a day -.-
09/08/2013 14:45 mimomaro#12
thanks,
09/08/2013 21:29 Tenzin[Caravan Online]#13
well done!
02/26/2014 19:42 beazer12345#14
Enjoyed the guide. Thanks a lot.
02/28/2014 12:06 poomassacre#15
thanks