where do i go to change what items they start with?
lotf source
lotf source
public static void InitialItems(int CharID, int Class)
{
try
{
switch(Class)
{
case 10:
{
MySqlCommand Cmd = new MySqlCommand("INSERT INTO items(CharID, Position, ItemID, Plus, Minus, Enchant, Soc1, Soc2, Dura, MaxDura) VALUES([COLOR="Red"]" + CharID + "," + 4 + "," + 410302 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 10 + "," + 10 + ")"[/COLOR], DatabaseConnection.NewConnection());
Cmd.ExecuteNonQuery();
Cmd.Connection.Close();
Cmd.Dispose();
MySqlCommand Cmd2 = new MySqlCommand("INSERT INTO items(CharID, Position, ItemID, Plus, Minus, Enchant, Soc1, Soc2, Dura, MaxDura) VALUES(" + CharID + "," + [COLOR="Red"]3 + "," + 132003 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 0 + "," + 10 + "," [/COLOR]+ 10 + ")", DatabaseConnection.NewConnection());
Cmd2.ExecuteNonQuery();
Cmd2.Connection.Close();
Cmd2.Dispose();
break;
}
Create.WriteString("Character", "CharName", Name);
Create.WriteString("Character", "Account", UClient.Account);
Create.WriteString("Character", "UID", Convert.ToString(uid));
[U]Create.WriteString("Character", "Level", "1");[/U]
Create.WriteString("Character", "Exp", "0");
Create.WriteString("Character", "Strength", str);
Create.WriteString("Character", "Agility", agi);
Create.WriteString("Character", "Vitality", vit);
Create.WriteString("Character", "Spirit", spi);
Create.WriteString("Character", "Job", Convert.ToString(Class));
Create.WriteString("Character", "Model", Convert.ToString(Model));
[I]Create.WriteString("Character", "Money", "10000");
Create.WriteString("Character", "CPs", "1000");[/I]
Create.WriteString("Character", "CurrentHP", hp);
Create.WriteString("Character", "CurrentMP", mp);
Create.WriteString("Character", "StatPoints", "0");
[B] Create.WriteString("Character", "LocationMap", "1002");
Create.WriteString("Character", "LocationX", "438");
Create.WriteString("Character", "LocationY", "377");[/B]
Create.WriteString("Character", "Hair", "410");
Create.WriteString("Character", "Inv1", "");
Create.WriteString("Character", "Inv2", "");
Create.WriteString("Character", "Inv3", "");
Create.WriteString("Character", "Inv4", "");
Create.WriteString("Character", "Inv5", "");
Create.WriteString("Character", "Inv6", "");
Create.WriteString("Character", "Inv7", "");
Create.WriteString("Character", "Inv8", "");
Create.WriteString("Character", "PKPoints", "0");
Create.WriteString("Character", "Skills", "");
Create.WriteString("Character", "Profs", "");
Create.WriteString("Character", "RBCount", "0");
Create.WriteString("Character", "Avatar", "1");
Create.WriteString("Character", "WHMoney", "0");
Create.WriteString("Character", "Warehouses", ":::::");
Create.WriteString("Character", "VP", "0");
Create.WriteString("Character", "Friends", "");
Create.WriteString("Character", "Enemies", "");
Create.WriteString("Character", "GuildDonation", "0");
Create.WriteString("Character", "MyGuild", "0");
Create.WriteString("Character", "GuildPos", "0");
Create.WriteString("Character", "PrevMap", "0"); ;