[15.06]CyberMask Addylogger

06/15/2013 11:48 CyberMask#1
Some addys can be wrong .
Code:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER                   0xA7601C
#define ADR_SERVERPOINTER                   0xA707E4
#define ADR_HEALTHPOINTER                   0x31FB8
#define ADR_REMOTEPOINTER                   0xAF7998
#define ADR_VIEWANGELS                      0xA6F890
#define ADR_DEVICEPOINTER                   0x8C59A4
#define ADR_BASEPOINTER                     0xAA89D0
#define ADR_STATEPOINTER                    0xA76044
#define ADR_WEAPONPOINTER                   0xA949C8
#define ADR_VEHICLEPOINTER                  0xA6F9FC
#define ADR_VEHICLEPOINTER2                 0xA6F994
#define ADR_GPUPOINTER                      0x8C59A4
#define ADR_ZOMBIEMAPPOINTER                0xA6FC9C
#define ADR_BOMBPOINTER                     0xA7663C
#define ADR_WARROCKHWID                     0xA6F88C
#define ADR_GEARBASE                        0xA949C0
#define ADR_MATRIXPOINTER                   0x9FE298
#define ADR_REMOTEVEHICLE                   0xA6F994
#define ADR_ROOMCLASS                       0xB00258
#define ADR_USERPOINTER                     0xA707E4
#define ADR_USERBASE                        0xA7663C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE                0xA6F8B4
#define ADR_STARTSTAMINA                    0x893A30
#define ADR_STAMINAROLL                     0x893A38
#define ADR_BONESHOT                        0x8C9940
#define ADR_BONESHOT2                       0xB11AB0
#define ADR_SPEED                           0x8C8D10
#define ADR_NOSPAWNWAIT1                    0xB119E4
#define ADR_NOSPAWNWAIT2                    0xB119E8
#define ADR_NOSPAWNWAIT3                    0xB119EC
#define ADR_NOBOUNDS1                       0xB07714
#define ADR_NOBOUNDS2                       0xB07718
#define ADR_NOBOUNDS3                       0xB07726
#define ADR_SCOPE                           0x933448
#define ADR_SCOPESIZE                       0x933450
#define ADR_PLANTANYWHERE                   0xA6F8CE
#define ADR_DEFUSEANYWHERE                  0x933464
#define ADR_STW                             0xA6FCB4
#define ADR_WUW                             0xA7CE04
#define ADR_WTH                             0x88B304
#define ADR_GMWARNING                       0xA9A4A4
#define ADR_GMWARNINGIP                     0xA9A0A4
#define ADR_SUPERNOSPREAD                   0x8C8978
#define ADR_WEAPONGLOBAL1                   0xA94988
#define ADR_WEAPONGLOBAL2                   0xAE92E8
#define ADR_CLANTAG1                        0xA94968//*(PINT) 1
#define ADR_CLANTAG2                        0xA94924//*(PINT) 1
#define ADR_CLANTAG3                        0xA94970//*(PINT) 1
#define ADR_CLANTAG4                        0xA933EC//*(PINT) 1
#define ADR_CLANTAG5                        0xA2C284//*(PINT) 1
#define ADR_CLANTAG6                        0xAA905C//(PCHAR)Name of Clan 
#define ADR_FASTAMMO                        0xA7A5EC
#define ADR_FASTHEALTH                      0xA7A5F4
//########################[ Offsets ]########################//
#define OFS_X                               0x10300
#define OFS_Y                               0x10310
#define OFS_Z                               0x10308
#define OFS_GRAVITY_Y                       0xC4B0
#define OFS_GRAVITY_X                       0xC4B8
#define OFS_GRAVITY_Z                       0xC4B4
#define OFS_SLOT1                           0x9F1E0
#define OFS_SLOT2                           0x9F1E1
#define OFS_SLOT3                           0x9F1E2
#define OFS_SLOT4                           0x9F1E3
#define OFS_SLOT5                           0x9F1E4
#define OFS_SLOT6                           0x9F1E5
#define OFS_SLOT7                           0x9F1E6
#define OFS_SLOT8                           0x9F1E7
#define OFS_VIEW_X                          0x101D4
#define OFS_VIEW_Y                          0x101DC
#define OFS_VIEW_Z                          0x101D8
#define OFS_3DPLAYERVIEW                    0x101A0
#define OFS_WALKHEIGHT                      0x8C89A4
