Items problem

07/18/2013 00:17 xenomco#1
I just upgraded my source to last version of the conquer 5757 and i head some problems with items just an example are [Only registered and activated users can see links. Click Here To Register...] (beads ) from monks are there but are invisible and are level 140 other weapons items i can see but beads are invisible i dont know why maybe someone can help me ..
Thank you .
07/18/2013 03:36 go for it#2
update your Entity Spawn packet ?
07/18/2013 03:45 xenomco#3
look i see the other weapons .. is just for beads i dont know why ..
07/18/2013 03:54 go for it#4
well there is one fact that im pretty sure of "if the packet are sent correctly then the client would have shown the beads as it does to other weapons" right ?
so bp on your source at sending that packet and make sure you are sending the right ids
07/18/2013 13:53 abdoumatrix#5
Equipment.cs for spwanpackets
07/18/2013 13:54 -impulse-#6
xenomco is talking about a client GUI error. for some items you don't see their texture. an example is the level 1 blade from blacksmith. in the latest patches you simply don't see the weapon when you're wearing it but when attacking the client acts as if the weapon is there.

so what xenomco is asking is: has anyone encountered this issue before where monk beads or lvl 1 blade or any items is not visible to the client but the client acts as if the weapon is normal? if so were you able to fix it?
07/18/2013 14:23 go for it#7
Quote:
Originally Posted by -impulse- View Post
xenomco is talking about a client GUI error. for some items you don't see their texture. an example is the level 1 blade from blacksmith. in the latest patches you simply don't see the weapon when you're wearing it but when attacking the client acts as if the weapon is there.

so what xenomco is asking is: has anyone encountered this issue before where monk beads or lvl 1 blade or any items is not visible to the client but the client acts as if the weapon is normal? if so were you able to fix it?
well my answer would be no for both questions, but does the same error applies for tq aswell or just private servers ?
07/18/2013 14:50 xenomco#8
just checked the official conquer [Only registered and activated users can see links. Click Here To Register...] so the problem is only for private servers ...
07/18/2013 15:15 go for it#9
that is kinda weird, you both are using same clients so nothing wrong with it (you may search for "610000" and you should find 4, one for mapitemicon itemminicon main and texture)
and you are sending the same packets for the rest of items (as the rest of items are working fine)
then what ummm
well i just want to figure something out here
try using
610000
610003
610004
610005
610006
610007
610008
610009
get them with command, use each alone at right hand without anything at left hand, and lemme know the result
07/18/2013 17:34 xenomco#10
the problem it's only for beads and blades .. lvl 1 and for beads til at level 140
for the rest of weapons / items all are ok ..
07/18/2013 17:42 go for it#11
Quote:
Originally Posted by xenomco View Post
the problem it's only for beads and blades .. lvl 1 and for beads til at level 140
for the rest of weapons / items all are ok ..
could you possible send me the source link (assuming it's a public source) and the client version ?
because enough shooting in the dark, but if you could possible try it on a different client version (higher or lower) that may possible fix it
07/18/2013 17:53 xenomco#12
i just maked them super .. and now appeair so if are with no Quality they dont appeair like Normal / Unique / Elite / Refine just if them are Super .. very weird
07/18/2013 18:05 go for it#13
Quote:
Originally Posted by xenomco View Post
i just maked them super .. and now appeair so if are with no Quality they dont appeair like Normal / Unique / Elite / Refine just if them are Super .. very weird
if you mean by weird that it's complicated then hell yeah
and just on a side note, normal/uni/elite/ref/super are not the same item, they all got totally different ids which you could hardly consider them different items sharing same dds files
edit: they starts from 0 to 9 , 0->5 are normal different durability(if i recall correctly), 6 ref, 7 uni, 8 elite, 9 super
07/18/2013 19:50 xenomco#14
Any ideas ?
07/20/2013 00:08 diedwarrior#15
Might be just me going insane, but don't beads only show when they're super ?