Mortal

06/30/2013 15:36 magnon#1
Code:
#region MortalWound
                                    case 11660:
                                        {
                                            if (CanUseSpell(spell, attacker.Owner))
                                            {

                                                spell.UseStamina = 60;
                                                if (attacker.Stamina < spell.UseStamina)
                                                    return;
                                                if (attacked != null)
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance)
                                                    {
                                                        SpellUse suse = new SpellUse(true);
                                                        suse.Attacker = attacker.UID;
                                                        suse.SpellID = spell.ID;
                                                        suse.SpellLevel = spell.Level;
                                                        suse.X = X;
                                                        suse.Y = Y;

                                                        if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee))
                                                        {
                                                            PrepareSpell(spell, attacker.Owner);
                                                            suse.MakeConst();
                                                            for (uint c = 0; c < 3; c++)
                                                            {
                                                                attack.Effect1 = Attack.AttackEffects1.None;
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack);

                                                                if (attacked.EntityFlag == TheOriginals.Game.EntityFlag.Player)
                                                                {
                                                                    damage = (damage * 10) / 100; //kda lma t2lel el 40 ht2l 3nd attack el nas bs el monster htfdl zy mhya
                                                                }

                                                                suse.Effect1 = attack.Effect1;
                                                                ReceiveAttack(attacker, attacked, attack, damage, spell);
                                                                suse.Targets.Add(attacked.UID + c, damage);
                                                            }
                                                            if (attacked.EntityFlag == EntityFlag.Player)
                                                                attacked.Owner.SendScreen(suse, true);
                                                            else
                                                                attacked.MonsterInfo.SendScreen(suse);

                                                        }
                                                    }
                                                    else
                                                    {
                                                        attacker.AttackPacket = null;
                                                    }
                                                }
                                                else
                                                {
                                                    if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance)
                                                    {
                                                        SpellUse suse = new SpellUse(true);
                                                        suse.Attacker = attacker.UID;
                                                        suse.SpellID = spell.ID;
                                                        suse.SpellLevel = spell.Level;
                                                        suse.X = X;
                                                        suse.Y = Y;

                                                        if (CanAttack(attacker, attackedsob, spell))
                                                        {
                                                            PrepareSpell(spell, attacker.Owner);
                                                            suse.MakeConst();
                                                            for (uint c = 0; c < 3; c++)
                                                            {
                                                                attack.Effect1 = Attack.AttackEffects1.None;
                                                                uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack);
                                                                if (damage > attackedsob.Hitpoints)
                                                                    damage = attackedsob.Hitpoints;
                                                                suse.Effect1 = attack.Effect1;

                                                                ReceiveAttack(attacker, attackedsob, attack, damage, spell);

                                                                suse.Targets.Add(attackedsob.UID + c, damage);
                                                            }
                                                            attacker.Owner.SendScreen(suse, true);
                                                        }
                                                    }
                                                }
                                            }
                                            else
                                            {
                                                attacker.AttackPacket = null;
                                            }
                                            break;
                                        }
                                    #endregion
this is SKill Of Assasint Hit about 6 mortal want at one time if i want to hit just 3 hit how i can edit ( sorry for my bad lang
06/30/2013 15:42 go for it#2
suse.Targets.Add(attacked.UID + c, damage);
wdf could that possible be ? it's just pure mind fuck to me ..