This app will compile pathfinder data file for you all you have to do is fill out an INI file (MapDestination.ini) then run the exe it will then output a fresh MapDestination.dat for you.
INI Instructions:
Firstly you have the [Main]
The only value in this so far is totalpaths
This is how many path finding options you want you may put in as many as you want (I have yet to find a limit)
Next we have the paths settings within the ini file
X = this goes from 1 untill you hit how many you want
exmaple if you have 3 you will have [1] [2] and [3]
Name = The Path's name that will display when choosing it
X = The final X Cell your character will locate to
Y = The final Y Cell your character will locate to
MapID = The map's ID you want this path to be displayed on
There is an example INI file within the rar file so you may see how it works..
MapDestination.ini
MapID 1000 = Cronus
Lastly all descriptions will advertise ACME of course there is always a price to pay for easy work :D
INI Instructions:
Firstly you have the [Main]
The only value in this so far is totalpaths
This is how many path finding options you want you may put in as many as you want (I have yet to find a limit)
Next we have the paths settings within the ini file
Code:
[[COLOR="Red"]X[/COLOR]] Name=[COLOR="Red"]PathName[/COLOR] X=[COLOR="Red"]xposition[/COLOR] Y=[COLOR="Red"]yposition[/COLOR] MapID=[COLOR="Red"]MapID[/COLOR]
exmaple if you have 3 you will have [1] [2] and [3]
Name = The Path's name that will display when choosing it
X = The final X Cell your character will locate to
Y = The final Y Cell your character will locate to
MapID = The map's ID you want this path to be displayed on
There is an example INI file within the rar file so you may see how it works..
MapDestination.ini
Code:
[Main] totalpaths=4 [1] Name=Test1 X=363 Y=283 MapID=1000 [2] Name=Test2 X=127 Y=256 MapID=1000 [3] Name=Test3 X=144 Y=328 MapID=1000 [4] Name=Test4 X=615 Y=754 MapID=1000
Lastly all descriptions will advertise ACME of course there is always a price to pay for easy work :D