Original Question:
Hello everyone,
Sorry for the bother, I'm looking into adding a completely new monster from a different game for testing (.C3,.DDS). Eventually I may create my own monsters.
So, I added an entry pointing to the monster's C3 in the 3dobj.ini, and an entry for the DDS to 3dtexture.ini, created an entry for both in the 3DSimpleObj.ini, and then linked the typeID from the 3DSimpleObj.ini to the monster.dat's typeID. I Then used the monster's typeID for the lookface on the SQL server, the monster seems to be invisible. Am I missing any steps? Do I need to edit any additional files? I've been driving myself insane looking throughout the ini and ani folders lol.
Anyone have any luck adding additional monsters to the game? Anyone know of a guide or a procedure they use to go about adding new monsters?
Thank you for all your help.
EDIT:
I have located several threads about it:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
It looks like the tool used to extract the additional files are the WDB-Extractor and DBC converter from the second link provided. CptSky has several tools that are useful.
Use the WDB-Extractor to extract the DBC files, convert the DBC files into txt files. Edit the txt files and convert them back into DBC.
So far, the custom monsters are added, but they are lacking proper animations and circle around. I referenced all C3 files in the 3dmotion.dbc and 3dmotion.ini files. I messed up somewhere, I'll keep looking through my 3dmotion.dbc and 3dmotion.ini, if anyone knows what I could be missing let me know.
Thank you for your help.
Hello everyone,
Sorry for the bother, I'm looking into adding a completely new monster from a different game for testing (.C3,.DDS). Eventually I may create my own monsters.
So, I added an entry pointing to the monster's C3 in the 3dobj.ini, and an entry for the DDS to 3dtexture.ini, created an entry for both in the 3DSimpleObj.ini, and then linked the typeID from the 3DSimpleObj.ini to the monster.dat's typeID. I Then used the monster's typeID for the lookface on the SQL server, the monster seems to be invisible. Am I missing any steps? Do I need to edit any additional files? I've been driving myself insane looking throughout the ini and ani folders lol.
Anyone have any luck adding additional monsters to the game? Anyone know of a guide or a procedure they use to go about adding new monsters?
Thank you for all your help.
EDIT:
I have located several threads about it:
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
It looks like the tool used to extract the additional files are the WDB-Extractor and DBC converter from the second link provided. CptSky has several tools that are useful.
Use the WDB-Extractor to extract the DBC files, convert the DBC files into txt files. Edit the txt files and convert them back into DBC.
So far, the custom monsters are added, but they are lacking proper animations and circle around. I referenced all C3 files in the 3dmotion.dbc and 3dmotion.ini files. I messed up somewhere, I'll keep looking through my 3dmotion.dbc and 3dmotion.ini, if anyone knows what I could be missing let me know.
Thank you for your help.