quest give_basic_weapon begin
state start begin
when login begin
if pc.getqf("basic_weapon") == 0 then
pc.setqf("basic_weapon", 1)
local item = 19
local item = 50053
local pferd = 20
horse.set_level(pferd)
if pc . job == 0 then
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "11209" , 1 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 100 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "72701" , 1 )
pc . give_item2 ( "12209" , 1 )
pc . give_item2 ( "11219" , 1 )
pc . give_item2 ( "11229" , 1 )
pc . give_item2 ( "70007" , 1 )
elseif pc . job == 1 then
item = 1009
pc . give_item2 ( "1009" , 1 )
pc . give_item2 ( "11409" , 1 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 100 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "72701" , 1 )
pc . give_item2 ( "11419" , 1 )
pc . give_item2 ( "11429" , 1 )
pc . give_item2 ( "70007" , 1 )
pc . give_item2 ( "12349" , 1 )
pc . give_item2 ( "8001" , 200 )
pc . give_item2 ( "8001" , 200 )
elseif pc . job == 2 then
item = 19
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "11609" , 1 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 100 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "72701" , 1 )
pc . give_item2 ( "12489" , 1 )
pc . give_item2 ( "11619" , 1 )
pc . give_item2 ( "11629" , 1 )
pc . give_item2 ( "70007" , 1 )
elseif pc . job == 3 then
item = 7009
pc . give_item2 ( "7009" , 1 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 100 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "72701" , 1 )
pc . give_item2 ( "12629" , 1 )
pc . give_item2 ( "11809" , 1 )
pc . give_item2 ( "11819" , 1 )
pc . give_item2 ( "11829" , 1 )
pc . give_item2 ( "5009" , 1 )
end
end
end
end
end
Was stimmt da nicht??
Jetzt kommt die Meldung in VB:
qc in malloc():error:allcoation faild
Abort trap (core dumped)
Error occured on compile give_basic_weapon.quest
state start begin
when login begin
if pc.getqf("basic_weapon") == 0 then
pc.setqf("basic_weapon", 1)
local item = 19
local item = 50053
local pferd = 20
horse.set_level(pferd)
if pc . job == 0 then
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "11209" , 1 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 100 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "72701" , 1 )
pc . give_item2 ( "12209" , 1 )
pc . give_item2 ( "11219" , 1 )
pc . give_item2 ( "11229" , 1 )
pc . give_item2 ( "70007" , 1 )
elseif pc . job == 1 then
item = 1009
pc . give_item2 ( "1009" , 1 )
pc . give_item2 ( "11409" , 1 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 100 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "72701" , 1 )
pc . give_item2 ( "11419" , 1 )
pc . give_item2 ( "11429" , 1 )
pc . give_item2 ( "70007" , 1 )
pc . give_item2 ( "12349" , 1 )
pc . give_item2 ( "8001" , 200 )
pc . give_item2 ( "8001" , 200 )
elseif pc . job == 2 then
item = 19
pc . give_item2 ( "19" , 1 )
pc . give_item2 ( "11609" , 1 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 100 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "72701" , 1 )
pc . give_item2 ( "12489" , 1 )
pc . give_item2 ( "11619" , 1 )
pc . give_item2 ( "11629" , 1 )
pc . give_item2 ( "70007" , 1 )
elseif pc . job == 3 then
item = 7009
pc . give_item2 ( "7009" , 1 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27003" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "27006" , 200 )
pc . give_item2 ( "71050" , 100 )
pc . give_item2 ( "14009" , 1 )
pc . give_item2 ( "15009" , 1 )
pc . give_item2 ( "16009" , 1 )
pc . give_item2 ( "17009" , 1 )
pc . give_item2 ( "13009" , 1 )
pc . give_item2 ( "70038" , 200 )
pc . give_item2 ( "72701" , 1 )
pc . give_item2 ( "12629" , 1 )
pc . give_item2 ( "11809" , 1 )
pc . give_item2 ( "11819" , 1 )
pc . give_item2 ( "11829" , 1 )
pc . give_item2 ( "5009" , 1 )
end
end
end
end
end
Was stimmt da nicht??
Jetzt kommt die Meldung in VB:
qc in malloc():error:allcoation faild
Abort trap (core dumped)
Error occured on compile give_basic_weapon.quest