So, I have been using pro4never's Albetros source lately to learn some stuff, and I have been wondering...
Are there, if any benefits to using Python over C# for NPCs or anything else?
I have found that Python can be quite annoying-- I constantly am having to go over ALL of the code to make sure there are not any "tabs" instead of spaces and other things as well. I also was thinking that since you have to write in code to use Python in the source that it would just be easier to use C#. I have been using Notepad++ with "Python" as the language as well as replacing "tab" with 4 spaces as Python requires, but I feel like using MSVS 2010U is better than trying to mess with Python. Yes, I understand that I can change the scripts for NPCs with Python without having to restart the server, but could this also be changed somehow for the C# code...?
Any thoughts, comments?
Are there, if any benefits to using Python over C# for NPCs or anything else?
I have found that Python can be quite annoying-- I constantly am having to go over ALL of the code to make sure there are not any "tabs" instead of spaces and other things as well. I also was thinking that since you have to write in code to use Python in the source that it would just be easier to use C#. I have been using Notepad++ with "Python" as the language as well as replacing "tab" with 4 spaces as Python requires, but I feel like using MSVS 2010U is better than trying to mess with Python. Yes, I understand that I can change the scripts for NPCs with Python without having to restart the server, but could this also be changed somehow for the C# code...?
Any thoughts, comments?