#define OFS_INVISIBLE                       0xB79A4
#define OFS_FASTNADEBLAST                   0x10114
#define OFS_PITCH                           0x101A8
#define OFS_YAW                             0x101C4
#define OFS_WEAPONSTATE                     0xC4D0
#define OFS_WEAPON1                         0x101EC
#define OFS_WEAPON2                         0x101EE
#define OFS_WEAPON3                         0x101F0
#define OFS_NORECOIL1                       0xC444
#define OFS_NORECOIL2                       0xC448
#define OFS_NORECOIL3                       0xC450
#define OFS_NOSPREAD                        0x10110
#define OFS_NOFALLDAMAGE                    0x102E8
#define OFS_AUTOPLANT                       0x10370
#define OFS_AUTODEFUSE                      0x10374
#define OFS_AUTOSHOT                        0x10386
#define OFS_NODELAY                         0x10410
#define OFS_NORELOAD                        0x1040D
#define OFS_PLAYERSTATE                     0xC4CC
#define OFS_PLAYERSPEED                     0x1010C
#define OFS_WEAPONDAMAGE                    0x14C0
#define OFS_WEAPONDEFENCE                   0x14C4
#define OFS_WEAPONRANGE                     0x14C8
#define OFS_AMMONUMBER                      0x14CC
#define OFS_MAGAZINENUMBER                  0x14D0
#define OFS_EFFECTRANGE                     0x14D4
#define OFS_PARABOLA                        0x14D8
#define OFS_SHOTSPEED                       0x14E8
#define OFS_WEAPONWHEIGHT                   0x14EC
#define OFS_GLOBALSIZE                      0xB18
#define OFS_PLAYERID                        0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1                   0x51BAB7
#define ASM_WARROCKCHECK2                   0x5DA1BC
#define ASM_SELFCRC                         0x51B430
#define ASM_WARROCKANTICRASH                0x51BAB7
#define ASM_QUICKPLANT                      0x511A53
#define ASM_QUICKDEFUSE                     0x50DBD0
#define ASM_NORELOAD                        0x51AB74
#define ASM_AUTOAMMO                        0x506CD4
#define ASM_RADARGPS                        0x59B363
#define ASM_MOVETOLOBBY                     0x4E0452
#define ASM_SNIPERAMMO                      0x6090E8
#define ASM_ASSAULTAMMO                     0x422B70
#define ASM_BACKTOLOBBY                     0x4E00D9
#define ASM_MINEVIEW1                       0x447C3F
#define ASM_MINEVIEW2                       0x447CBD
#define ASM_UNLOXYGEN                       0x508E1A
#define ASM_ESPHEALTH                       0x45DA1E
#define ASM_OPK1                            0x407FC6
#define ASM_OPK2                            0x407FCF
#define ASM_OPK3                            0x407FCB
//########################[ Structs ]########################//
struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT NoRecoil1;//0xC444
  FLOAT NoRecoil2;//0xC448
  FLOAT NoRecoil3;//0xC450
  BYTE _01[72];//0xC454
  BYTE Index;//0xC49C
  BYTE _02[27];//0xC49D
  FLOAT GravityX;//0xC4B8
  FLOAT GravityZ;//0xC4B4
  FLOAT GravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT WeaponState;//0xC4D0
  BYTE _04[15416];//0xC4D4
  FLOAT PlayerSpeed;//0x1010C
  FLOAT NoSpread;//0x10110
  FLOAT FastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT PosX;//0x10300
  BYTE _06[4];//0x10304
  float PosY;//0x10310
  BYTE _07[4];//0x10314
  float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
  DWORD dwPlayerPointer = *(DWORD*)(0xA7601C);
  if ( dwPlayerPointer )
  {
    return ( CPlayer* )(dwPlayerPointer);
  }
  return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//

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06/15/2013 12:15 resizable#2
Thx Bro
06/15/2013 15:05 Wanetrain#3
Für ein RAR Archiv 34 / 47 ist schon recht..hard?
06/15/2013 15:56 CyberMask#4
Quote:
Originally Posted by Wanetrain View Post
Für ein RAR Archiv 34 / 47 ist schon recht..hard?
34/47 = DLL (Packed) + Nearon Injector.
06/15/2013 19:13 _Marekiarox_#5
Nice,Thx
06/15/2013 22:49 megaboy007#6
Fail to incekt ??
06/16/2013 16:06 T.O.M.M.Y#7
Sehr Geil Workt Win 7 64 Bit ;)