1.How can you force an interface to pop up without the player actually doing anything? I'm trying to make the SubClass menu popup when talking to a specific npc but cant seem to get it to happen, Using a trinity base as the source.
2. Ive been trying to make it so that when you reborn if you reborn to a different class than you were any equipment that your wearing that now isn't compatible with your class is put unequipped and put into your inventory once its been reduced to minimum stats, So far ive been able to make it remove equips but it removes them no matter what class you are even if your the correct class, This is what i have so far:
2. Ive been trying to make it so that when you reborn if you reborn to a different class than you were any equipment that your wearing that now isn't compatible with your class is put unequipped and put into your inventory once its been reduced to minimum stats, So far ive been able to make it remove equips but it removes them no matter what class you are even if your the correct class, This is what i have so far:
Code:
foreach (Interfaces.IConquerItem item in Equipment.Objects)
if (item != null)
{
Database.ConquerItemBaseInformation BaseInformation = new Database.ConquerItemInformation(item.ID, item.Plus).BaseInformation;
if (BaseInformation.Class != Entity.Class)
{
Equipment.Remove(1);
Equipment.Remove(2);
Equipment.Remove(3);
Equipment.Remove(4);
Equipment.Remove(5);
}
}