Erm can someone explain how to get TwofoldBlades hitting players and how to fix the others.
Im not lookking for a release just a quick explanation or tutoriale etc
Im not lookking for a release just a quick explanation or tutoriale etc
Ok thats cleared up a bit and i know its going in attack.cs and im guessing something similar to the ss/fb code but im confused on what i need to writeQuote:
Simple, if there's a player/monster/tnpc at X and Y (Which there has to be, or the client wouldn't send the packet at all.) then send the Skill packet. As for fog, simply check the range around the X and Y coordinates. X and Y are referring to the function X and Y, not CSocket.Client.X/Y
Quote:
Simple, if there's a player/monster/tnpc at X and Y (Which there has to be, or the client wouldn't send the packet at all.) then send the Skill packet. As for fog, simply check the range around the X and Y coordinates. X and Y are referring to the function X and Y, not CSocket.Client.X/Y
Not at all, the function is fed two integers. X and Y, these being taken from the packet. They are the location you clicking on the screen, most all times it's the location of a monster (Exception being non-targeting skills like scatter, fog, ...)Quote:
Ok thats cleared up a bit and i know its going in attack.cs and im guessing something similar to the ss/fb code but im confused on what i need to write
Hah, nice. Glad to know someone else lives around here and knows what the INTERNET it =PQuote:
Nice and btw lol u live in sacramento hahaha i live an hour away from u (stockton)