Conquer Raids

06/04/2013 06:04 Deathmist#1
Since we're adding raids to our upcoming server, we made raiding concept video, check it out great introduction to the first raid called Scream of the Banshee:


If something is not clear, please watch the raw footage(full raid walkthrough):

06/04/2013 06:28 Super Aids#2
These things should be noticed:
Should be noticed mob's physical damage was turned off, to make it easier for us to show off. That is why we only receive damage from skills
Also everything in the dungeon was nurfed, of course to make it easier for us to show.
The effect with the chinese shit will be switched out with a warning effect.

Should also be noticed that the size of the 2 first bosses will be increased as well adding the boss hp bar to them, but we haven't got around that yet.
06/04/2013 06:35 pro4never#3
STOP FLASHING OUT OF THE SCREEN EVERY 2 SECOND TO SHOW A QUICK LINE OF TEXT


holy god... I actually wanted to know what was going on not have the screen a seizure of poorly displayed text.

Captions, simple descriptions, audio recordings etc would all have worked a million times better to give an overview and would have been less infuriating to watch (no... seriously anger inducing using the exact same effect over and over every 3 seconds)
06/04/2013 06:59 pcs_ffchen#4
I like that you've tried to do something new that TQ hasn't but I feel this hasn't been done any better than TQ would've. Production wasn't the best as p4n has covered most of the issues with that I don't feel the need to comment further.
06/04/2013 08:55 _DreadNought_#5
I must admit Super Aids - For someone of your capability I was very disappointed.

Sure, you made a dungeon.. wow-e nothing special.

I expected to see some "Wow that's a good idea" or "That's actually pretty neat" ideas in there, but it was just.. a standard dungeon... as pcs said - It just seemed like TQ implemented it.

(Don't get me wrong, what you have there is cool, just nothing special like a Raid/Dungeon feature should be)

Also - You still use xat? x.x

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06/04/2013 09:11 InfamousNoone#6
my thanks summarize my views on this lol
06/04/2013 13:51 diedwarrior#7
You shouldn't use the flooritem packet that much to make the screen shake, once or twice when the boss spawns would seem to be better in my point of view.
06/04/2013 15:06 Super Aids#8
First of all, it's a concept and I think it would be better to understand when you try it. It's hard to actually make it look like a raid when we're only 2 people.

Like it seem you actually think you just go around and kill mobs and bosses, although it's more than that. While the bosses uses unique skills, you have to actually work together as a team, it's impossible to do it like we did. You need to be like 5-10 players at least.

Also you have to do certain tasks before each boss, but haven't got around that yet, as of now you just need to kill specific amount of mobs before each boss appears and once a boss appear you have to defeat it before your kill-counter continues, meaning you can't just skip bosses.

The first boss can only freeze the surrounding players.
The second boss is actually 2 in 1, where the one of them can freeze the players and the 2nd can make snowballs (luls) fall down on the surrounding players dealing damage.

However the whole key lies in the last boss as that is where the most team work is required.
It can do all the skills the others do, however it can also spawn other creatures, that you have to kill. If you don't then you can't hit. It will protect the creatures, so it can be hard to deal with them using physical attacks. Again team work would be the best way to be it.
It has an area skills where safe spots shows up for 5 seconds and you have to get into those spots and if you aren't then you'll be hit with pretty hard damage, so not only do you have to focus on dealing damage to the boss, but you also have to focus on staying safe. While it can still go and attack you.

Like I said it's hard to show the concept with 2 people.

And @ that there is a lot of screen shake, it's due to me cutting out certain parts to show that. In the raw video there isn't that much. It's only at the bosses when using certain skills, but again it's a concept, not how it may actually be.

I apologize if it all seemed rubbish and that you misunderstood the concept, will try to do a proper re-record later when there is more people to do it with.

Thanks for the pov's though.
06/04/2013 17:04 _DreadNought_#9
Quote:
Originally Posted by Super Aids View Post
First of all, it's a concept and I think it would be better to understand when you try it. It's hard to actually make it look like a raid when we're only 2 people.

Like it seem you actually think you just go around and kill mobs and bosses, although it's more than that. While the bosses uses unique skills, you have to actually work together as a team, it's impossible to do it like we did. You need to be like 5-10 players at least.

Also you have to do certain tasks before each boss, but haven't got around that yet, as of now you just need to kill specific amount of mobs before each boss appears and once a boss appear you have to defeat it before your kill-counter continues, meaning you can't just skip bosses.

The first boss can only freeze the surrounding players.
The second boss is actually 2 in 1, where the one of them can freeze the players and the 2nd can make snowballs (luls) fall down on the surrounding players dealing damage.

However the whole key lies in the last boss as that is where the most team work is required.
It can do all the skills the others do, however it can also spawn other creatures, that you have to kill. If you don't then you can't hit. It will protect the creatures, so it can be hard to deal with them using physical attacks. Again team work would be the best way to be it.
It has an area skills where safe spots shows up for 5 seconds and you have to get into those spots and if you aren't then you'll be hit with pretty hard damage, so not only do you have to focus on dealing damage to the boss, but you also have to focus on staying safe. While it can still go and attack you.

Like I said it's hard to show the concept with 2 people.

And @ that there is a lot of screen shake, it's due to me cutting out certain parts to show that. In the raw video there isn't that much. It's only at the bosses when using certain skills, but again it's a concept, not how it may actually be.

I apologize if it all seemed rubbish and that you misunderstood the concept, will try to do a proper re-record later when there is more people to do it with.

Thanks for the pov's though.
about the teamwork? You mean you just buffed the boss's stats to make it hard lol.

Also - Yea, you could be right, I'll have to play it myself to get a proper opinion.
06/04/2013 17:24 Super Aids#10
Teamwork I mean you actually need to make usage of tanks, dps and healers etc. You need to do some sort of tactic.

But yeah it's not just a boss fight. It's actually a pretty complex system.

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I won't explain what every single method does etc. should be pretty common somehow.
06/04/2013 17:38 InfamousNoone#11
i dont like the way the code is structured at all lol, I can go more indepth if you would like...
06/04/2013 17:44 Super Aids#12
Well sure, as that might help me write better codes lmao.
06/04/2013 18:28 InfamousNoone#13
from what I can see, I don't like the use of abstraction (how its being used), the naming conventions (you mix between SomeMethod() and SOME_METHOD()), and you fully qualify all types (using statements?)

then there's the design factor, of the bools for instance; "defeatedfirst", "defeatedsecond", opposed to "int phase", and so on.
06/04/2013 20:27 pro4never#14
I also question how your logic is structured. It appears as though you have 3 threads running per boss?... This seems like absolute overkill to me.

I totally understand that scalability would not be your focus in demonstrating a system but seeing as you're posting some of the code... so many threads for one single monster (or even if those threads cover all bosses in the server) seems like a bit much.

It's all down to personal preference though. There's no real reason you couldn't use that many threads it just sets me on edge is all making me wonder where else you're doing similar things and how well you handle them so you don't end up with a billion different deadlocks.
06/04/2013 20:35 InfamousNoone#15
Since he calls them BaseThread's I don't think they're real threads (hopefully, not...)