Help ^^' (aobscan)

06/18/2013 22:57 zizibaba#1
Hi!

I'm not a pro hacker yet and I have a lame question for advanced users. I tried to use Gawron's mass spawn by using Cheat Engine (on Dk Rising pserver). I know how to copy/paste/assign scripts but when I click on execute button, an error window pops up. It says something about aobscan. Can anybody tell me something useful about this? Thank you.:handsdown: P.S I pressed the search button but it didn't help :p Thanks in advance!! [Only registered and activated users can see links. Click Here To Register...]
07/02/2013 22:40 ProDJHome#2
Quote:
Originally Posted by zizibaba View Post
Hi!

I'm not a pro hacker yet and I have a lame question for advanced users. I tried to use Gawron's mass spawn by using Cheat Engine (on Dk Rising pserver). I know how to copy/paste/assign scripts but when I click on execute button, an error window pops up. It says something about aobscan. Can anybody tell me something useful about this? Thank you.:handsdown: P.S I pressed the search button but it didn't help :p Thanks in advance!! [Only registered and activated users can see links. Click Here To Register...]
[ENABLE]
aobscan(FarEye,8B 48 08 8B 50 04 51 8B 4C 24)
label(Label)
registersymbol(Label)
alloc(ChangeClipDistance,64)
label(ReturnClip)
label(ClipDistance)
registersymbol(ClipDistance)
registersymbol(staddress)
label(staddress)

ChangeClipDistance:
mov ecx,[ClipDistance]
mov [eax+08],ecx
mov edx,[eax+04]
jmp ReturnClip
ClipDistance:
db 00 00 48 43

0065B435:Update this
FarEye:
Label:
staddress:
jmp ChangeClipDistance
nop
ReturnClip:

[DISABLE]
Label:
staddress:
mov ecx,[eax+08]
mov edx,[eax+04]
dealloc(ChangeClipDistance,64)
unregistersymbol(ClipDistance)
unregistersymbol(FarEye)
07/04/2013 16:28 iCraziE#3
Few things wrong with this post.

First off, you wont be able to just simply hack Dekaron Rising with cheat engine alone.

What ProDJHome posted is completely irrelevant because aobscan is made so you dont have an address to update. Its how auto-update scripts work.

The reason that your script can't be compiled is because you are probably using some sort of UCE based off CE version 5.5 and Im almost positive that aobscans werent implemented until version 6.1.

Either way you will need a new way to make CE undetected with version 6.1+

But even that wont get you very far, since you wont be able to hack with just cheatengine.