Hi epvpers
Here in this topic I would like to discuss the new taming system in 8.2 and if there is a way we can simulate it using the current 8.1 files .
At first we should insert new entries to the SummonResource for each monster model , and that's what gala did as I noticed the size of (db_creature.rdb) has changed from 0.15 MB to 2.18 MB . I think there is no problem in this part . Yes , this rdb's structure has changed but it isn't that hard to get the values for an 8.1 server by just ignoring new columns if there are any .
Next is creature cards part , which is a really problematic part .
The first idea to think of is creating custom cards for every creature model in the game . Looking at the number of monsters' models in game , the previous idea seems hard / needs much time .
So what I suggest is the idea that was done by gala . That idea is creating one custom card to get all those monsters in . The problem is , while every model has a different id , the card must change it's summon id depending on the monster you are taming . I thought about a simple lua code for that which I got it's idea from this command (prints the summon id of your creature in the chat) :
And this is what I came out with , but unfortunately this didn't work :
Searching a bit , I found a thread written by (mongreldogg) offering the ability to use sql queries from lua through his program . Although the program was unsecure \ causes lag as c1ph3r said , but I tried it anyway and unfortunately it also didn't work using this query :
After getting through this , the random skills part is way easier in my opinion .
But now we are stuck at the (change summon id) part if we are to make it the (GALA) way . Or we can think of a unique way to get this 8.2 taming system working .
Here in this topic I would like to discuss the new taming system in 8.2 and if there is a way we can simulate it using the current 8.1 files .
At first we should insert new entries to the SummonResource for each monster model , and that's what gala did as I noticed the size of (db_creature.rdb) has changed from 0.15 MB to 2.18 MB . I think there is no problem in this part . Yes , this rdb's structure has changed but it isn't that hard to get the values for an 8.1 server by just ignoring new columns if there are any .
Next is creature cards part , which is a really problematic part .
The first idea to think of is creating custom cards for every creature model in the game . Looking at the number of monsters' models in game , the previous idea seems hard / needs much time .
So what I suggest is the idea that was done by gala . That idea is creating one custom card to get all those monsters in . The problem is , while every model has a different id , the card must change it's summon id depending on the monster you are taming . I thought about a simple lua code for that which I got it's idea from this command (prints the summon id of your creature in the chat) :
Code:
cprint(get_creature_value( handle, "job"))
Code:
set_creature_value( handle, "job", value)
Code:
UPDATE Telecaster.dbo.Summon SET code = xxx
But now we are stuck at the (change summon id) part if we are to make it the (GALA) way . Or we can think of a unique way to get this 8.2 taming system working .