[Help] How do we make meshs 4 things

06/29/2009 03:55 ICP#1
does any one know what program or programs:mofo:?
06/29/2009 04:00 dani-filth0#2
can u plz explain more
06/29/2009 04:08 DEADP00L#3
ICP i'll hit you up on MsN and talk with you
06/29/2009 04:23 ICP#4
Its 4 makeing pets npcs wepons maps and every thing that gos in to server to make it work rite
06/29/2009 04:47 hio77#5
Quote:
Originally Posted by ICP View Post
Its 4 makeing pets npcs wepons maps and every thing that gos in to server to make it work rite
a mesh is a c3 file a texture is the dds file lol im thinking your talking about the dds files ^_^
06/29/2009 05:49 ICP#6
:) thing that need stuff to work with the textures
06/29/2009 07:39 hio77#7
:D do a bit of searching on here there's a converter im sure so you could use like gimp ...
06/29/2009 13:16 funhacker#8
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Please make sure to thank loveomg he has helped with more important things like these with little credit...

Quote:
Originally Posted by loveomg View Post
We can add new npc, monster, item, etc...

I will give u some information about C3 export

1. copy C3_CORE_DLL.dll to 3DS(3D Studio Max 5 or 7) root folder
2. copy C3_Exp.dle to 3DS\plugins folder
3. copy KeyTools.ms to 3DS\scripts folder
4. run 3DS
5. open 3DS data or import *.3DS, *.ASE etc...
6. export it (select C3 format)
7. now you got a C3 file (I tried a weapon)
8. copy the C3 file to EOclient\c3\weapon
8. edit 3dobj.ini and 3dtexture.ini
9. now excute the EO client and check the weapon
10. It works
11. I just tried a weapon but we can apply this through whole items
12. If someone wins other item or monster, let me know it

Thanks
06/29/2009 14:48 Necron33#9
OKAY,Before any one says 1 word about funhacker's post not working.
Proof here that i made an eudemon using this ;)
Before all too, link for 3d studio max 7 [Only registered and activated users can see links. Click Here To Register...](WARNING This is WAREZ = illegal download, download it on your RISK.)(i tested it 100% working) Only 3d studio max 7 or 5 will work, i advice 7.
Quote:
Originally Posted by Necron33 View Post
Okay ^_^ Here is the proof of we can make EUDEMONS ( i did this in eudemons online, it will work for CO as monsters.)
IDK why but the monster appears so small yet :S and still i got some texture error (colours dont appear as they should :S).
the Monster cannot move his legs or do attack motions yet ^_^.
I'm not pro at 3d studio max 7 i downloaded it first time yesterday and beging practicing on it.I'v included the .3ds file and texture file in .dds and the 3 .c3 files so you can proof to your self =D.
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If you don't know how i made it,
Link : [Only registered and activated users can see links. Click Here To Register...]
Don't worry i uploaded it with my premium account ^_^
I included the files so you can see yourself I'm not lying.
I will create animations for walk,attack,run,death,evolve later =D.
06/29/2009 21:54 hio77#10
Quote:
Originally Posted by funhacker View Post
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Please make sure to thank loveomg he has helped with more important things like these with little credit...
thank you sooooo much funhacker for saying it were we would read it :D


Quote:
Originally Posted by Necron33 View Post
OKAY,Before any one says 1 word about funhacker's post not working.
Proof here that i made an eudemon using this ;)
Before all too, link for 3d studio max 7 [Only registered and activated users can see links. Click Here To Register...](WARNING This is WAREZ = illegal download, download it on your RISK.)(i tested it 100% working) Only 3d studio max 7 or 5 will work, i advice 7.
thanks for the link necron and nice work on that pet .... did you do it yourself from scratch ?
06/30/2009 07:37 sandolkakos#11
ohhhh yessssss!!!!!

this work, is true, hehehehehe

my test in 3ds max 7:
i have maked Scale 800 in this Model, then export to .C3
and overwrite my Vankisher Pet:

[Only registered and activated users can see links. Click Here To Register...]

Know, we have that learn, how import Animations separates to make the pets, npc, chars, etc...
and export to:
1.C3
100.C3
101.C3
etc...
06/30/2009 07:43 hio77#12
Quote:
Originally Posted by sandolkakos View Post
ohhhh yessssss!!!!!

this work, is true, hehehehehe

my test in 3ds max 7:
i have maked Scale 800 in this Model, then export to .C3
and overwrite my Vankisher Pet:



Know, we have that learn, how import Animations separates to make the pets, npc, chars, etc...
and export to:
1.C3
100.C3
101.C3
etc...
nice work lol

.... yea we do need to work out that but that would be soooo much easyer if we could import the c3s back in aswell :D
06/30/2009 08:16 sandolkakos#13
Quote:
Originally Posted by forcer View Post
ok, let's do this..
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I'm willing to get anyone a chance to get their 3ds file from any c3 file as a proof that we can convert(with some limitations) c3 file to 3ds and back.
so I stop those bullshiters who say it's not possible.

this software will not be public very soon, just wanted to show you how wrong you are.

and AGAIN, I AM NOT TRYING TO BACK UP THE ASSHOLE SCAMMER WHO STARTED THIS TOPIC.
forcer
i found this tool, but my version dont open .c3
can help in this ?
Thanks....
06/30/2009 08:17 forcer#14
Quote:
Originally Posted by sandolkakos View Post
forcer
i found this tool, but my version dont open .c3
can help in this ?
Thanks....
sorry, that's private.
06/30/2009 09:23 hio77#15
Quote:
Originally Posted by forcer View Post
sorry, that's private.
come on forcer share your knowledge