quick question: monster spawn

06/05/2013 13:55 emmuzik#1
item drop is ok, but I can't get any exp and ED. So, mind telling me what I did wrong?
---------
nvm, found it, stupid me
06/05/2013 19:51 shineybunyy#2
Map is ... the map where the monster is or some other random map?
06/12/2013 12:52 Lukas71#3
in lua Files you must change level mob your level to -+ 10 then is exp, ed and drop

for example,

pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 60, false, pos, bRight, 0, false)
06/12/2013 16:53 Scr3am93#4
i cant find this line :/
so i open Dungeon_Ruben_El_Tree_Normal.lua, what do i have to change now?
or do i have to change something in DungeonData.lua?
And how do i change the hp of the monsters to 0?
06/12/2013 22:09 Waddles#5
Quote:
Originally Posted by Lukas71 View Post
in lua Files you must change level mob your level to -+ 10 then is exp, ed and drop

for example,

pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 60, false, pos, bRight, 0, false)
-oink-
i did this, but the level didn't change and one of my characters still couldnt gain Exp, theres probably another value that needs to be changed.(or i derped something)
06/12/2013 23:36 x2.exe#6
Quote:
Originally Posted by Lukas71 View Post
in lua Files you must change level mob your level to -+ 10 then is exp, ed and drop

for example,

pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 60, false, pos, bRight, 0, false)
I did this, but the boss didn't spawn at all.
06/13/2013 01:55 Lukas71#7
Exp end drop hack work - Spawn
conditions:
1. edit only data35.kom
2.boss or mob must be of the same map to spawn, for example:
Dungeon_Ruben_Ruin_of_elf_Expert.lua
a boss
NUI_PPORU_WILLIAM_NORMAL - must be correct
name of the boss
3.Level boss - when you have 20 lev your character bos for example 25

This is only a fragment

local npcEnumID = NUI_PPORU_WILLIAM_NORMAL
if NPC_UNIT_ID[npcEnumID] ~= nil then
do
local npcCount = pX2DungeonGame:LiveNPCNumType_LUA(NPC_UNIT_ID[npcEnumID])
if npcCount > 0 then
pX2DungeonGame:KillNPC(NPC_UNIT_ID[npcEnumID], npcCount)
end
local lpMyUnit = pX2DungeonGame:GetMyUnit()
local pos = lpMyUnit:GetPos()
pos.x = pos.y - 480
local bRight = false
local cnt = 0
for cnt = 1, 2 do
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 15, false, pos, bRight, 0, false)



NUI_PPORU_WILLIAM_NORMAL - name of the boss
2- number of bosses
15-level bosses


Scr3am93

0 Hp monsters you edit any mob in data37
you can also do it in NA say VAC all the monsters fall on you.
in data37 is 1435 files :p



I used Virtuos files Spawn, exp hack and and other
* and edited to create mods
* tanks for him
sorry for the language
I translated
06/13/2013 05:23 magazorxx#8
Quote:
Originally Posted by Lukas71 View Post
Exp end drop hack work - Spawn
conditions:
1. edit only data35.kom
2.boss or mob must be of the same map to spawn, for example:
Dungeon_Ruben_Ruin_of_elf_Expert.lua
a boss
NUI_PPORU_WILLIAM_NORMAL - must be correct
name of the boss
3.Level boss - when you have 20 lev your character bos for example 25

This is only a fragment

local npcEnumID = NUI_PPORU_WILLIAM_NORMAL
if NPC_UNIT_ID[npcEnumID] ~= nil then
do
local npcCount = pX2DungeonGame:LiveNPCNumType_LUA(NPC_UNIT_ID[npcEnumID])
if npcCount > 0 then
pX2DungeonGame:KillNPC(NPC_UNIT_ID[npcEnumID], npcCount)
end
local lpMyUnit = pX2DungeonGame:GetMyUnit()
local pos = lpMyUnit:GetPos()
pos.x = pos.y - 480
local bRight = false
local cnt = 0
for cnt = 1, 2 do
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 15, false, pos, bRight, 0, false)



