Event_Field_Pporu.Lua
anyone have an idea how to do it
when he gives a regular map says not found
may be due to an incorrect name
I used different names but always not found.
When substitution Event_Field_Pporu.lua file to another
graphic work, but mob drop does not work
I checked the names:
NUI_FIELD_PPORU
NUI_Event_Field_Pporu
NUI_PPORU_WILLIAM
NUI_CSM_WILLIAM_PPORU_THIEF
I found something in the code is probably respawn time:
but do not want to edit the fields because they are public figures and others can see
anyone have an idea how to do it
when he gives a regular map says not found
may be due to an incorrect name
I used different names but always not found.
When substitution Event_Field_Pporu.lua file to another
graphic work, but mob drop does not work
I checked the names:
NUI_FIELD_PPORU
NUI_Event_Field_Pporu
NUI_PPORU_WILLIAM
NUI_CSM_WILLIAM_PPORU_THIEF
I found something in the code is probably respawn time:
Code:
function CSM_WILLIAM_PPORU_THIEF_ATTACK_FRAME_MOVE(pKTDXApp, pX2Game, pNPCUnit)
for i = 1, 5 do
fTime = 1.5 + i * 0.16
if pNPCUnit:AnimEventTimer_LUA(fTime) then
pNPCUnit:ClearHitUnitList_LUA()
if i == 5 then
pNPCUnit:SetDamageData_LUA("DAMAGE_DATA_LAST")
end
end
end
end