1. Advance Zone second map
Eh, I'm having problems finding it :D. (The one with Basilisks) it should be map 1217 but it is neither referred to -outside of the monster spawn db- nor can I find any instance of it in the game files, TQ release or otherwise. So how are you suppose to get to it O.o. The map that is currently set as AZ is very small with no spawns and no portals (1017) and most definitely isn't the correct one.
2. A quick example for storing values
Since I'm obviously new to C >.>. I am native to java so, while I know how it works and have a vague idea of how I want it set up, I'm not sure how to code it exactly.
What I want to do is set a specific map for each Boxer and Conductress so that when they are used, it stores the map ID and a set of coords as a variable and I can return to that location from the training grounds or market with something like
"Teleport(variable,0, CSocket);"
or
if variable =
Teleport(map,co,ord, 0, CSocket);
Eh, I'm having problems finding it :D. (The one with Basilisks) it should be map 1217 but it is neither referred to -outside of the monster spawn db- nor can I find any instance of it in the game files, TQ release or otherwise. So how are you suppose to get to it O.o. The map that is currently set as AZ is very small with no spawns and no portals (1017) and most definitely isn't the correct one.
2. A quick example for storing values
Since I'm obviously new to C >.>. I am native to java so, while I know how it works and have a vague idea of how I want it set up, I'm not sure how to code it exactly.
What I want to do is set a specific map for each Boxer and Conductress so that when they are used, it stores the map ID and a set of coords as a variable and I can return to that location from the training grounds or market with something like
"Teleport(variable,0, CSocket);"
or
if variable =
Teleport(map,co,ord, 0, CSocket);