NUI_PPORU_WILLIAM_NORMAL - name of the boss
2- number of bosses
15-level bosses


Scr3am93

0 Hp monsters you edit any mob in data37
you can also do it in NA say VAC all the monsters fall on you.
in data37 is 1435 files :p



I used Virtuos files Spawn, exp hack and and other
* and edited to create mods
* tanks for him
sorry for the language
I translated
What do you use to edit the kom? like what kom editor?
06/13/2013 11:28 dark94werwolf#9
Quote:
Originally Posted by Lukas71 View Post
you can also do it in NA say VAC all the monsters fall on you.
is there a way to make all the drops VAC to you ? <.>
06/13/2013 12:35 Lukas71#10
Quote:
Originally Posted by magazorxx View Post
What do you use to edit the kom? like what kom editor?
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Quote:
Originally Posted by dark94werwolf View Post
is there a way to make all the drops VAC to you ? <.>
I think that this is possible as already seen in the movies NA
probably need to edit the files fall
and let fall the starting positions
I was not looking yet
but someone posted on the forum to increase the drop rates of ED
This is a good start
06/13/2013 13:27 dark94werwolf#11
Quote:
Originally Posted by Lukas71 View Post
I think that this is possible as already seen in the movies NA
probably need to edit the files fall
and let fall the starting positions
I was not looking yet
but someone posted on the forum to increase the drop rates of ED
This is a good start
do you by any chance know the .kom or .lua file that contains the fall positioning ? :s
in KR there is an item that makes the pets pick up the drops, maybe that's a start ? <.>
06/13/2013 14:25 Venipa#12
Alta seit 3Tagen gesucht wie man das moddet (weiß wie man luas moddet)
-data035
-dont know how to drop/exp mod in data035
-Help Me e-e
-->Skype: thiago9237
06/13/2013 23:51 magazorxx#13
[QUOTE=Lukas71;23240175][Only registered and activated users can see links. Click Here To Register...]


I open the LUA in the editor but nothing show up
06/14/2013 01:31 Lukas71#14
Quote:
I open the LUA in the editor but nothing show up

you have to give the editor files to a folder of files lua
or lua files into the folder editor
06/14/2013 09:37 mmsskk714#15
Quote:
Originally Posted by Lukas71 View Post
Exp end drop hack work - Spawn
conditions:
1. edit only data35.kom
2.boss or mob must be of the same map to spawn, for example:
Dungeon_Ruben_Ruin_of_elf_Expert.lua
a boss
NUI_PPORU_WILLIAM_NORMAL - must be correct
name of the boss
3.Level boss - when you have 20 lev your character bos for example 25

This is only a fragment

local npcEnumID = NUI_PPORU_WILLIAM_NORMAL
if NPC_UNIT_ID[npcEnumID] ~= nil then
do
local npcCount = pX2DungeonGame:LiveNPCNumType_LUA(NPC_UNIT_ID[npcEnumID])
if npcCount > 0 then
pX2DungeonGame:KillNPC(NPC_UNIT_ID[npcEnumID], npcCount)
end
local lpMyUnit = pX2DungeonGame:GetMyUnit()
local pos = lpMyUnit:GetPos()
pos.x = pos.y - 480
local bRight = false
local cnt = 0
for cnt = 1, 2 do
pX2DungeonGame:CreateNPCReq_LUA(NPC_UNIT_ID[npcEnumID], 15, false, pos, bRight, 0, false)



NUI_PPORU_WILLIAM_NORMAL - name of the boss
2- number of bosses
15-level bosses


Scr3am93

0 Hp monsters you edit any mob in data37
you can also do it in NA say VAC all the monsters fall on you.
in data37 is 1435 files :p



I used Virtuos files Spawn, exp hack and and other
* and edited to create mods
* tanks for him
sorry for the language
I translated
where in lua file exactly am I putting that code in to make this work? when I copy and paste that code into some spots that I think is legit, and save with lua editor, it makes 0 byte file, failing at saving.