[OFFİCİAL]Full Energy System

07/09/2013 18:09 bakam321#1
Hello Epvp Full Energy System

PHP Code:
quest energy_system begin
    state start begin
        when alchemist
.chat.locale.energy_system.title_1 begin
            say_title 
(mob_name(20001))
            
say("")
            
say (locale.energy_system.say_1)
            
wait()
            
say_title (mob_name(20001))
            
say("")
            
say (locale.energy_system.say_2)
            
wait()
            
say_title("System:")
            
say("")
            
say (locale.energy_system.say_3)
            
setstate (can_make)
        
end
    end

    state can_make begin
        
function setting () 
            return
            {
                [
"prob_acc_table"] = 
                {
                    [
"35to50"] = {30,55,70,80,90,95,97,98,99,100},
                    [
"51to70"] = {20,40,60,75,85,91,96,98,99,100},
                    [
"upto70"] = {10,25,45,65,80,88,94,97,99,100}
                },
                [
"item_num_table"] ={0,1,2,3,4,6,8,10,12,15},
                [
"energy_stone"] = 51001,
                [
"charging_stone"] = 51002,
            }
        
end    
        
function getItemNum str)
            
local setting energy_system.setting()
            for 
110 do
                if 
setting.prob_acc_table[str][ithen
                    
return setting.item_num_table[i]
                
end
            end
            
return 0
        end

        when alchemist
.chat.locale.energy_system.title_2 begin
            say_title
("System:")
            
say("")
            
say (locale.energy_system.say_4)
            
wait()
            
say_title("System:")
            
say("")
            
say (locale.energy_system.say_5)
            
wait()
            if 
pc.get_level() < 40 then 
                say_title
("System:")
                
say("")
                
say (locale.energy_system.say_6)
            else
                
say_title("System:")
                
say("")
                
say (locale.energy_system.say_7)
            
end
        end

        when alchemist
.take begin
            
if pc.get_level() < 40 then 
                say_title
(mob_name(20001))
                
say("")
                
say(locale.energy_system.say_8)
                return
            
end
            local item_vnum 
item.vnum
            local levelLimit 
item.get_level_limit(item_vnum)
            
local setting energy_system.setting()
            if 
levelLimit == nil then
                say_title 
(mob_name(20001))
                
say("")
                
say (locale.energy_system.say_9)
                
wait()
            elseif 
item.get_type() == ITEM_WEAPON and item.get_sub_type() == WEAPON_ARROW then
                say_title 
(mob_name(20001)) 
                
say("")
                
say (locale.energy_system.say_9)
                
wait()
            elseif 
levelLimit 35 then
                
-- kind of impossible condition?
                
say_title (mob_name(20001))
                
say("")
                
say (locale.energy_system.say_10)
            else
                
say_title (mob_name(20001))
                
say("")
                
say (item_name(item_vnum))
                
say (locale.energy_system.say_11)
                
say("")
                
local s select (locale.energy_system.say_12,locale.energy_system.say_13)
                if 
== 1 then
                    item
.remove()
                    
local r number (1100)
                    
local n
                    
if levelLimit >= 40 and levelLimit <= 50 then
                        n 
energy_system.getItemNum ("35to50",r)
                    elseif 
levelLimit 50 and levelLimit <= 70 then
                        n 
energy_system.getItemNum ("51to70",r)
                    else
                        
energy_system.getItemNum ("upto70",r)
                    
end
                    
if (== 0then
                        say_title
("System:")
                        
say("")
                        
say (locale.energy_system.say_14)
                    else
                        
pc.give_item2(setting.energy_stonen)
                        
say_title("System:"
                        
say("")
                        
say("Enhancement succeded.")
                        
say(""..n.." Vitality Ores were produced.")
                        
say("")
                    
end
                end
            end
        end

        when alchemist
.chat.locale.energy_system.say_16 begin
            local setting 
energy_system.setting()
            
local need 30
            say_title 
(mob_name(20001))
            
say("")
            
say("Hello young hero!")
            
