HolyPoemBlade

06/20/2009 02:19 Andrew.A#1
#request close
06/20/2009 03:06 shurakakato#2
This Weapon is from EO , and u just edited the textures ;)
06/20/2009 03:18 WHITELIONX#3
But he is trying to add it to a source just as I am trying to add BusterBlade to CoEmu v2 source.
06/20/2009 04:27 shurakakato#4
aaaawww ok XD
haha srry :X
06/20/2009 05:53 raidenx123#5
*Double Post*
o: delete your post
06/20/2009 06:21 Zeroxelli#6
You can't delete your own posts.

#Request Delete

^ Of the post, not thread.


@threadstarter

I didn't know you could edit the .c3, I thought they were encrypted..
06/20/2009 06:55 raidenx123#7
I delete my own =/

Edit > Delete

But now it is. And apparently they are encrypted but there are some programs that can open and edit them.
06/20/2009 08:16 ih8you#8
.C3 was made by tq...... its encrypted and (i think) only tq has the program/plugin to edit the c3 files and save them again

*EDIT*

before i forget... nice edit xD

*EDIT2*

When i tried to change texture, alls it did was go inside the orginal shape, didnt actually change the shape at all
06/20/2009 08:57 Zeroxelli#9
It's likely that the files are a plain format such as .obj, those with animations could be simple .3ds or another format. All it would take is to decrypt them and modify them in the appropriate program.

@raidenx123

Holy hell, when did they add that ;O Never seen that before, lmao.
06/20/2009 09:23 tere12#10
Its copy paste from EO client -.- You cant get it work correctly cuz EO and CO c3 files are made differently. Good luck.
06/20/2009 09:23 ~*NewDuuDe*~#11
That's the worst blade name ever.
06/20/2009 11:18 Andrew.A#12
to the first guy, go ahead change thd texture but that wont give u this.
Btw i didnt name it eo did
06/20/2009 12:54 lxlramlxl#13
meh old copypasta.
Just took the file from EO and placed it in the CO directory.
I've seen Tanel do this, change the size too. (scale)
06/20/2009 17:26 _tao4229#14
This thread is full of wrong.

First, C3 files aren't encrypted forms of a public 3D format, they're really their own format. TQ really did make a 3DS plugin to model their meshes.
Don't believe me?
Code:
struct C3Phy
{
	char							*lpName;			// 名字

	DWORD							dwBlendCount;		// 每个顶点受到多少根骨骼影响
	
	DWORD							dwNVecCount;		// 顶点数(普通顶点)
	DWORD							dwAVecCount;		// 顶点数(透明顶点)
	PhyVertex						*lpVB;				// 顶点池(普通顶点/透明顶点)
	LPDIRECT3DVERTEXBUFFER8			vb;

	DWORD							dwNTriCount;		// 多边形数(普通多边形)
	DWORD							dwATriCount;		// 多边形数(透明多边形)
	WORD							*lpIB;				// 索引池(普通多边形/透明多边形)
	LPDIRECT3DINDEXBUFFER8			ib;
	
	char							*lpTexName;			// [ be used by plugin ]
	int								nTex;
	int								nTex2;
	D3DXVECTOR3						bboxMin, bboxMax;

	C3Motion						*lpMotion;

	float							fA, fR, fG, fB;

	C3Key							Key;
	BOOL							bDraw;

	DWORD							dwTexRow;

	D3DXMATRIXA16					InitMatrix;

	// 12-20-2002 : "STEP"
	D3DXVECTOR2						uvstep;
};
Well there's a C3 phy for you.

And next, the EO C3 files are the same, and are compatible with CO. The only thing is they're usually the wrong size or wrong rotation. If they weren't `compatible,` they wouldn't load in the first place.
06/20/2009 17:53 Vortex.#15
Actually what he's tryna say was he made it. #fail