say("If you give me 30 Vitality Ores I can try")
            
say("to create a Vitality Stone for you.")
            
say("")
            
wait()
            
            if 
pc.get_level() < 40 then 
                say_title 
(mob_name(20001))
                
say("")
                
say (locale.energy_system.say_6)
                return
            
end
            
            
if pc.count_item (setting.energy_stone) < need then
                say_title 
(mob_name(20001)) 
                
say("")
                
say("You don't have enough Vitality Ores.")
                
say("You need 30 to fuse a Vitality Stone.")
                return
            else
                
say_title (mob_name(20001))
                
say("")
                
say("I see, so you brought me 30 Vitality Ores.")
                
say("Wonderful!")
                
say("Just one moment please...")
                
wait()
            
end
            
            local charge 
100000
            say_title 
(mob_name(20001)) 
            
say("")
            
say("Preperations are complete!")
            
say("So do you want me to try and fuse a Vitality Stone?")
            
say("It costs 100.000 Yang and the enhancement can fail!")
            
say("")
            
local s select (locale.energy_system.say_21,locale.energy_system.say_22 )
            if 
== 2 then
                say_title 
(mob_name(20001)) 
                
say("")
                
say (locale.energy_system.say_23)
                return
            
end

            
if pc.get_gold() < charge then
                say_title 
(mob_name(20001))
                
say("")
                
say (locale.energy_system.say_24)
                return
            
end

            pc
.change_gold (-charge)
            
pc.remove_item (setting.energy_stoneneed)

            if 
pc.getqf ("hasExperience") == 0 then
                say_title 
(mob_name(20001))
                
say("")
                
say (locale.energy_system.say_25)
                
pc.give_item2 (setting.charging_stone1)
                
pc.setqf ("hasExperience"1);
                return
            
end

            local r 
number (1100)
            if 
30 then
                say_title 
(mob_name(20001))
                
say("")
                
say (locale.energy_system.say_26)
                return
            
end
            say_title 
(mob_name(20001)) 
            
say("")
            
say (locale.energy_system.say_27)
            
pc.give_item2 (setting.charging_stone1)
                    
--            
setskin(NOWINDOW)
--            
command("cube open")
        
end
    end
end 
07/09/2013 18:30 .XXShuzZzle#2
It is already pub :facepalm:
and you forgot to share locale.lua as well
07/09/2013 18:32 .CHHorny#3
#Reported...


Fehlt einfach zu viel und das ist schon in den SG Files drinne die public sind.
07/09/2013 18:33 Ocelot2606#4
Ich versteh es nicht wieso der und dieser Minton immer noch nicht banned sind die Posten andauernd Schwachsinn und Fragen im Release Bereich
08/17/2013 15:26 Nunuh91#5
I receive this error why? :/
Quote:
RunState: LUA_ERROR: [string "energy_system"]:7: attempt to call field `get_level_limit' (a nil value)
WriteRunningStateToSyserr: LUA_ERROR: quest energy_system.can_make click
08/17/2013 15:29 Lord iRemix#6
Das passiert, wenn man zu dumm zum rippen ist =)

#closerequest
08/17/2013 15:32 Nunuh91#7
Ok, obrigado pela resposta mais estúpida que podias ter dado!
08/17/2013 19:20 Prince43™#8
PHP Code:
quest ironie begin
    state start begin
         when quest
.release do
         if 
pc.getqf("ironie") == 0 then
            pc
.setqf("ironie"1)
            
csay_red("Darf ich auch alle SG quests usw Releasen wenn ich Thanks dafür bekomme *-* ??")
            
end 
     end
end 


:facepalm:



Kind Regards

Prince43™
08/17/2013 21:57 .Bender#9
Ja, wir verzichten mal auf Clientside und machen es einfach alles über eine Quests. #YOLO